Player name you use the most: Koth Barsik (before I've used Sorlevis Allenon and Tsubasa Fujioka)
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
- EORG | 3-hours; I don't know, 2017 year.
- viewtopic.php?f=143&t=12350 | CO Application; Denied
Yes, I do.
Do you understand how the Battlefield Execution functions?
Absolutely. It is used against anyone who jeopardizes operation too much and can't be forgiven, or in extreme conditions. I am not here to judge other commanders, but in my opinion I saw only wrong applications of BE: Using it against deserter (He wasn't deserter, it was sort of insubordination - marine refused to fight, wished to take support jobs, and it wasn't that extreme condition), using it against someone who insulted you, using it against someone who just hacked Cargo computer. It is job of MP, not BE, it could be roleplayed pretty much (especially deserter one). Example of applicability is: Antagonists, marines disturbing operation pretty much (Too much FF, unforgivable mistakes). Ground commanders are not welcomed, yeah, but one interesting round I saw marine who was flaming ways where others should be pushing. He didn't stopped flaming them even when ordered to, and definitely deserved BE, because of his mistakes whole platoon died (2-3 marines pushing, goes down, others can't help them because of fire).
Do you understand you are not above Marine law, or allowed to enforce it yourself?
It is clearly stated in wiki that only MPs and Chief MP are allowed to enforce it, and that commander is not above Marine Law.
>The Commander of the USS Almayer and all its crew are not above UCMJ, Procedures, or Code of Conduct.
>The United States Colonial Marines Uniform Code of Military Justice is enforced by the Office of the Provost Marshal. On ships and USCM colonies this duty falls to the Military Police and Chief MP.
What do you think is the job of a Commander?
I think it is more leadership and roleplay. Obviously, Active Commander (most of times XO) already replaces must-to-do commander's job (overseeing that operation is going well and ship is okay), but Commander is sort of example to marines (Not just machine to BE). Actually, it is pretty hard to be active commander (you have +4 comms, lot of requests, CL wants this paper signed, RO is baldie, Chief MP is Jack Knight\William Crimson, etc.), so I am only fulfilling role of true bridge commander, but not leader. Yet, you can actually be bad active commander, but nice and roleplaying leader.
Taking decisions is the most important job of a Commander. One round xenos rushed pretty nice and were already sieging Alamo with Commander and second-deploy rest of squads, but someone managed to place OB near door. Guys didn't had a chance against a lot of them, shuttle is locked. Decision to take: reduce amount of xenos and bring your mates fast and painless death or don't launch it? ICly it is pretty hard and you have to take extreme responsibility for that. And yeah, Commander was in epicenter of explosion.
Leadership, roleplay and making decisions is the main job of commander. Last one is even related to Active Commander.
If a member of your staff is disobeying orders, how would you handle it?
I had some of these situations. I'll give examples how did I handled it:
1) I was XO (and Active Commander), Lieutenant decided to write his pretty strange plan (It was Prison Station, he thought about placing FOB in LZ2, I don't remember actually, but in tactics, let me be honest, it was bad), I told him that I have my (standard) plan, and I told him drawbacks of his plan, he still continued to use it and even gave printed copies to squad leaders. This was confusing, Squad Leaders had received different orders during briefing and asked me to confirm what is real. Every squad has (not only SLs) have already been instructed into initial plan, so obviously telling them that orders are changed will result into more confusing situation. So, I told him to shut up and enforced my plan. And yes, no arrests for insubordination, etc.
2) There was mutiny against me, and it was fun. I banned FOB constucrtion during lowpop on Ice Colony, ordered squads to just set up power, bring tcomms back, then go scout. Didn't told about what exactly to scout (this later was resolved with admin, but I guess I have received note for sort of metarush). So, squads found xenos and surrounded them in crashed ship. Pushing was pretty bad, squads did their combat job pretty bad against 8 xenos, which resulted in annihilation of battalion. CE was independent one woman and was keeping arguing with me in Bridge (That FOB creation should be mandatory) and telling me to order full retreat. I told her to stop, she insubordinated me (Announced full retreat) and threatened mutiny against me. I ordered squads to push, but... there were only 2-3 marines already on Alamo. Later, CE became mutiny leader and squads arrested me in Bridge. CE lied that she had received permission from High Command and I requested it (this was really naive from me), obviously there were no permission, well, I ordered to arrest her for mutiny. Charlie Squad easily disarmed MP and cuffed him, and me also. It is more example of my leadership lack, we had a talk with charlie squad in Briefing, where I told them the fact that only they are responsible for their combat, and lack of FOB is not a reason for failing their push. Later, xenos arrived, CMP rescued me nonviolent but one Alpha boi pursuing CMP just shot me to death. "No FOB, no F" (C) - one Alien dude in dead chat.
My real problem is that I am soft when ordering people. It is my OOC problem, sort of democratic behaviour. In a group I am just using collective opinion (for example Staff Officers), then applying my opinion and trying to find compromiss. This excludes Marine Law, or sort of routine job (such as Briefing, if I don't have exotic plans). Such as taking decisions.
Handling disobeying staff is very relative to situation, I can fail it when someone has better leadership than me.
Why should you be whitelisted?
I don't know, I am writing this application just to test myself and gather opinions. Clearly, it is enough being XO, because if you give fancy smartgun, fancy quarters, Jones, BE authority to XO, he evolves into CO, that is what actually (and OOCly) CO is different with XO in my opinion. If CO arrives later, he usually don't disturbs plan and operation of XO (either this is really bad move) and reacts to inner Almayer problems (Medres, xenos, prisoners, etc.), if XO is bald and incompetent he just takes authority over operation.
I played as CMP (this was round when Bancrose was first-time CO and Feweh decided to make event), I know how to handle Cargo or Medbay. I also played as Squad Leader, but I don't think I made something very interesting or notable during my experience as Squad Leader.
Maybe I just want to receive new experience.