Marine Name (so we know who you are; if you play alien mostly, state that here): Linda Clark
Name/Designation of the Synth Character you’re requesting to use (Follows common naming rules, and requires a first name with no last name): Sandra
Examples of acceptable names: James, Mason, Xavier, Felix, Otto, Allan, Jessica
Examples of unacceptable names: Obama, Jesus, King, Dragon, Godly, Snyper, Circuits
Are you familiar with the Synthetic Programming and Guidelines (http://www.colonial-marines.com/viewtop ... 57&t=14417)?: Yes, and Marine Law, and I spent some time reading up on synthetics from the actual lore such as David8, Walter, Annalee Call, and a few others to get more of a feel on how synthetics act.
Synthetic Character Story (An ADEQUATE description and story of your Synthetics actions and involvement in a previous mission onboard the Almayer):
How familiar are you with support roles? (ie; Medical, MT, Science, SO):
Command: I have a very comfortable understanding of how to lead and command, not that a synthetic will be required to do such, but I know the builds at least due to experience as a CO, XO, SO, CE, CMO, and so on and so on.
Security: I've read marine law numerous times to ensure I've understood it completely. Just like as CO, I know that I am not authorized, nor should I ever act as a law force if I am not an MP or CMP. But I do have experience handling marine law situations in the past. (I admit quite a while ago as I do not really enjoy playing the security force.)
Medical: I've played medical as CMO, MD, researcher, and medic, with medic being the most common. I know how to make chemicals, do surgeries, operate the auto-doc, and generally keep someone stable without relying too heavily upon a stasis bag or cryo pod. I like to think I understand the proper prioritization for triage patients (Fun fact; I even worked at a hospital for a short time in the pharmacy department, it was interesting to see the difference of triage between the game, and the real world.)
Engineering: I've played CE and MT a bit more recently, and do have experience as a squad engineer as well. I admit squad engineer isn't my favorite task out there. I do however quite enjoy playing the ship-side engineering roles. I like it as it offers a chance to RP more after setting up power, fixing the tank, loading the OB, and assisting with other common tasks (Such as the dropship set-ups or hacking medical vendors if asked.) I know how to repair an APC like the back of my hand, or to make an entirely new one if needed. I tend to favor FOB designs that don't just look like a box but instead have dents in the corners to offer more firing lanes and to lessen the likelihood of friendly fire.
Requisitions: I've helped out with requisitions in the past as the CO as well as playing cargo techs in the past. I admit I don't recall having played requisitions officer but I know the job well enough. I've got experience with how to order supplies, handle the attachment lines, salvage and stock materials or ammunition, and how to handle supply drops (Though as cargo it is typically yelling at the SO until they deploy the crate on their squad's pad.)
Piloting/Driving: I've handled dropship deployment both from the console as a pilot officer in the past, and have handled it through the remote signaling through the consoles located on the ground, at CIC, and even the ones in the hanger. I know how to swap the mission modes as well as how to optimize flight paths. The key is knowing which attachments to load onto which ship. For example, loading a missile launcher for the transport ship would be a poor choice as it would never be used unless we suddenly cut off its transport runs. I know how to operate the mechs for both loading attachments onto the dropships, as well as loading the orbital cannon itself. Yes, they can be used for general moving of various items but typically these are the main functions. I also have experience as a tank driver, and I quite enjoy it. Knowing what you can and can't run over is good for the overall well being of the tank itself.
Roleplay Orientated Jobs: Jobs such as the corporate liaison, or the researchers when presented a proper opportunity, and even survivors when they manage to make it off the planet can be extraordinarily fun times if you get to roleplay with the right people. I admit not everyone enjoys it as much as others, but for me, roleplay is a key component that keeps me coming back to colonial marines. I especially enjoy it when each round has a unique, or new roleplay experience that helps make it a memorable round. I've had my fair share of moments where I've gotten a chance to indulge in such roleplays, and I really hope that as a synthetic, I'd be able to continue on that experience and help make a round less 'cookie-cutter' than others.
Why should we whitelist you?: I've been a player on CM for quite some time. I dont think I've really built up any note history for the time I've been playing. That hopefully would indicate that I can follow rules decently well! I know how to do the support roles, so it'd allow me to actually do more than just one at once. Since I sometimes play during low-pop hours, this would help when there's so few people to fullfill vital roles.
Have you been banned from CM in the last month for any reason (we will check, and lies may result in immediate denial)?: I have not; I did get a warning not too long ago about the use of Ultrazine; as I did not know the side effects it had when I was using it, and as such ended up misusing it. Now that I am aware I am positive that I won't repeat such an action.
Are you currently banned from any other servers and if so, why?: Not that I am aware of.
Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline?: Yes, and in all honesty, I believe this is a valid and useful safeguard in case someone ends up abusing the powers they get through their whitelisting.