Byond ID: Grubstank
Marine Name (so we know who you are; if you play alien mostly, state that here): Andres Addison
Name/Designation of the Synth Character you’re requesting to use (Follows common naming rules, and requires a first name with no last name): Duncan
Are you familiar with the Synthetic Programming and Guidelines (
http://www.colonial-marines.com/viewtop ... 57&t=14417)? Yes
Synthetic Character Story (An ADEQUATE description and story of your Synthetics actions and involvement in a previous mission onboard the Almayer):
► Show Spoiler
A pair of dull, mechanical eyes flick open in the darkness. A long drag from the cigarette yields brief glimmer of light; the ember reflects momentarily in his pupils. As the light fades and faint tendrils of smoke dissipate, Duncan stood alone in a poignant silence, gazing out across the rows of faintly-humming hypersleep chambers.
A punctuative mechanical clatter shook Duncan out of his reverie; bank after bank of strip lights illuminated one after another, and steam hissed from the hypersleep chambers. A steady chorus of grunts came from the chambers as the marines began the last steps of their deep sleep cycle.
The soft padding of footsteps behind him was his cue to leave. Duncan turned around, cigarette suspended loosely between his fingertips at his side. He had known what to expect. A somewhat disheveled face greeted him, eyes screwed up in a squint against the sudden change in light; the newcomer was already dressed in surgical scrubs. An acrid stench of anaesthetic cut across Duncan's enjoyment of his own secondhand smoke.
"Well, well," Duncan toned, "It's about time."
His remark was met by a haggard chuckle. It was Huxley. Like most of the crew, they didn't quite know what to make of Duncan; a 6'2 synthetic with greying black hair, stark features, and constantly engaging in vice. Unsightly tears had formed in certain parts of Duncan's cheekbones; the synthflesh having started to delaminate with age.
"Uh, thanks fillin' in for me." Huxley followed this remark with a glance across the hypersleep chambers; a few limbs were flopping upwards as the marines dragged themselves upright, "I guess I just lost track of the time."
"Yeah well, I guess I'm always looking after your sloppy ass." Duncan emitted a dry chuckle. "Don't worry--I've refrained from letting your patients know that." He noted an MP in a red-flared uniform rounding the corner, "Staff Sergeant Devereaux too? I shoulda figured you'd come knocking at the first sign of man ass."
Duncan could practically hear Devereaux's teeth grind. The MP fixed his gaze firmly upon the synthetic; they didn't even glance aside as the first of the half-naked, boxered marines started to push their way past him. "I guess some things never change. You're still an asshole." He sketched a gesture towards Duncan's cigarette, "Don't tell me that you still think smoking shit's gonna make you human? I've already told you that I'm gonna get you recycled the first chance I get, and that's not gonna change my mind."
Duncan allowed a twitch of irritation to flash across his features. It wasn't that he disliked Devereaux; in fact, his verbal sparring was nothing more than a calculated move. Devereaux needed an outlet, or he would snap; Duncan elected to be that outlet.
Instead of firing back a scathing witticism, Duncan merely flashed the MP a congenial smile, and moved towards the room's exit. It was a smooth and gregarious smile; the smile of Duncan's creator, an engineer named Arthur Schmidt. Most men would find it difficult to believe the owner of that smile could do terrible things. But that was the origin of Duncan's being; mass produced for the purpose of suffering.
In the dawning hours of the synthetic age, researchers of all fields had sought after models for 'ethical' testing of various crazed and bizarre theses. For Schmidt's own part, he had churned out over a hundred models with the quirk of various chemoreceptors, and an extensive neurochemical simulation--by some twist of logic, Schmidt had arrived at the conclusion that the addiction therapist field could only be improved by impartial beings who themselves were addicts. Schmidt's program didn't last very long; his company was bought up and the resources reassigned. The beings he had experimented on for months and years were simply piled into a warehouse and forgotten about.
Of the dozens of synthetic models Schmidt had commissioned, Duncan was one of the few still functional. He had been warehoused countless times, and his ownership had bounce back and both between the various corporate subsidiaries. After more than a hundred years Duncan had eventually found himself assigned to the Almayer, under lend-lease from Weyland-Yutani.
Duncan had been through this drill many times before; as a part of the skeleton crew who kept the ship running through its long lonely months of deep-space travel; and as an as assistant with the general logistics of marine operations. Presently, Duncan heard the pre-briefing cacophony of cocking guns from the squad prep rooms; he no longer had time to needle Devereaux. There was a lot to do across the vessel; be it in medbay, requisitions, or engineering. Ducan stepped forward, apathetically setting about his purpose.
How do you intend to play your Synth (as in, describe HOW you will act/play your Synth and what support roles you’ll mainly focus on, what is your synthetics quirk)?
My character has two quirks;
1) He is capable of simulating the effects of psychoactive drugs (explained in the backstory; he was a pharmaceutical/addictions testing model, which became financially unviable). As a result of this past, he is somewhat unconventional in his speech and outward actions. His speech is somewhat uncouth and informal, and his mannerisms include smoking.
2) His deed/title is still in the possession of Weyland-Yutani, and is currently under lend-lease to the USMC. Because of this, he affords the corporate liaison the same authority as an ensign, and will forward the liaison's ambitions where it does not compromise the mission.
How familiar are you with support roles? (ie; Medical, MT, Science, SO)
Very familiar. I spend a lot of time in medbay, and I've done numerous rounds in req, engineering, and command. When I'm a marine, I often play engineer/medic over combat-focused roles.
Why should we whitelist you?
I love playing shipside logistics roles, but often find that each one has its drawbacks; doctors wait for an hour before they get swamped with surgeries, requisitions can be dead quiet after the first hour, and maintenance technician is hit and miss based on who else is in your department. If I am awarded this whitelist, I'll strive to improve everyone's enjoyment of the round. It just plain sucks when you're a marine waiting and spamming the radio for something that might never happen; if one department sucks, it can potential ruin other people's game. This whitelist will help me accomplish that, and it will improve my own enjoyment of the server.
Have you been banned from CM in the last month for any reason (we will check, and lies may result in immediate denial)? No
Are you currently banned from any other servers and if so, why? No
Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline? Yes