Joan - Kingdom Come? Here's the Deliverance!

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Sleepy Retard
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Sleepy Retard » 04 Oct 2018, 02:47

Okand37 wrote:
04 Oct 2018, 00:25
I'm disappointed you'd be willing to deny an application for a medium roleplay role when the qualifications have been met, and when the applicant has displayed an immense focus on roleplaying in any environment they've been thrust into ingame, on attributes that have been logically responded to.
It's overbearing as we've said. It's too much. It's not even unique as you like to say, we already have a synth like this.

I'd like to respond mostly to what I've quoted, though. You think you've responded to it logically, but that entire paragraph you put up is pretty conceited. "Why shouldn't I be whitelisted? I'm a great roleplayer, my application is great!"

Unfortunately I'll be the one to tell you this, but if you rolepay in game - that doesn't give you a free ticket. Do note other applications have been denied, and the applicants themselves are great roleplayers. Being a great roleplayers or showing an affinity to it is not grounds to instantly accept you.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by SovietKitty » 04 Oct 2018, 03:06

I've seen little to no one more dedicated to a character, and consistent roleplay over the state of a round than Okand. In all of my personal experiences they've never broken character to meme, and have actually brought some of the saddest moments I've ever seen on SS13! That's a pretty rare thing on a meme alien kill mans simulator. Roleplaying grief at the loss of a close friend, sadness, happiness, anger those are all things that people tend to ignore and mostly tend to migrate towards stoic bad ass.

So, on top of this IC stuff, OOC, Okand is a decent human-being with other peoples respect for everyone elses enjoyment.

If you agree to follow the Commanders request for a more traditional, modern line of dialect, I'm all for giving you my full encouragement, and a +1. Mostly on account that I feel Synthetics, who are capable of learning the Xenomorph language, should be capable of harboring multiple dialects in their repertoire.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Avalanchee » 04 Oct 2018, 03:31

I am going with a +1,

This is an original quirk and if you argument it with "low RP, wouldn't fit" just.. please look at stuff marines say during the deployment

Okand is capable of being a synth without doubts, she meets the qualifications and from a POV of a player that will interact with them I have no issues with the accent.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Okand37 » 04 Oct 2018, 03:36

El Defaultio wrote:
04 Oct 2018, 02:47
It's overbearing as we've said. It's too much. It's not even unique as you like to say, we already have a synth like this.

I'd like to respond mostly to what I've quoted, though. You think you've responded to it logically, but that entire paragraph you put up is pretty conceited. "Why shouldn't I be whitelisted? I'm a great roleplayer, my application is great!"

Unfortunately I'll be the one to tell you this, but if you rolepay in game - that doesn't give you a free ticket. Do note other applications have been denied, and the applicants themselves are great roleplayers. Being a great roleplayers or showing an affinity to it is not grounds to instantly accept you.
I wasn't aware we had a synthetic like that, though that does make me scratch my chin!

As for the latter parts, I'm quite sorry you seem to think it came off as conceited. I was repeating a summary of all the things I'd previously mentioned in all my responses, along with the addition that most everyone in the thread had mentioned that they felt I would do good in the position on the roleplay part, so I was attempting to make my confusion clear and ask for an elaboration because I didn't get a response that seemed to address my own points. I had hoped you'd understand I never would present nor feel that viewpoint, but I understand it can be difficult to tell tone on the internet!
SovietKitty wrote:
04 Oct 2018, 03:06
I've seen little to no one more dedicated to a character, and consistent roleplay over the state of a round than Okand. In all of my personal experiences they've never broken character to meme, and have actually brought some of the saddest moments I've ever seen on SS13! That's a pretty rare thing on a meme alien kill mans simulator. Roleplaying grief at the loss of a close friend, sadness, happiness, anger those are all things that people tend to ignore and mostly tend to migrate towards stoic bad ass.

So, on top of this IC stuff, OOC, Okand is a decent human-being with other peoples respect for everyone elses enjoyment.

If you agree to follow the Commanders request for a more traditional, modern line of dialect, I'm all for giving you my full encouragement, and a +1. Mostly on account that I feel Synthetics, who are capable of learning the Xenomorph language, should be capable of harboring multiple dialects in their repertoire.
To my understanding, since the quirk was supposed to be ingrained, I had assumed that when I had chosen a quirk accompanied by a speech pattern I had to stay with it. When I've been trying this gimmick as a PFC, most of my sentences don't actually play upon the very dramatized and exaggerated examples I gave above, and I tried to convey that they were such but I feel the point was missed. To be frank, most of it has ended up as spouting "Ah, what a fine day 'tis to serve for king and country!" and "Hail, friend, I wish thee well." along other silly tropes.

Stemming from this, is the actual possibility to use both something that's acceptable? To my knowledge it wasn't, and I had tried to ask others before I submitted the application and was under the impression it was something I was supposed to dedicate to as part of my programming. If this isn't actually the case as I've been led to believe, would there be an issue with simply replacing words such as "knave" with "fool" and other more simple, modern words that still represent the overall "theme" without the archiac nature upon request and by default with important communications? This is what I've attempted to convey, but I hope this rephrasing will give better insight.

TL;DR Discount medieval beep-boop with modern words in place of archiac form is what I've attempted to convey by mentioning a "simplified dialogue." While I understood full-well you should follow CO/aCO to the best of your ability barring against your programming, I wasn't aware the dialogue part of the quirk didn't count as apart of the "basic programming" since the guideline did not make that clear to me, since I assumed it was "ingrained" due to the programmed nature.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Omicega » 04 Oct 2018, 07:57

I had to think long and hard about what I would say on this app. To say I was conflicted about it would be an understatement. Most of what I wanted to say on either side has been said already, so I won't go and post a massive, detailed wall that basically treads over old ground.

While you are an excellent roleplayer -- with fantastic grammar and spelling throughout to boot -- the quirk itself hamstrings the whole app. It sweeps the legs right out from under an otherwise decent application. I hate to say it, but I would find the speech style itself incredibly immersion-breaking and difficult to overlook if I ever had to play a command role alongside your synth. As Defaultio says, we already have a synth with a similar quirk, and while it's certainly a more personal rather than objective point for me to say this, it really does drive me up the wall. I hate it and find it irritating at best, and wholly unfitting at worst. The story itself is also very short, although just as well written as I'd expect. Is it meant to be so brief?

You say the role is medium roleplay -- I'd agree, because I don't think anything on CM really ever verges onto proper highRP -- but it's definitely at the higher end of medRP, or at least it should be. That's how I've always played my synth, at least. Going off that, I really can't see any situation in which a military vessel would willingly or knowingly buy a synth that was deliberately imprecise and unclear when it communicated with people, or why they wouldn't simply decommission it or have it sent for repairs at some point after finding out that fact. To me, it just doesn't fly.

Anyone can get away with gimmicks (and to me it's not a quirk -- it goes far enough to be a gimmick) as more or less any other role, even CO. For me, though, that doesn't necessitate letting the synth role and its attached standards of roleplay slip down towards that level. I've always been a proponent of injecting more roleplay into CM, especially for shipside roles, and the idea of a wholly medieval synth comes across as very tongue-in-cheek at best. The comparison to a cowboy or mafioso synth doesn't hold up to me because those are on a much lower level of intrusiveness -- the occasional "yeehaw" or "y'all" or "Da boss wants ta see ya" or whatever doesn't even come close to your own "Harken, fellows, see there! Our Lord, blessed be his kingdom, has delivered us unto safety!".

I'm unhappy to have to -1 this because (to be blunt about it) worse apps made by less competent, interesting, and all-in-all nice people have slipped through in the past, but no matter how many times I've read over the OP and the thread itself I cannot get past how intrusive, overbearing, and above all unfitting I find the speech pattern thing to be. The whole 'characters with strange speech' schtick seems to be your 'thing', which is fine, but I really don't think it works for a synthetic, at least not as you've written it here.

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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Okand37 » 04 Oct 2018, 16:06

I'm really wracking my brain here struggling to understand, as I can't help but feel nothing beyond the initial post was read then a decision was made without any of the additional context/elaborations in posts filtered into the process. I'd like to address the main complaints I'm seeing and elaborate on how they've developed within the forum thread to make sure I'm on the same level of understanding:

The first complaint was that the quirk was too unique, which was then later elaborated as explaining there is infact another medieval synth that is whitelisted--but my own is not fitting because of a subjective dislike for them?

The second complaint was that the vocabulary was too intrusive, and overly archaic, to which I've responded with a myriad of times how I would simplify it using modern words and have offered to give examples, or even demonstrate it ingame so that a better, fuller understanding could be reached. The point that I used the word "knave" in the story is still pressed, when I've mentioned multiple times throughout the forum discussion that I'd be willing to compromise for the enjoyment of others. If it helps to show my point-whether for good or worse on my behalf-I'd be more than happy to answer speech questions to give everyone a much fuller example.

Thirdly, it was argued that the synthetic would be immersion breaking and wouldn't fit in with any social cliche or modern-day cultures and settings. I've brought up the point of the royal family of England, their monarchy, and the existence of other similar types of governments throughout the modern world. This plays into the vocabulary part as well, which is addressed above. Additionally, there is another medieval synth gimmick already whitelisted, am I more ill-fitting by your standards than they are for any specific reason I haven't addressed here?

Fourthly, it was mentioned the story was short and overly confusing in dialogue. For the former, I mentioned it was merely meant to be "short and sweet" since I felt it demonstrated an exaggerated and dramatized version of the synth to portray a sense of comedy, as I assumed it would be entertaining. Again, most people have mentioned the vocabulary issues present in the story, when I've addressed them throughout the rest of the thread to find a satisfactory compromise.

If there are any other points I have missed, I apologize, but I would strongly recommend the points I've brought up be read and considered, as I feel they've addressed the issues that have been brought up, but have never received an actual response to them beyond the original issue to which I responded to being brought up again without any acknowledgement.


Once again, I thank you for your time and hope you'd be willing to read and consider the above.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Sleepy Retard » 04 Oct 2018, 16:15

Okand37 wrote:
04 Oct 2018, 16:06
I'm really wracking my brain here struggling to understand, as I can't help but feel nothing beyond the initial post was read then a decision was made without any of the additional context/elaborations in posts filtered into the process. I'd like to address the main complaints I'm seeing and elaborate on how they've developed within the forum thread to make sure I'm on the same level of understanding:

The first complaint was that the quirk was too unique, which was then later elaborated as explaining there is infact another medieval synth that is whitelisted--but my own is not fitting because of a subjective dislike for them?

The second complaint was that the vocabulary was too intrusive, and overly archaic, to which I've responded with a myriad of times how I would simplify it using modern words and have offered to give examples, or even demonstrate it ingame so that a better, fuller understanding could be reached. The point that I used the word "knave" in the story is still pressed, when I've mentioned multiple times throughout the forum discussion that I'd be willing to compromise for the enjoyment of others. If it helps to show my point-whether for good or worse on my behalf-I'd be more than happy to answer speech questions to give everyone a much fuller example.

Thirdly, it was argued that the synthetic would be immersion breaking and wouldn't fit in with any social cliche or modern-day cultures and settings. I've brought up the point of the royal family of England, their monarchy, and the existence of other similar types of governments throughout the modern world. This plays into the vocabulary part as well, which is addressed above. Additionally, there is another medieval synth gimmick already whitelisted, am I more ill-fitting by your standards than they are for any specific reason I haven't addressed here?

Fourthly, it was mentioned the story was short and overly confusing in dialogue. For the former, I mentioned it was merely meant to be "short and sweet" since I felt it demonstrated an exaggerated and dramatized version of the synth to portray a sense of comedy, as I assumed it would be entertaining. Again, most people have mentioned the vocabulary issues present in the story, when I've addressed them throughout the rest of the thread to find a satisfactory compromise.

If there are any other points I have missed, I apologize, but I would strongly recommend the points I've brought up be read and considered, as I feel they've addressed the issues that have been brought up, but have never received an actual response to them beyond the original issue to which I responded to being brought up again without any acknowledgement.


Once again, I thank you for your time and hope you'd be willing to read and consider the above.
1:
Too unique, yes. Not an original idea. And no, if we had the council the entire time, this wouldn't be a point to bring up.

2:
The problem with your vocab is any use of medieval lingo or talk is just too much, unbearable at that.

3:
The monarchy would not use synths that act like medieval knights. It's mostly a symbolic thing. As omi said,
"You say the role is medium roleplay -- I'd agree, because I don't think anything on CM really ever verges onto proper highRP -- but it's definitely at the higher end of medRP, or at least it should be. That's how I've always played my synth, at least. Going off that, I really can't see any situation in which a military vessel would willingly or knowingly buy a synth that was deliberately imprecise and unclear when it communicated with people, or why they wouldn't simply decommission it or have it sent for repairs at some point after finding out that fact. To me, it just doesn't fly."

4:
While personally I have no complaints about a short story, I could see how others do. Your story is quite literally, "I am synth (x). Place looks like (X). Sarge took us back to camp. Time to build FOB." There isn't really any substance to it in that case, but again, not my probelm.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Okand37 » 04 Oct 2018, 16:27

Okand37 wrote:
04 Oct 2018, 16:06
The second complaint was that the vocabulary was too intrusive, and overly archaic, to which I've responded with a myriad of times how I would simplify it using modern words and have offered to give examples, or even demonstrate it ingame so that a better, fuller understanding could be reached. The point that I used the word "knave" in the story is still pressed, when I've mentioned multiple times throughout the forum discussion that I'd be willing to compromise for the enjoyment of others. If it helps to show my point-whether for good or worse on my behalf-I'd be more than happy to answer speech questions to give everyone a much fuller example.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Sleepy Retard » 04 Oct 2018, 16:42

If you mean dropping the medieval lingo completely, then yes, it's not unbearable.

But any use of it is not optimal.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Okand37 » 04 Oct 2018, 17:08

El Defaultio wrote:
04 Oct 2018, 16:42
If you mean dropping the medieval lingo completely, then yes, it's not unbearable.

But any use of it is not optimal.
I was intending to imply I believe I could keep the idea of "nobility" by simply making the speech more eloquent/formal instead of using the more archaic or medieval words, yes.
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Re: Joan - Kingdom Come? Here's the Deliverance!

Post by Emeraldblood » 04 Oct 2018, 19:04

The council has already agreed that the quirk is too much and I'm going to agree with that. A quirk shouldn't be unbearably sticking out just to satisfy the requirement of having one. I get that you do plan on taking it seriously but I believe that this is too far out there and doesn't make any reasonable sense. While maybe a funny gimmick for a round or two, I don't see this being good in the long term.

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