Allow Purple sac shooting
- Sad_Corn
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Allow Purple sac shooting
Summary (a quick, 2-3 sentence summary):
Allow bullets to destroy the purple sacs (The things that can spawn weeds everywhere)
Benefits (How this will benefit the server and game as a whole):
Well, it's kinda annoying when xenos are atacking the FOB, or any strategic building, and a random ninja drone comes and place weeds on everything, then it spreads, another drone builds some walls and xenos can advance a bit more, and this keep going until marines need to retreat. Allowing marines to shoot those annoying things could help into a FOB defense, since a random drone can't weed everything like a ninja anymore.
Details (Description of how you think this would work, the benefits, etc):
It's a buff for marines into FOB defenses, working like a area denial for weeds, because they can provide regen of health and plasma during the combat, and it's OP as fuck for xenos (I think they slow marines down too, but i don't have sure). So marines would be able to hold the FOB for more time, maybe until supplies or reinforcements arrrive to push the xenos away.
Implementation (Optional, if you have an idea how to implement it):
Coding to allow the purple sac to be hit by bullets, not just melee atacks.
Allow bullets to destroy the purple sacs (The things that can spawn weeds everywhere)
Benefits (How this will benefit the server and game as a whole):
Well, it's kinda annoying when xenos are atacking the FOB, or any strategic building, and a random ninja drone comes and place weeds on everything, then it spreads, another drone builds some walls and xenos can advance a bit more, and this keep going until marines need to retreat. Allowing marines to shoot those annoying things could help into a FOB defense, since a random drone can't weed everything like a ninja anymore.
Details (Description of how you think this would work, the benefits, etc):
It's a buff for marines into FOB defenses, working like a area denial for weeds, because they can provide regen of health and plasma during the combat, and it's OP as fuck for xenos (I think they slow marines down too, but i don't have sure). So marines would be able to hold the FOB for more time, maybe until supplies or reinforcements arrrive to push the xenos away.
Implementation (Optional, if you have an idea how to implement it):
Coding to allow the purple sac to be hit by bullets, not just melee atacks.
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.
Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.
Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.
Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.
Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-
Luiz"Mises"Buarque
Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.
Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.
Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.
Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-
Luiz"Mises"Buarque
- Snypehunter007
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Re: Allow Purple sac shooting
Why not? Seems like the purple sacs are pretty large, it should be feasible that they would be hit with bullets.
+1
+1
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Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- DoctorMad
- Registered user
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- Joined: 06 Jul 2016, 11:27
Re: Allow Purple sac shooting
I'd +1 this but one important question
Do you think it'll increase FF?
Do you think it'll increase FF?
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Re: Allow Purple sac shooting
+1, muh FF hellzone.
Although, make it coded like eggs (Need to be targetted).
Although, make it coded like eggs (Need to be targetted).
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- KingKire
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Re: Allow Purple sac shooting
+1, i think it would be a nice addon and the reasons seem to be put together well.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Stivan34
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- Location: Memerines' spess sheep
Re: Allow Purple sac shooting
Damn, it's a giant fucking mushroom. Why would you not be able to shoot it? +1
Dabbingly dab.
Elite Hunter (596) AKA the MVP who died cause of vent superheating. GG
Elite Hunter (596) AKA the MVP who died cause of vent superheating. GG
- Sneakyr
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- Byond: Sneakyranger
Re: Allow Purple sac shooting
+1. Ninja weeds & buildings are the bane of my existence.
I'm Frankie Day, resident SL along with various other roles.
- laserdogbad
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- Byond: laserdog
Re: Allow Purple sac shooting
-1 will hurt marines more than help them by causing them to shoot at sacs instead of aliens that are on the same tile i think
- Nightwolf901
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Re: Allow Purple sac shooting
Click the Xeno insteadlaserdogbad wrote:-1 will hurt marines more than help them by causing them to shoot at sacs instead of aliens that are on the same tile i think
LOOC Nyxia 'Fifty' Cals "I swear to god if I haven't broken a bone to this moment. I need to head back to get my replacement Titanium plates."
LOOC John '???' Baker? "Better get running"
Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.
LOOC John '???' Baker? "Better get running"
Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.
- Obscurify
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Re: Allow Purple sac shooting
+1
I can not tell you how many times I've wiped out a purple sac or two with either a grenade or a flamethrower and a fucking drone comes out of the darkness and insta-plants a new one.
I can not tell you how many times I've wiped out a purple sac or two with either a grenade or a flamethrower and a fucking drone comes out of the darkness and insta-plants a new one.
- Casgair
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Re: Allow Purple sac shooting
-1, because it's probably going to end up acting as an extra barrier for sniper fire.
Although it would be nice to have a way to get rid of sacs as an ALIEN, because it makes it annoying/difficult/impossible to re-weed an area that's been cleared multiple times by marines (more common on Ice with its limited weed space around snow) when there are old sacs but no weeds.
Although it would be nice to have a way to get rid of sacs as an ALIEN, because it makes it annoying/difficult/impossible to re-weed an area that's been cleared multiple times by marines (more common on Ice with its limited weed space around snow) when there are old sacs but no weeds.
-
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Re: Allow Purple sac shooting
contrary to popular belief the 'giant mushroom thingy' works like a square of weeds does, healing xenos that stand on itCasgair wrote:-1, because it's probably going to end up acting as an extra barrier for sniper fire.
Although it would be nice to have a way to get rid of sacs as an ALIEN, because it makes it annoying/difficult/impossible to re-weed an area that's been cleared multiple times by marines (more common on Ice with its limited weed space around snow) when there are old sacs but no weeds.
which means if you're slashing everything but the purple sac to try and clear weeds, you're not really clearing them
also means if theres an old sac on every square its the equivalent of weeds
I play Xeno 99% of the time. All castes.
- apophis775
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Re: Allow Purple sac shooting
Purple Sac Shooting?
flamecow wrote: "unga dunga me want the attachment" - average marine
- laserdogbad
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- Byond: laserdog
Re: Allow Purple sac shooting
what? how come this doesnt show up anywhere in the game? this changes everything i know about purple sacsReuben Owen wrote:contrary to popular belief the 'giant mushroom thingy' works like a square of weeds does, healing xenos that stand on it
which means if you're slashing everything but the purple sac to try and clear weeds, you're not really clearing them
also means if theres an old sac on every square its the equivalent of weeds
- completelynewguy
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Re: Allow Purple sac shooting
+1, always wanted this.
- immaspaceninja
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- Jroinc1
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Re: Allow Purple sac shooting
Psst.
They can be one-hit by a lit welder currently, if you gotta remove them. Also, they act like a single, hard-to-clear, weed tile.
They can be one-hit by a lit welder currently, if you gotta remove them. Also, they act like a single, hard-to-clear, weed tile.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- XenonDragneel
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Re: Allow Purple sac shooting
I thought it means Purple sac are SHOOTING the weeds out... hell I give this a million minus and denied this shit so quickly
But yes... I felt like I am the only one trying to avoid the spread of the weed in the Nexus dome so that alien can't advance up a bit... make this a thing!
+1
But yes... I felt like I am the only one trying to avoid the spread of the weed in the Nexus dome so that alien can't advance up a bit... make this a thing!
+1
When u talk sh** to the IB
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Re: Allow Purple sac shooting
don't know why I mean they are actually the same material as the weeds themselves, maybe it was unintentionallaserdogbad wrote:what? how come this doesnt show up anywhere in the game? this changes everything i know about purple sacs
but its true regardless
I play Xeno 99% of the time. All castes.
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Re: Allow Purple sac shooting
Something to add to this, destroying a pod reduces the effectiveness of the weeds it generated, or slowly kills off any weeds not connected in an unbroken chain to a living pod.
A desTroyer pod could also be an object that could be picked up and brought to research, where they could with enough points receive the ability to make a weed killer grenade. Similar to the cleaning grenade, but probably a smaller area of effectiveness
A desTroyer pod could also be an object that could be picked up and brought to research, where they could with enough points receive the ability to make a weed killer grenade. Similar to the cleaning grenade, but probably a smaller area of effectiveness
Tony "Spaghetti" Veretti