Have Resin Nests Heal You

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Arachnidnexus
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Re: Have Resin Nests Heal You

Post by Arachnidnexus » 28 Dec 2016, 21:36

Having it heal marines will reward xenos who slash feet and arms just before nesting infected. A xeno can stop a tile short of the nest, slash the marine's foot off and then be assured that the nest will heal the marine enough to ensure larva survival but not allow the marine to escape.

-1


Edit: Neutral to tentative +1 on the new suggestion.
Last edited by Arachnidnexus on 28 Dec 2016, 22:14, edited 1 time in total.

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NoahKirchner
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Re: Have Resin Nests Heal You

Post by NoahKirchner » 28 Dec 2016, 21:38

Arachnidnexus wrote:Having it heal marines will reward xenos who slash feet and arms just before nesting infected. A xeno can stop a tile short of the nest, slash the marine's foot off and then be assured that the nest will heal the marine enough to ensure larva survival but not allow the marine to escape.

-1
See my last thing I said as an alternate suggestion
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Arachnidnexus
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Re: Have Resin Nests Heal You

Post by Arachnidnexus » 28 Dec 2016, 21:41

NoahKirchner wrote:See my last thing I said as an alternate suggestion
I saw but your original post remained unchanged and I am -1'ing that. I'd be okay with the tramadol but still kind of wary because I have no idea what tramadol does in terms of stun recovery. I don't think it has any but eh.

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Re: Have Resin Nests Heal You

Post by NoahKirchner » 28 Dec 2016, 21:42

Arachnidnexus wrote:I saw but your original post remained unchanged and I am -1'ing that. I'd be okay with the tramadol but still kind of wary because I have no idea what tramadol does in terms of stun recovery. I don't think it has any but eh.
I haven't changed it yet, I am hoping whenever the dev team goes over this they read all of the new suggestions from the conversation and maybe grab those instead, but I like keeping that original for reference.
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Arachnidnexus
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Re: Have Resin Nests Heal You

Post by Arachnidnexus » 28 Dec 2016, 21:45

NoahKirchner wrote:I haven't changed it yet, I am hoping whenever the dev team goes over this they read all of the new suggestions from the conversation and maybe grab those instead, but I like keeping that original for reference.
Could just edit, strikethrough the original, and add an "Edit: this suggestion is now only blah because blah blah" to clarify while keeping original for reference.

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Re: Have Resin Nests Heal You

Post by NoahKirchner » 28 Dec 2016, 21:46

Arachnidnexus wrote:Could just edit, strikethrough the original, and add an "Edit: this suggestion is now only blah because blah blah" to clarify while keeping original for reference.
Ooooh that's actually a really good idea, thank you!
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