Non-sprite dependant interaction
- Sarah_U.
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Non-sprite dependant interaction
Summary (a quick, 2-3 sentence summary):
Basically, allow for clicks to interact with the entire container that the objects are within instead of the objects themselves for interaction
E.G: Crowbars being hard to click, now becomes selected if you click the square where they are in your inventory.
Benefits (How this will benefit the server and game as a whole):
It will make ALL SMALL OBJECTS or THIN OBJECTS much easier to click, while keeping ground items hard to click.
QoL improvement that would make the game faster, better and more enjoyable both to pick-up and to play.
This has been somewhat needed see'ing the current game mechanics and speed.
Details (Description of how you think this would work, the benefits, etc):
The change is only for items on the UI of the player, but not for items in the environment.
Exemple at the first section depicts the mechanic.
Implementation (Optional, if you have an idea how to implement it):
[N/A]
Basically, allow for clicks to interact with the entire container that the objects are within instead of the objects themselves for interaction
E.G: Crowbars being hard to click, now becomes selected if you click the square where they are in your inventory.
Benefits (How this will benefit the server and game as a whole):
It will make ALL SMALL OBJECTS or THIN OBJECTS much easier to click, while keeping ground items hard to click.
QoL improvement that would make the game faster, better and more enjoyable both to pick-up and to play.
This has been somewhat needed see'ing the current game mechanics and speed.
Details (Description of how you think this would work, the benefits, etc):
The change is only for items on the UI of the player, but not for items in the environment.
Exemple at the first section depicts the mechanic.
Implementation (Optional, if you have an idea how to implement it):
[N/A]
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- TopHatPenguin
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Re: Non-sprite dependant interaction
This would be a rather nice QoL change as well as making players more likely to use alt click. +1
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
(THP)
- BobaFett07
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Re: Non-sprite dependant interaction
yeah that would be really usefull sometimes +1
- MrJJJ
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Re: Non-sprite dependant interaction
I can see a problem if there is multiple items on the ground...
- TopHatPenguin
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Re: Non-sprite dependant interaction
Alt click the tile or right click.MrJJJ wrote:I can see a problem if there is multiple items on the ground...
- MrJJJ
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Re: Non-sprite dependant interaction
Sarah_U. wrote:Summary (a quick, 2-3 sentence summary):
Basically, allow for clicks to interact with the entire container that the objects are within instead of the objects themselves for interaction
E.G: Crowbars being hard to click, now becomes selected if you click the square where they are in your inventory.
It seems like i misread the suggestion, since i was just reading through it quickly, i see what it means now, +1, always found it annoying that i just missed a item i was trying to click by a pixel and it didin't went to my hand.TopHatPenguin wrote: Alt click the tile or right click.
- BobaFett07
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Re: Non-sprite dependant interaction
yeah I had the same mistake while reading itMrJJJ wrote:It seems like i misread the suggestion, since i was just reading through it quickly, i see what it means now, +1, always found it annoying that i just missed a item i was trying to click by a pixel and it didin't went to my hand.
- apophis775
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Re: Non-sprite dependant interaction
That's a Byond thing, because click detection is based on the sprite.
Not sure what could really be done.
Not sure what could really be done.
flamecow wrote: "unga dunga me want the attachment" - average marine
- Snypehunter007
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Re: Non-sprite dependant interaction
This seems like it isn't possible.
Asking this to be locked.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
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- Sarah_U.
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Re: Non-sprite dependant interaction
It's actually feasible now that I've double-checked.
Catch on square area;
Catch on entire icon area, transparent parts are contained in icon as highly alpha'd elements.
Add background to the backpack or icons to either track item or backpack slot, etc.
There's a whole lot of possibilities to implement this. I'd like y'all to reconsider.
Catch on square area;
Catch on entire icon area, transparent parts are contained in icon as highly alpha'd elements.
Add background to the backpack or icons to either track item or backpack slot, etc.
There's a whole lot of possibilities to implement this. I'd like y'all to reconsider.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- KingKire
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Re: Non-sprite dependant interaction
I would also like to pop behind this as well, at least to keep it in the backburner of things that would be nice to add on at a later date if possible. I think it would be a great step towards making CM a ss13 leader in code development, but it would be understandable to keep it reserve due to other pressing projects being at the fore-front.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Sailor Dave
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Re: Non-sprite dependant interaction
This already exists in goonstation for containers, backpacks and all that. Possibly even the UI itself, I don't remember.
- Sarah_U.
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Re: Non-sprite dependant interaction
UI itself as well, yes. Either way, I double-checked and it's possible. I don't want to spend time making the code since I don't have said time myself, but it's as my last message said; Very implementable in various ways.
Only worry is performance and such. I can't back-up the effects on that.
Only worry is performance and such. I can't back-up the effects on that.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Spider
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Re: Non-sprite dependant interaction
They have this in TG, so much easier to click on stuff in your bag
+1
+1
- Dapper Stache
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Re: Non-sprite dependant interaction
Nice quality of life improvement, as has been said it's doable, I'm down. +1.
I play Aria Vivici. I think people like me. I'm not sure why.
- completelynewguy
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Re: Non-sprite dependant interaction
+1, I love the new looks of the sprites, but it's very difficult trying to click for a magazine while it's in a bag or a belt in the middle of combat.