Staunching Wounds

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Desolane900
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Staunching Wounds

Post by Desolane900 » 31 Dec 2016, 19:43

Summary (a quick, 2-3 sentence summary): Make grabbing yourself stop bleeding wounds.

Benefits (How this will benefit the server and game as a whole): Give people with no medical supplies a way to stop the blood pouring from their body.

Details (Description of how you think this would work, the benefits, etc): I know it isn't a massive concern but it's an annoying one. If you have no gauze or tricord and you get an open wound that's bleeding, your view goes dark, your character gets much slower, and you feel dizzy. Just make using grab intent on yourself staunch your wounds by applying pressure to them. It would need implemented much like CPR where you would need to staunch a wound several times over a course of time depending on severity to make them stop bleeding but not remove any brute damage.

Implementation (Optional, if you have an idea how to implement it): Code in another use for grab intent.
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Re: Staunching Wounds

Post by Dirty Old Harry » 31 Dec 2016, 19:48

What's this? A way for Marines to potentially stop themselves from dying after getting cut up? FUCKIN' DENIED MUTHAFUCKA.

Butt srs nao, yes +1
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Re: Staunching Wounds

Post by forwardslashN » 01 Jan 2017, 10:42

This is kind of cool.
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Re: Staunching Wounds

Post by NoahKirchner » 01 Jan 2017, 11:02

pls

















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Re: Staunching Wounds

Post by Obscurify » 03 Jan 2017, 00:08

ye

+1
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Re: Staunching Wounds

Post by Boltersam » 03 Jan 2017, 01:38

forwardslashN wrote:this is kind of cool.
+1

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Re: Staunching Wounds

Post by MauroVega » 04 Jan 2017, 17:42

Oh my
+1
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Re: Staunching Wounds

Post by NoahKirchner » 04 Jan 2017, 17:44

I'd like this if there was an increase in bloodloss. (Not mechanically, but the amount of blood that you see on sprites and falling to the ground)
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Re: Staunching Wounds

Post by Butterrobber202 » 04 Jan 2017, 18:15

NoahKirchner wrote:I'd like this if there was an increase in bloodloss. (Not mechanically, but the amount of blood that you see on sprites and falling to the ground)
I want headshots to be a thing.

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Re: Staunching Wounds

Post by NoahKirchner » 04 Jan 2017, 18:18

Butterrobber202 wrote:I want headshots to be a thing.

Sniper gets a headshot and two gibs appear on the floor and the head is deleted
If this was a thing, apop with a sniper rifle would remove more marines per round than devouring ever did.
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Re: Staunching Wounds

Post by Lucius Jones » 05 Jan 2017, 07:25

-1 unless it slows them down and takes a bit of time, and only working on limbs. Can't really 'grab' a headwound with your hand, same with your chest.
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Re: Staunching Wounds

Post by Surrealistik » 05 Jan 2017, 16:33

+1. Baystation apparently has this now; makes perfect sense to me. I don't think it should take multiple tries, but it should occupy the selected hand you used to do it (which is a pretty significant drawback) until the wound heals enough to no longer need staunching.
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Re: Staunching Wounds

Post by ty55101 » 05 Jan 2017, 17:41

I would like to point out that bay has this and since the code was originally bay I doubt it would be hard to implement.
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Re: Staunching Wounds

Post by monkeysfist101 » 06 Jan 2017, 10:44

+1 This sounds great.
ty55101 wrote:I would like to point out that bay has this and since the code was originally bay I doubt it would be hard to implement.
Under our lisence, unless we got 100% permission from the original coder, we'd need to code it from the ground up.
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Re: Staunching Wounds

Post by Joe4444 » 06 Jan 2017, 16:22

Lucius Jones wrote:-1 unless it slows them down and takes a bit of time, and only working on limbs. Can't really 'grab' a headwound with your hand, same with your chest.
...you're literally just putting your hand over the wound and applying pressure,it could probably be done on the chest and head.

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Re: Staunching Wounds

Post by Dirty Old Harry » 06 Jan 2017, 20:19

I suppose it isn't a guaranteed method of survival if you get hurt, sort of a way to prolong the time you have before you can get help.
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That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.

http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.

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Re: Staunching Wounds

Post by Martzin » 06 Jan 2017, 20:49

Yes please. +1
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Re: Staunching Wounds

Post by Desolane900 » 07 Jan 2017, 00:12

monkeysfist101 wrote:+1 This sounds great.


Under our lisence, unless we got 100% permission from the original coder, we'd need to code it from the ground up.
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Re: Staunching Wounds

Post by ZDashe » 07 Jan 2017, 00:24

+1 If it occupies the hand slot like a grab, and it should slow down bleeding temporarily until properly treated.

I treated a marine in the field with a sliced open chest just yesterday (no idea how he got it...), by lighting my cig and cauterizing the cut before stopping the bleeding with a trauma kit as a medic. Pretty fun stuff. It's the small details that counts sometimes =)
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