Summary (a quick, 2-3 sentence summary):Scale attachments crates with population.
Benefits (How this will benefit the server and game as a whole):
Some QoL for cargo, you've got a bunch of latejoins clambering for attachments so you order some, only to find they come with one of each attachment, maybe two of some.
Details (Description of how you think this would work, the benefits, etc):
It would allow cargo to better resupply the attachments vendor in high pop and avoid riots from not having enough attachments for all the latejoins.
Implementation (Optional, if you have an idea how to implement it):
Yell at a dev.
Supply Crates
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Supply Crates
+1, can be scaled on a ration using count_marine % 25 + 1 or something to make sure it always give a minimum and splits the amount for every 25 crewmember.
(900th post woot)
(900th post woot)
Last edited by Sarah_U. on 10 Jan 2017, 19:24, edited 1 time in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Supply Crates
+1. CM needs to either scale the crate contents or requisition points/req point generation with the server population. The latter is probably the easier and better approach.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Supply Crates
This Could help the CTs and the RO In the round Start though.They deserve to Not get Lynched right In the beggining.1+
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Supply Crates
What happens when you have changing influx of players though? 50/200 players enter the game and at rounds end there are 200/50 players in the game. do you scale the crates during the game with the round pop?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Supply Crates
It's most likely just for the start. It's best we use another suggestion for point increase across the round.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler