Increase overall damage and armour penetration of slugs
- Crab_Spider
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Increase overall damage and armour penetration of slugs
Summary (a quick, 2-3 sentence summary): Increase the damage of shotgun slugs as well as their armour penetration.
Benefits (How this will benefit the server and game as a whole): Slugs at this moment in the game, aren't worth even using, they lose damage very quickly, and to be even more inconvenient, barely can penetrate the dermal armour of T3s. The only time slugs actually work, it when some guy accidentally FF's a teammate, piercing the M3 armour and actually causing damage (to the lungs).
Details (Description of how you think this would work, the benefits, etc): Just buff slugs to have more damage output damage and have a higher RNG chance of actually doing what they're supposed to do.
Implementation (Optional, if you have an idea how to implement it): Minor tweaks to coding.
Benefits (How this will benefit the server and game as a whole): Slugs at this moment in the game, aren't worth even using, they lose damage very quickly, and to be even more inconvenient, barely can penetrate the dermal armour of T3s. The only time slugs actually work, it when some guy accidentally FF's a teammate, piercing the M3 armour and actually causing damage (to the lungs).
Details (Description of how you think this would work, the benefits, etc): Just buff slugs to have more damage output damage and have a higher RNG chance of actually doing what they're supposed to do.
Implementation (Optional, if you have an idea how to implement it): Minor tweaks to coding.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Karmac
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Re: Increase overall damage and armour penetration of slugs
+1 there is literally no reason to bring slugs currently.
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- Surrealistik
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Re: Increase overall damage and armour penetration of slugs
+1 Slugs are basically shit; they're like rifle shots albeit with a much slower rate of fire and ammo capacity.
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- Crab_Spider
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Re: Increase overall damage and armour penetration of slugs
They also has armour piercing capabilities but this is lost when they reach 4 tiles, slugs are useful in range combat where I need to be on the run, but the problem is they're too weak in sustained combat. Buckshot definitely is high risk and definitely is better for CQC but spitter castes can make quick work of you, and just as it hurts to say; when I'm a xeno, slugs inherently are my worst enemy.Surrealistik wrote:+1 Slugs are basically shit; they're like rifle shots albeit with a much slower rate of fire and ammo capacity.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Karmac
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Re: Increase overall damage and armour penetration of slugs
The armor piercing is worse than buckshot. And buckshot goes about 5 tiles max, and you can technically get a few more tiles out of it by shooting while walking backwards, which will probably make that runner walk into your shots. Slugs have range sure, but lack damage, armour penetration that starts off bad and gets worse somehow, and the DPS is lower considering you can't hit a target with multiple damaging projectiles at once, just the one sucky shot.
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- Surrealistik
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Re: Increase overall damage and armour penetration of slugs
AP rifle rounds > Slugs in every case. Regular rifle rounds are probably still better even up close due to the sheer rate of fire.Crab_Spider wrote:They also has armour piercing capabilities but this is lost when they reach 4 tiles, slugs are useful in range combat where I need to be on the run, but the problem is they're too weak in sustained combat. Buckshot definitely is high risk and definitely is better for CQC but spitter castes can make quick work of you, and just as it hurts to say; when I'm a xeno, slugs inherently are my worst enemy.
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- MrJJJ
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Re: Increase overall damage and armour penetration of slugs
+1 Slugs are waaaay too shit, i see people take it and then do more damage to their team than they ever do to Xenos, i once used them, and i couldn't kill shit, took buckshot, felt good
- nerocavalier
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Re: Increase overall damage and armour penetration of slugs
+1
Though, I am concerned seeing that slug FF is already devastating to fellow marines.
Though, I am concerned seeing that slug FF is already devastating to fellow marines.
Troublesome, as usual.
- Crab_Spider
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Re: Increase overall damage and armour penetration of slugs
Bump.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- TopHatPenguin
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Re: Increase overall damage and armour penetration of slugs
+1 Slugs need their own niche like buck, this may give it to them or at least make them more viable as an option.
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- Miranda
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Re: Increase overall damage and armour penetration of slugs
+1 slugs is useless now.
- wastedfate
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Re: Increase overall damage and armour penetration of slugs
+1 No reason to ever bring slugs.
- Crab_Spider
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Re: Increase overall damage and armour penetration of slugs
Except when you're trying to kill a Marine, in that case, take em.wastedfate wrote:+1 No reason to ever bring slugs.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Swagile
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Re: Increase overall damage and armour penetration of slugs
Give slugs the wide target niche while making buckshot more single target than it already is.
What im trying to say is make it so slugs do less damage overall than buckshot (which it already does), but you can pepper several xenos at once like a real shotgun. Basically make it so the 3 tiles infront of you get sprayed with slugs and then let those slugs travel for 4 more tiles, making it so pushing a wide corridor with slugs would be worth it as you can keep moving and spamming it, forcing the xenos to either move back into a planned ambush point, or to risk concentrating their attacks on you which in turn would give the marines behind the shotgunner a clear shot at any xenos coming at them.
Basically make buckshot even more of the CQC counter to xenos while slugs are the "room clearers" and "hallway pushers". Note it wouldn't be as OP as it sounds because slugs could be made weaker than already is but specialize in damaging multiple xenos with damage "here or there", which would basically force them to rush or retreat as getting constantly damaged is just as dangerous as a close buckshot round to the face.
What im trying to say is make it so slugs do less damage overall than buckshot (which it already does), but you can pepper several xenos at once like a real shotgun. Basically make it so the 3 tiles infront of you get sprayed with slugs and then let those slugs travel for 4 more tiles, making it so pushing a wide corridor with slugs would be worth it as you can keep moving and spamming it, forcing the xenos to either move back into a planned ambush point, or to risk concentrating their attacks on you which in turn would give the marines behind the shotgunner a clear shot at any xenos coming at them.
Basically make buckshot even more of the CQC counter to xenos while slugs are the "room clearers" and "hallway pushers". Note it wouldn't be as OP as it sounds because slugs could be made weaker than already is but specialize in damaging multiple xenos with damage "here or there", which would basically force them to rush or retreat as getting constantly damaged is just as dangerous as a close buckshot round to the face.
- wastedfate
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Re: Increase overall damage and armour penetration of slugs
See: http://www.gunnersden.com/00001-shotgun-shell.jpg Slugs are a single "bullet". Unless you meant making it so that buckshot does less damage, slugs do more, but buckshot can pepper several xenos?Swagile wrote:Give slugs the wide target niche while making buckshot more single target than it already is. What im trying to say is make it so slugs do less damage overall than buckshot (which it already does), but you can pepper several xenos at once like a real shotgun.
- Crab_Spider
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Re: Increase overall damage and armour penetration of slugs
Bump.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter