Sentry Gunshields

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Sentry Gunshields

Post by Karmac » 12 Jan 2017, 21:47

Summary (a quick, 2-3 sentence summary): Due to the r-glass gunshields turning out to be a bug that was never intended to be a feature being removed/fixed or whatever, marines are really lacking in variety of defenses, not to mention how useless most of them are at protecting our valuable Sentry Guns that, due to recent marine nerfs are a son of a bitch to move around, resulting in them being left behind a flimsy row of barricades to be acided to death whenever we get forced back. Adding actual buildable gunshields for sentry guns will add to this variety a tad while no longer being an 'exploit' of gameplay.

Benefits (How this will benefit the server and game as a whole): Variety in marine defences and more reliable FOB's, which is now more important than ever considering recent shuttle changes for xeno.

Details (Description of how you think this would work, the benefits, etc): Using 10 plasteel to create and working on a basis that the r-glass used where you could shoot through them but anything trying to get to you had to get through the glass first, these gunshields will only be buildable on a '1 per tile' basis, are no stronger than plasteel barricades and allow bullets to pass through no matter what distance you are from the shield, as long as you are shooting in the direction it's facing. Due to the one per tile rule you cannot abuse this to defend sentry guns from multiple flanks or spam them in FOB's due to the plasteel cost, which may be upped at the dev's discretion.

Implementation (Optional, if you have an idea how to implement it): Possibly adapt metal barricade code?
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Sentry Gunshields

Post by Surrealistik » 12 Jan 2017, 21:51

+1 to the general concept.

The way I'd do this is for the cost of 5 plasteel, you can make a gunshield; using the gunshield on a depowered sentry then wrenching the sentry secures it. Gunshield works like a plasteel barricade orientated towards the sentry's facing direction, providing cover and protection against any projectiles/melee attacks from that direction.


Also damn did the fun police descend on that bug thread fast.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

Dravis
Registered user
Posts: 14
Joined: 04 Jan 2017, 19:40
Byond: Shatterbrick

Re: Sentry Gunshields

Post by Dravis » 13 Jan 2017, 05:53

seriously??? for me the sentry turrets are op but add shields for it??!! dude it could be unbreakable.another OP weapon to be added

User avatar
wastedfate
Registered user
Posts: 75
Joined: 16 Dec 2015, 04:01

Re: Sentry Gunshields

Post by wastedfate » 13 Jan 2017, 06:05

+1 Maybe reduce the damage a little though, to balance out the extra HP. Sentries are already worth 1-2 marines during defense, we don't really need to turn that into 3.
Image

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Sentry Gunshields

Post by Karmac » 13 Jan 2017, 06:11

We absolutely need it to be 3, considering a vast majority of marines will be dead or incompetent by the time the sentries are actually being put to use. And the ease with which you can destroy sentries in a sustained attack without its own kind of protection is rather annoying considering the cost of sentry gun replacements.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Tristan63
Donor
Donor
Posts: 485
Joined: 16 Feb 2015, 20:33
Location: Somewhere

Re: Sentry Gunshields

Post by Tristan63 » 27 Jan 2017, 15:05

-1. Sentries are meant to be mobile and be easy to move around, this would IRL decrease its rotation speed significantly if put on a 360 rotation. It also would take longer to turn itself in the event a hostile is behind it, increasing time per shot. Also if melee is the only thing that can destroy it whats the point?

Locked