Add a comms relay to the Rasputin

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Halinder
Registered user
Posts: 315
Joined: 28 Oct 2015, 20:56

Add a comms relay to the Rasputin

Post by Halinder » 15 Jan 2017, 18:02

Summary (a quick, 2-3 sentence summary): Add some bulk to the rear of the Rasputin so that it can carry a small comms relay, allowing it to enable tcomms while on the ground. I'd probably have the relay itself inside the ship where it can't be damaged, then fluff it up as an inbuilt subsystem to the Rasp.

Benefits (How this will benefit the server and game as a whole):
~ Marines get communications during the start of their mission on ice colony and the Rasputin can be used as a ghetto fix when telecomms goes down.
~ Aliens get a chance to sneak onto the Rasputin and cause some major havoc, especially by killing the PO or dragging off wounded, which gives marines comms at the cost of having another point to defend.

Details (Description of how you think this would work, the benefits, etc): Refer to above.
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png

LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder

[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Add a comms relay to the Rasputin

Post by Surrealistik » 15 Jan 2017, 18:03

+1. Having to restore (and then babby-sit) tcomms doesn't really add to the map's fun factor.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Add a comms relay to the Rasputin

Post by NoahKirchner » 15 Jan 2017, 18:03

Either do this or do my t-comms suggestion about not making it the easiest thing in the world for aliens to cheese with a young runner
► Show Spoiler

User avatar
CraayyZ
Registered user
Posts: 139
Joined: 15 Jan 2017, 17:04
Location: Still trying to find my squad..
Byond: CrayyZ

Re: Add a comms relay to the Rasputin

Post by CraayyZ » 15 Jan 2017, 18:10

Maybe add a slight crutch and make it if the Rasputin leaves, the Marines are without comms. So sorta like a temporary comm relay for the Marines on the Planet to get organized at First touchdown and fix the MAIN relay, cause we all know what happens to the squads when the Ras hits the ground with Klendathu playing kek
Image
"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.

User avatar
Jroinc1
Registered user
Posts: 995
Joined: 10 May 2016, 22:32
Location: Changes too rapidly
Byond: Jroinc1

Re: Add a comms relay to the Rasputin

Post by Jroinc1 » 15 Jan 2017, 18:22

+1
Toss a comms relay onto the rear of the Rasputin.

Also, ACTUAL comms machines can't be damaged.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

User avatar
Sad_Corn
Registered user
Posts: 306
Joined: 19 Nov 2016, 19:40
Byond: SadCorn

Re: Add a comms relay to the Rasputin

Post by Sad_Corn » 15 Jan 2017, 19:31

+1

Guard tcomms sucks, and any smart alien can just keep destroying it
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

User avatar
TheDonkified
Registered user
Posts: 581
Joined: 11 Dec 2016, 19:02
Byond: TheDonkified

Re: Add a comms relay to the Rasputin

Post by TheDonkified » 03 Jun 2017, 03:37

+1. This would be really helpful, especially for POs who are trying to relay to marines when he/she is departing and when they have arrived.
lother jomes

User avatar
Nick123q23
Posts: 455
Joined: 07 Jul 2015, 12:44
Location: LV-1201
Byond: Nick123q23

Re: Add a comms relay to the Rasputin

Post by Nick123q23 » 03 Jun 2017, 10:57

Would be nice to talk to marines while in transit, too. +1
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress

Locked