"Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
- Edgelord
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"Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
Summary (a quick, 2-3 sentence summary): Essentially the title, when the Rasputin rams into the Sulaco, the ground shudders like when the orbital cannons are fired and the lights flicker on and off once or twice. Perhaps an accompanying noise can be played.
Benefits (How this will benefit the server and game as a whole): Adds to the sense of urgency and realism when the shuttle slams into the ship. More immersion is more fun!
Details (Description of how you think this would work, the benefits, etc): Not sure how the shudder effect is created but when that plays it could say in red text either "It feels as if something massive just hit the Sulaco!" or, as I prefer, "What the Hell? Did something just hit us?" for a more personal touch.
Implementation (Optional, if you have an idea how to implement it): Punch Josh in the nads coding magic.
Benefits (How this will benefit the server and game as a whole): Adds to the sense of urgency and realism when the shuttle slams into the ship. More immersion is more fun!
Details (Description of how you think this would work, the benefits, etc): Not sure how the shudder effect is created but when that plays it could say in red text either "It feels as if something massive just hit the Sulaco!" or, as I prefer, "What the Hell? Did something just hit us?" for a more personal touch.
Implementation (Optional, if you have an idea how to implement it): Punch Josh in the nads coding magic.
Dayton 'Day' Mann
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 This would add some lovely and much needed immersion to the Rasp crashing into the Sulaco.
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- NoahKirchner
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
YES PLEASE
TAKE MY +1s ALL OF THEM
TAKE MY +1s ALL OF THEM
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- CrimsonAerospace
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
Pretty damn cool idea, and it's pretty much just reusing some of the same code we use for the Sulaco cannon firing.
+1
Mann this was a good idea
+1
Mann this was a good idea
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- Helgraf
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
TopHatPenguin wrote:+1 This would add some lovely and much needed immersion to the Rasp crashing into the Sulaco.
- ShortTemperedLeprechaun
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
I support this. +1
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1
It'll be great RPing having to hold the wall to stabilize myself while xenos pour out to kill me.
It'll be great RPing having to hold the wall to stabilize myself while xenos pour out to kill me.
Troublesome, as usual.
- tempchar
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1
Great little implementation that adds some immersion.
Great little implementation that adds some immersion.
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
Also, +1 if there's a huge fucking boom across the ship.
(holy shit this thread is a fucking mentorswarm)
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- Warnipple
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 I need more than 5 characters
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- Jroinc1
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1
Could also be reused for other... things.
Could also be reused for other... things.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
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3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 my immersions.
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- coroneljones
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1
Crashing with EMMURSION
Crashing with EMMURSION
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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- Eenkogneeto
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
I don't see why not but the xenos really need to be stunned when it lands.
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 With the Sulaco shaking that is already avaliable codewise.
It may be too laggy with lights flickering though. Perhaps random areas have their lights break instead.
It may be too laggy with lights flickering though. Perhaps random areas have their lights break instead.
- forwardslashN
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
Stickied.
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- Swagile
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
Jall has a point here.Jalleo wrote:+1 With the Sulaco shaking that is already avaliable codewise.
It may be too laggy with lights flickering though. Perhaps random areas have their lights break instead.
The shaking won't cause much lag, but lighting code is notorious for taking up a lot of processing space even on other code bases. Lights on the /entire sulaco/ flickering on and off rapidly? Thats a lag fest waiting to happen, and on a server that boasts 100+ players on a good day, you don't want anymore lag from one of the laggiest parts of SS13 next to atmos.
Maybe like the lights blowing out event in normal SS13 on a small portion of the ship? But not flickering lights on the entire ship.
- LarryOrtega
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 Oh my god this would be so good
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- XenonDragneel
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
Hey also... it would be cool if "some" players fell on the ground and get back up 2-3 seconds.
+1
+1
When u talk sh** to the IB
- Monoo
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1, put on red emergency lights too
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 Makes sense
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- SUPERMAN112
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 it's cool, 'maybe so that shake that occurs when the OB fires and add a crunching sound effect
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 if it knocks down both players and xenos.
- adamkad2
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
Ayyliens get knocked down by ship arrival.Nightcaper wrote:+1 if it knocks down both players and xenos.
As for the idea, its goddamn awesome, +1
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This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin
+1 Not knocking down all Marines but a random ammount get poo pood on by RNGesus