Add Fireman Lifting
- Surrealistik
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Add Fireman Lifting
Summary (a quick, 2-3 sentence summary):
Let soldiers do a fireman lifting technique to help extract wounded comrades safely from battle with expediency.
Benefits (How this will benefit the server and game as a whole):
Lets soldiers take advantage of a common and realistic technique for the rapid extraction of wounded that cannot stand or otherwise have mobility issues.
Details (Description of how you think this would work, the benefits, etc):
Using Aid intent on someone who you are grabbing with the Grab intent will flip them over your shoulder in a Fireman's lift. Someone who is being carried in this way can move off the carrier at any time with ease by moving with the arrow keys or Resisting.
While fireman lifting, the carrier's grabbing hand will be occupied (the other is free); ending the grab/dropping in the occupied hand will set the carried person down. In exchange, the lifter will be able to move a body around much faster than dragging it (say 10-20% slowdown vs ~50% from dragging). Further, while in a Fireman's lift, a carried person's wounds are less likely to worsen from broken bone/shrapnel movement and wounds will never tear open. Lastly, if the carrier is stunned, paralyzed, knocked down or otherwise falls prone, the carried person will automatically suffer from an instance of wound tearing and bone/shrapnel movement as he slams to the ground.
Implementation (Optional, if you have an idea how to implement it):
Coding, spriting.
Let soldiers do a fireman lifting technique to help extract wounded comrades safely from battle with expediency.
Benefits (How this will benefit the server and game as a whole):
Lets soldiers take advantage of a common and realistic technique for the rapid extraction of wounded that cannot stand or otherwise have mobility issues.
Details (Description of how you think this would work, the benefits, etc):
Using Aid intent on someone who you are grabbing with the Grab intent will flip them over your shoulder in a Fireman's lift. Someone who is being carried in this way can move off the carrier at any time with ease by moving with the arrow keys or Resisting.
While fireman lifting, the carrier's grabbing hand will be occupied (the other is free); ending the grab/dropping in the occupied hand will set the carried person down. In exchange, the lifter will be able to move a body around much faster than dragging it (say 10-20% slowdown vs ~50% from dragging). Further, while in a Fireman's lift, a carried person's wounds are less likely to worsen from broken bone/shrapnel movement and wounds will never tear open. Lastly, if the carrier is stunned, paralyzed, knocked down or otherwise falls prone, the carried person will automatically suffer from an instance of wound tearing and bone/shrapnel movement as he slams to the ground.
Implementation (Optional, if you have an idea how to implement it):
Coding, spriting.
Last edited by Surrealistik on 19 Jan 2017, 16:52, edited 4 times in total.
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- NoahKirchner
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Re: Add Fireman Lifting
I'd heavily +1 this if it occupied both hands and then took a little while to drop them, so as to only be grabbing injured people from the front and get them back to safety very quickly. (Have picking up be fast but putting down slow because you'd wanna drop 'em carefully)
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- YungCuz
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Re: Add Fireman Lifting
better than pulling someone.
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- TheMusician321
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Re: Add Fireman Lifting
+1, would be a nice QoL enhancement for medics who can't get rollerbeds.
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Re: Add Fireman Lifting
"Often called the fireman's carry because it allows firemen to carry out fire victims while maintaining a free hand. That said, as noted above, it's fallen out of favor except in the most absolutely dire situations where the risk of death or worse injury is worse than that of further spinal injury or those where it's obvious the only injury is from things like burns or smoke inhalation, exhaustion, wounds to the lower legs and feet — if there's a risk that someone's neck or back is injured (as in a vehicle accident or building collapse) or has bullets/impaling objects/shrapnel in/near it (as in the aftermath of an attack/explosion or a building collapse), most firefighters and paramedics are strictly warned not to do this."
It might be good addition but some downsides are needed. Like not safe for grievly marines with broken head/ribs. And we need some buff for roller beds. Maybe something really foldably like these?
It fits into bag but you need someone else to help you with carrying it around.
It might be good addition but some downsides are needed. Like not safe for grievly marines with broken head/ribs. And we need some buff for roller beds. Maybe something really foldably like these?
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- Surrealistik
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Re: Add Fireman Lifting
Might retain a risk of triggering organ damage from bone movement, but it should be significantly lower than just dragging, and it should completely avoid tearing wounds open.
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- Swagile
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Re: Add Fireman Lifting
Should also take in account cases where you are stunned while using this method, considering a heavily wounded person is now being slammed onto the floor + most likely onto your person, so using this in active combat has its disadvantages if a sneaky hunter decides to pounce you when your fireman lifting someone out.
- NoahKirchner
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Re: Add Fireman Lifting
I feel like this would be a good balance, seeing as how this should primarily be used to get people out of an active combat zone as opposed to carrying them all the way back to the Rasp.Surrealistik wrote:Might retain a risk of triggering organ damage from bone movement, but it should be significantly lower than just dragging, and it should completely avoid tearing wounds open.
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- Surrealistik
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Re: Add Fireman Lifting
Updated
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- Surrealistik
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Re: Add Fireman Lifting
Bump due to 2nd page.
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Re: Add Fireman Lifting
Pulling should be instant, but slow. Firemans lift should have an activation timer, requiring hands free, but moving faster. I think this would be too much work with sprites, though.
- forwardslashN
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Re: Add Fireman Lifting
I like the sound of this. Might be hard to implement though, given how things work right now.
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- KingKire
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Re: Add Fireman Lifting
Is it possible to have it be :
-player1 has both hand empty.
-player1 "drags" player2 to his sprite
-"you begin to hoist player2"
-move player2 sprite to prone position(or, maybe it only works in prone position?)
-have player2's sprite be drawn behind player 1's sprite, and have it be centered around his chest/head area?
-If player1 is interupted, just have player 2's sprite be set prone/resting position under player 1?
idk, i am no bueno at these things.
balance wise:
Dragging= slow, very unsafe
grabbing= slow, safe
carrying= fast, unsafe
roller bed= fast, safe
xeno belly= very fast, very safe...should always be preferred if available.
-player1 has both hand empty.
-player1 "drags" player2 to his sprite
-"you begin to hoist player2"
-move player2 sprite to prone position(or, maybe it only works in prone position?)
-have player2's sprite be drawn behind player 1's sprite, and have it be centered around his chest/head area?
-If player1 is interupted, just have player 2's sprite be set prone/resting position under player 1?
idk, i am no bueno at these things.
balance wise:
Dragging= slow, very unsafe
grabbing= slow, safe
carrying= fast, unsafe
roller bed= fast, safe
xeno belly= very fast, very safe...should always be preferred if available.
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- NoahKirchner
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Re: Add Fireman Lifting
Perhaps try it like how kill grabbing works on other servers, where it moves the two players into the same tile with one slightly offset, but remove the speed buff you get from grabbing when carrying?forwardslashN wrote:I like the sound of this. Might be hard to implement though, given how things work right now.
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- OatzAndHoes
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Re: Add Fireman Lifting
-1Farya wrote: It might be good addition but some downsides are needed. Like not safe for grievly marines with broken head/ribs. And we need some buff for roller beds. Maybe something really foldably like these?It fits into bag but you need someone else to help you with carrying it around.► Show Spoiler
Not really necessary to add in, we already have grabbing which doesn't injure the person being dragged. And stretchers are already foldable. Just click and drag onto yourself.