Summary (a quick, 2-3 sentence summary):
Add resistance on armor and mob separately.
Make that the bullets, if their penetrative value is high enough and outpass both combined resistance values, are able to pierce through targets.
Benefits (How this will benefit the server and game as a whole):
Realism.
Gameplay implementation that offers a new way to hold corridors and play gunfights.
This would add onto the mechanics and offer new gameplay variants and balance tweaks in the future.
SNIPERS SOMEHOW BECOME SUPER VIABLE?!?
Details (Description of how you think this would work, the benefits, etc):
It is pretty much explained above, but as an example:
The crusher fictively has an armor value of 25, his resistance value is 50. The bullet on its side (M4A1 or whatever) has a penetration value of 37.
The bullet upon impact, deals damage, but doesn't go through.
The marine on his side, has an armor value of 20, and his resistance value is 30. The bullet still has 37 penetration value.
Thus, the bullet deals damage and goes through the mob, continuing trajectory instead of being deleted. Although, it looses much of its penetration value in the process (ex: Math -> Pen_Val * 1.73?)
Implementation (Optional, if you have an idea how to implement it):
[N/A]
That's all, hope you enjoy the idea and give some criticizm. I know that it may be a bit of an hasle, but I kinda like the sound of it due to how it could provoke some new gunfight gameplay and improve some existing guns.
Bullet penetration improvement!
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Bullet penetration improvement!
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: Bullet penetration improvement!
+1 atleast the FF will be a bit useful and not just marine slaughter
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Bullet penetration improvement!
I feel that this would just lead to a load more FF cases with the "Run into the middle of a squad" alien tactic (It could also become more common) which means even if they are hit it's likely that the bullet will just penetrate through them and hit another marine.
And isn't this basically when you miss someone with the bullet anyway just instead you're actually hitting them and the bullet carries on afterwards if values are met. (Potential chance to reuse code perhaps?)
And isn't this basically when you miss someone with the bullet anyway just instead you're actually hitting them and the bullet carries on afterwards if values are met. (Potential chance to reuse code perhaps?)
- Butterrobber202
- Registered user
- Posts: 652
- Joined: 15 Mar 2015, 22:52
- Location: In a Super Secret Nerd Underground Bunker
Re: Bullet penetration improvement!
Yeah, FF is god,
-1
-1
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Bullet penetration improvement!
It's pretty much miss code, but with hit chance yea. Although I still offered that FF occurs and the penetrative values of the projectile is lowered on travel/hit.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- SchofieldMK2
- Registered user
- Posts: 45
- Joined: 27 Dec 2016, 11:12
- Location: Colombia
- Byond: Stanclk
Re: Bullet penetration improvement!
This is a bad idea, In addition the AP has to be used in tactics but some use it in the first contact. I have my specific reason
and is related to FF
-1
On the crusher, the only option to win is to attack by sides or to do the newest tactic. Bodyblock
and is related to FF
-1
On the crusher, the only option to win is to attack by sides or to do the newest tactic. Bodyblock
-
-
-
-
-
-
-
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Bullet penetration improvement!
Just an head's up. I'd like the devs to discuss this mechanic for snipers and other special, specific weapons only as well. I'd like it global (somewhat, not too much if the bullets 24/7 pierce), but if at the very least the high-impact weapons could have it it'd be nice; I expected some harsh criticizm and -1s when I made this suggestion.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- SchofieldMK2
- Registered user
- Posts: 45
- Joined: 27 Dec 2016, 11:12
- Location: Colombia
- Byond: Stanclk
Re: Bullet penetration improvement!
That you have to put in another suggestion about ammunition AP SniperSarah_U. wrote:Just an head's up. I'd like the devs to discuss this mechanic for snipers and other special, specific weapons only as well. I'd like it global (somewhat, not too much if the bullets 24/7 pierce), but if at the very least the high-impact weapons could have it it'd be nice; I expected some harsh criticizm and -1s when I made this suggestion.
-
-
-
-
-
-
-