Change the damage of the sniper.
- CYB3rBoT_13
- Registered user
- Posts: 3
- Joined: 26 Jan 2017, 12:22
- Byond: CYB3rB0T_13
Change the damage of the sniper.
Summary (a quick, 2-3 sentence summary): Change the damage of the Sniper 2x ( or only more 50% ).
Benefits (How this will benefit the server and game as a whole):
This goes help a lot the marines without having to shoot 4 times to kill one xeno.
Details (Description of how you think this would work, the benefits, etc): It's annoying shoot with incendiary ammo on runner and he don't die. I'ts very hard kill a xeno with this sniper ( FUTURE SNIPER ).
Implementation (Optional, if you have an idea how to implement it):
Benefits (How this will benefit the server and game as a whole):
This goes help a lot the marines without having to shoot 4 times to kill one xeno.
Details (Description of how you think this would work, the benefits, etc): It's annoying shoot with incendiary ammo on runner and he don't die. I'ts very hard kill a xeno with this sniper ( FUTURE SNIPER ).
Implementation (Optional, if you have an idea how to implement it):
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Change the damage of the sniper.
Before anyone says this would be OP, xenos have T3's that can near instantly kill you and render you near undefibbable.
Spec is the Marines version of "T3" and they can't be replaced if you kill them while xenos can, so its balanced.
Sniper needs a buff anyway, since the SADAR and Smartgun are 10x better loadouts as one can crit most T3's in one shot and the other can mow down rows of T1's and T2's.
Spec is the Marines version of "T3" and they can't be replaced if you kill them while xenos can, so its balanced.
Sniper needs a buff anyway, since the SADAR and Smartgun are 10x better loadouts as one can crit most T3's in one shot and the other can mow down rows of T1's and T2's.
- mizolo
- Registered user
- Posts: 259
- Joined: 09 Jan 2017, 02:16
- Byond: mizolo
Re: Change the damage of the sniper.
THIS is so true, i love the sniper, the only real thing it does right now is just give you a hiding tactic on LV and MIGHT be good for stalling or seeing things early in WO, but other than that, especially on ice colony, the tarp isn't that well hidden, and then there is the fact that you basically are carrying a 50 CAL. HUMONGOUS sniper rifleSwagile wrote:Before anyone says this would be OP, xenos have T3's that can near instantly kill you and render you near undefibbable.
Spec is the Marines version of "T3" and they can't be replaced if you kill them while xenos can, so its balanced.
Sniper needs a buff anyway, since the SADAR and Smartgun are 10x better loadouts as one can crit most T3's in one shot and the other can mow down rows of T1's and T2's.
+1 (if i can even do that)
-
- Registered user
- Posts: 76
- Joined: 08 Sep 2016, 00:17
- Byond: Nightcaper
Re: Change the damage of the sniper.
+1, everything that Swagile said.
- SovietKitty
- Registered user
- Posts: 123
- Joined: 13 May 2016, 18:10
Re: Change the damage of the sniper.
+1
This buff would be a double edged sword anyway, you're more likely to oneshot your meatshie-..
Marines.
This buff would be a double edged sword anyway, you're more likely to oneshot your meatshie-..
Marines.
hi, smile.
- Nightwolf901
- Registered user
- Posts: 252
- Joined: 17 Jun 2016, 10:23
Re: Change the damage of the sniper.
It can already do that with an Incend round to the head. Or if you're Lucky a Flak RoundSovietKitty wrote:+1
This buff would be a double edged sword anyway, you're more likely to oneshot your meatshie-..
Marines.
LOOC Nyxia 'Fifty' Cals "I swear to god if I haven't broken a bone to this moment. I need to head back to get my replacement Titanium plates."
LOOC John '???' Baker? "Better get running"
Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.
LOOC John '???' Baker? "Better get running"
Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Change the damage of the sniper.
Neutral, I'd rather have the sniper doing more FF by having a piercing effect that allows it to maul through a line and lock down corridors and chokes.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Eenkogneeto
- Registered user
- Posts: 536
- Joined: 14 Aug 2016, 02:44
Re: Change the damage of the sniper.
Sniper is for finishing wounded xenos or critting injured xenos, People often mistake it as a initiator when its not (Really)
- YungCuz
- Registered user
- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Change the damage of the sniper.
I mean even then its really not enough damage to even do that.Eenkogneeto wrote:Sniper is for finishing wounded xenos or critting injured xenos, People often mistake it as a initiator when its not (Really)
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- tempchar
- Registered user
- Posts: 65
- Joined: 03 Oct 2016, 22:10
- Location: New York
- Byond: Tempchar1
Re: Change the damage of the sniper.
+1 Either this or having complete nightvision for the user will give the sniper the buff it needs.
-
- Registered user
- Posts: 57
- Joined: 02 Nov 2016, 20:20
- Byond: Harakoni Warhawk
Re: Change the damage of the sniper.
+1 but I still think giving the Marines the AM rifle instead would be better, much bigger boom is always nice.
- Abbysynth
- Registered user
- Posts: 465
- Joined: 30 Apr 2015, 21:15
- Location: Ottawa, Ontario
Re: Change the damage of the sniper.
Personally instead of making the sniper simply do more damage (there are a lot of weapons that simply do damage), make a wider variety and availability of ammo for it. For instance: An IFF-friendly magazine, an incendiary round that drops a tile of fire on the target's turf, a tracer round that briefly lights the target up, tracking rounds that allow you to detect the target off-map or behind cover and give an accuracy bonus to hit them. Make the sniper more of a tactical utility role instead of straight firepower and their usefulness will skyrocket without making them one-shot things lamely.
- CYB3rBoT_13
- Registered user
- Posts: 3
- Joined: 26 Jan 2017, 12:22
- Byond: CYB3rB0T_13
Re: Change the damage of the sniper.
Good idea Abby.