Combat is currently one big joke, it's centered around stunning or hugging someone, and it feels shit, given the recent topics about hugger combat it felt like this might be a good solution to make combat more fun!
introducing stamina
- Getting shot with a bullet? You drain some stamina!
- Hitting something with a blunt object? You drain some stamina!
- Getting shot with a tazer? You drain a lot of stamina!
Benefits (How this will benefit the server and game as a whole):
Less stun/hugger based combat, more fun and much less salt.
Details (Description of how you think this would work, the benefits, etc):
Goonstation actually has a good demonstration of how stamina works! You can even use their code as a reference point since their license allows you to simply use their code without having to release your changes! As commented here by one of their Developers https://www.reddit.com/r/SS13/comments/ ... ?context=3
You can find a good reference as to how the system works in here
https://github.com/goonstation/goonstat ... bon.dm#L14
and here
https://github.com/goonstation/goonstat ... on.dm#L147
Implementation (Optional, if you have an idea how to implement it):
See above