Prioritized Targeting [Xeno]

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Crab_Spider
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Prioritized Targeting [Xeno]

Post by Crab_Spider » 01 Feb 2017, 07:33

Summary (a quick, 2-3 sentence summary): Crtl+Shift clicking on an alive mob activates a small red blinking dot on the designated player, resembling a Marine who's been implanted with a chemical implant. Alt+Shift clicking the mob will conjure a small blue blinking dot to designate the mob should be left alone or proceeded with extreme caution.

Benefits (How this will benefit the server and game as a whole): Coordinating assaults will be much, much easier,rather than blindly rushing in. Scouting xenos who utilize vent traveling will have a method to commanding sisters in their line of sight rather than resorting to using the hivemind for such in a heated battle. Maintains immersion of the game and removes the need to constantly find defining features of individual, cannon fodder Marines to make targeting more efficient (it doesn't)

Details (Description of how you think this would work, the benefits, etc): Holding down the SHIFT and CRTL keys and clicking a mob will make a small red blinking dot show up on the mob itself. Like implants, the blinking dots are a part of the mob's sprite, indicating they should be noted. The color of the dots can be interpreted in many different ways, but since we associate red with danger and blue with strategic thinking, it wouldn't make much of a difference.

Implementation (Optional, if you have an idea how to implement it): Coding and spriting I guesss
Last edited by Crab_Spider on 01 Feb 2017, 18:41, edited 2 times in total.
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Halinder
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Re: Prioritize Targeting [Xeno]

Post by Halinder » 01 Feb 2017, 08:29

Can we also get shift-alt for a blue dot (tracking or loyalty, I forget)? It'd be nice to be able to use blue to designate someone that you shouldn't really fuck around with/a fellow xeno that you should pay particular attention to as well. Perhaps have it work like the pointing mechanic in that it only lasts a few seconds?
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Re: Prioritize Targeting [Xeno]

Post by Crab_Spider » 01 Feb 2017, 11:08

Joe4444 wrote:eeeeh...I feel this will somehow up meta targeting...
There's not much you can say regardless. If you're getting meta targeted, I don't know what'll prevent it, other than changing your name. But yeah, exactly.
Last edited by Crab_Spider on 01 Feb 2017, 11:10, edited 1 time in total.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Prioritize Targeting [Xeno]

Post by Joe4444 » 01 Feb 2017, 11:09

Crab_Spider wrote:Exactly.
then -1....meta targeting is not a good thing.

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Re: Prioritize Targeting [Xeno]

Post by Swagile » 01 Feb 2017, 12:22

Joe4444 wrote:then -1....meta targeting is not a good thing.
Metatargeting will happen regardless, and no matter how many rules you make against it, xenos will do it.

Unless you random name, you WILL be metatargeted.

On the flip side, if your a good marine, fellow marines give you more respect so maybe we should ban that as well?

If your just going to go against the negative effects of metatargeting and attempting to stop a good feature from going through while ignoring the fact that metagaming will always happen and has "good" implications as well then I dunno what to say.
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Re: Prioritize Targeting [Xeno]

Post by Miranda » 01 Feb 2017, 12:34

Swagile wrote:Metatargeting will happen regardless, and no matter how many rules you make against it, xenos will do it.

Unless you random name, you WILL be metatargeted.

On the flip side, if your a good marine, fellow marines give you more respect so maybe we should ban that as well?

If your just going to go against the negative effects of metatargeting and attempting to stop a good feature from going through while ignoring the fact that metagaming will always happen and has "good" implications as well then I dunno what to say.
So you suggest to resolve this problem by making meta targeting easier?

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Re: Prioritize Targeting [Xeno]

Post by Crab_Spider » 01 Feb 2017, 12:55

Miranda wrote:So you suggest to resolve this problem by making meta targeting easier?
For the times I've been a ravager, the only things I've had on my mind was killing as many people as possible and making a large push against the Marines. You know how you do that? By taking out the top guys of the strongman food chain, cut off their essentials and they'll be too weak to keep fighting. Meta targeting isn't blatant, if I'm chasing Xur as a Ravager, it's because he's probably the ring leader and is the strongest of the Marines, he's the "Queen of the Marine Hive". That's not metatargetting, it's prioritizing what seems to make the opposing side strong and cutting that off from them. If I was chasing Xur and NOT killing any other Marines in the process, then there's clearly a problem right there.

What exactly are you arguing against? Xeno players attacking the medics, leaders, specs and engineers because it's meta, so giving them a feature that makes such prioritizing easier is bad? That's essentially deterring a viable, reasonable method of winning the round, what looks important or too dangerous for you when you're in enemy territory or in battle should be shut off as soon as possible, you can't communicate as fast in the heat of a fight, you need a visual cue (other than pointing which alerts EVERYONE in sight) that's strong enough to send the message.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Prioritize Targeting [Xeno]

Post by Swagile » 01 Feb 2017, 13:59

Miranda wrote:So you suggest to resolve this problem by making meta targeting easier?
There is a way to fix this, and thats forced random naming for marines, but I don't think that would work very well with the current players of CM.

So until thats implemented, metatargeting and light metagame will always happen.

Hence stopping a decent feature from going through because of metatargeting is a moot point.
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Re: Prioritize Targeting [Xeno]

Post by Miranda » 01 Feb 2017, 14:25

Swagile wrote:There is a way to fix this, and thats forced random naming for marines, but I don't think that would work very well with the current players of CM.

So until thats implemented, metatargeting and light metagame will always happen.

Hence stopping a decent feature from going through because of metatargeting is a moot point.
or make aliums see marines as Unknown

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Re: Prioritize Targeting [Xeno]

Post by Swagile » 01 Feb 2017, 15:01

Miranda wrote:or make aliums see marines as Unknown
Sounds like a good idea actually.
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Re: Prioritize Targeting [Xeno]

Post by NescauComToddy » 01 Feb 2017, 15:04

Miranda wrote:or make aliums see marines as Unknown

That idea would make a great suggestion.
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Re: Prioritize Targeting [Xeno]

Post by Crab_Spider » 01 Feb 2017, 18:34

Bump.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Prioritized Targeting [Xeno]

Post by Sarah_U. » 02 Feb 2017, 17:48

-1, it's a good idea, but I must refuse due to how xenos as a basis use heat detection and doesn't use any form of 'targetting' such as this. The worse they do is mentally imprint a person and keep them in their collective mind for certain objectives and such.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Prioritized Targeting [Xeno]

Post by Sailor Dave » 02 Feb 2017, 18:04

It's not completely without precedent, in a sense. In AvP: Extinction, runners use spores to track hosts from a distance. It's not quite the same thing, but still, it could be adapted. It would help coordination certainly, and normally I'd be all for it, but I'm not sure how comfortable I'd be with giving xenos this ability without giving the marines something as well.

I'm not as concerned about meta-targeting. If someone wants to meta-target someone, they don't need this to do it.

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Re: Prioritized Targeting [Xeno]

Post by TopHatPenguin » 02 Feb 2017, 18:35

I think it could be interesting if once the spores are placed onto the marine with the visual effect for xenos as a blue or red dot, the marine could smell the spores that are on them or something like that. Just an idea.

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Re: Prioritized Targeting [Xeno]

Post by Crab_Spider » 03 Feb 2017, 11:16

Sailor Dave wrote:It's not completely without precedent, in a sense. In AvP: Extinction, runners use spores to track hosts from a distance. It's not quite the same thing, but still, it could be adapted. It would help coordination certainly, and normally I'd be all for it, but I'm not sure how comfortable I'd be with giving xenos this ability without giving the marines something as well.

I'm not as concerned about meta-targeting. If someone wants to meta-target someone, they don't need this to do it.
I mean, Marines are already pretty good at focusing fire, it's could possibly they can be given another pointer verb that uses bolded blue text with a 1 minute cool down.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Prioritized Targeting [Xeno]

Post by caleeb101 » 03 Feb 2017, 18:06

+1 to the aliens seeing marines as unknown idea, -1 for the 'proritizing' targets idea. 'Prioritizing'...
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Re: Prioritized Targeting [Xeno]

Post by Crab_Spider » 03 Feb 2017, 18:08

caleeb101 wrote:+1 to the aliens seeing marines as unknown idea, -1 for the 'proritizing' targets idea. 'Prioritizing'...
You literally didn't explain why.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Prioritized Targeting [Xeno]

Post by caleeb101 » 03 Feb 2017, 18:35

Crab_Spider wrote:You literally didn't explain why.
Because Xenos should barely be able to tell the difference between marines in the first place. By this I mean they should probably think that: "this guy has a shooty thing. this guy does too. which one is more vunerable." instead of targetting very specifically or in extreme cases meta gaming and picking out medics and engies first. Specs I can get on board with since their weapons would be more powerful. Xenos don't need the designation system if they already have a system that works: get the most vunerable host. Of course this is just my opinion.
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Re: Prioritized Targeting [Xeno]

Post by CrimsonAerospace » 03 Feb 2017, 18:56

This is meta-targeting...

Now, I know, "you can't fix meta-targeting unless you change your name", but, why would we give Aliens the BETTER ABILITY to meta target?

Also, on what the last post said, Aliens SHOULD NOT be able to tell the difference, TECHNICALLY, Xeno's dont have eyes, they go off smell, so a sight indicator makes no sense...

Neutral for now, not a bad idea but seems very tilted towards meta-targeting marines.

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Re: Prioritized Targeting [Xeno]

Post by Renomaki » 04 Feb 2017, 13:37

I don't like the idea either. Xenos already target certain people already (specs being the easiest due to their weapons being easy to spot). Giving them a marking tool would make it even more meta, as no doubt they would always target the most important marine elements always, and no doubt always meta-passive predators... So, in other words, nothing would change other than having an effect over a target in question.
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Re: Prioritized Targeting [Xeno]

Post by nerocavalier » 05 Feb 2017, 00:57

Neutral, leaning towards a -1. Why would you need something to point out a target when you can communicate via hivemind? If this is for the midst of combat, then it won't be noticed due to the frantic nature of it. If it isn't, then you're going to need to share information, anyway and can just go "Yo, rush this guy" instead of having to check every marine for a blinking red dot.
Troublesome, as usual.

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Re: Prioritized Targeting [Xeno]

Post by Harakoni warhawk » 05 Feb 2017, 08:37

-1 for the Prioritised Targeting as it just allows Xenos to Meta target even more.

Can we split off a Suggestion to make Marines come up as Unknown to Xenos? It seems like a feature that would go some way to preventing Meta Targeting.

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Re: Prioritized Targeting [Xeno]

Post by Crab_Spider » 05 Feb 2017, 08:47

Harakoni warhawk wrote:-1 for the Prioritised Targeting as it just allows Xenos to Meta target even more.

Can we split off a Suggestion to make Marines come up as Unknown to Xenos? It seems like a feature that would go some way to preventing Meta Targeting.
That was denied since that's literally impossible to do based on condition.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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