Xenos prying doors

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Kerek
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Xenos prying doors

Post by Kerek » 13 Feb 2017, 14:39

Summary (a quick, 2-3 sentence summary):

Everytime a xeno pries open a door a scratchy look is applied to the sealing area.

Benefits (How this will benefit the server and game as a whole):

Muh immersion and you can see if anythings been sneaking about.

Details (Description of how you think this would work, the benefits, etc):

Everytime a door is pried open a scratchy look is applied to the door sprite.

Implementation (Optional, if you have an idea how to implement it):
Ryan 'Firebug' Steelberg
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Re: Xenos prying doors

Post by DankAnimemes » 13 Feb 2017, 14:56

+1
I like my games to be immersive as f#$%
Last edited by DankAnimemes on 15 Feb 2017, 09:00, edited 1 time in total.

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Re: Xenos prying doors

Post by Recounted » 13 Feb 2017, 15:01

Kneez wrote:Summary (a quick, 2-3 sentence summary):

Everytime a xeno pries open a door a scratchy look is applied to the sealing area.

Benefits (How this will benefit the server and game as a whole):

Muh immersion and you can see if anythings been sneaking about.

Details (Description of how you think this would work, the benefits, etc):

Everytime a door is pried open a scratchy look is applied to the door sprite.

Implementation (Optional, if you have an idea how to implement it):
+1 gives clues where a xeno been at
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Re: Xenos prying doors

Post by Dirty Old Harry » 13 Feb 2017, 15:43

Do you want a dozen -1's from xeno mains? Cause this is how you get a dozen -1's from xeno mains.

Thankfully though, i'm a marine main and i approve the shit out of this. +1
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Re: Xenos prying doors

Post by YungCuz » 13 Feb 2017, 16:23

Dirty Old Harry wrote:Do you want a dozen -1's from xeno mains? Cause this is how you get a dozen -1's from xeno mains.

Thankfully though, i'm a marine main and i approve the shit out of this. +1
Question uh...how does a suggestion like this get a ton of -1's if its literally just a aesthetic thing for immersions.
Unless this is pure sarcasm in which case i retract my statement.

Onto the topic at hand this is pretty nice for muh immersions so +1.
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Re: Xenos prying doors

Post by Retro » 13 Feb 2017, 16:43

+1 allows the tracking of xeno's and a possible timetable of recent event's, as a person who tries to track xeno's/Yautja via blood and or other clues, this could add a lot of help and Muh Immerison, also makes the xeno's more careful of their surroundings.
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Re: Xenos prying doors

Post by Dirty Old Harry » 13 Feb 2017, 17:23

YungCuz wrote:Question uh...how does a suggestion like this get a ton of -1's if its literally just a aesthetic thing for immersions.
Unless this is pure sarcasm in which case i retract my statement.

Onto the topic at hand this is pretty nice for muh immersions so +1.
It's just me poking a stick at that joke about xeno mains throwing -1's at anything that doesn't buff xenos and giving +1's to anything that nerfs the marines. Don't worry, i wasn't being super cereal or anything.
The MAN, The MYTH, The LEGEND, https://youtu.be/1kXU14hkuSI.

That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.

http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.

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Joe4444
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Re: Xenos prying doors

Post by Joe4444 » 13 Feb 2017, 17:28

-1 REEE NOW THE MARINES WILL KNOW WHEN I META T COMMS OR DOCS REEE
on a serious note, +1

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Re: Xenos prying doors

Post by Snypehunter007 » 13 Feb 2017, 18:17

Big +1
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Casgair
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Re: Xenos prying doors

Post by Casgair » 13 Feb 2017, 18:32

I think this is a great idea! +1

I almost wonder though, if this is added, perhaps a "scratched door" could have a slightly shorter delay to re-open? Just a thought, since the door motors -could- be getting worn out through being forced open like that (maybe?).

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Re: Xenos prying doors

Post by Jroinc1 » 13 Feb 2017, 20:34

+1
Cinematic.
Mentor-
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Re: Xenos prying doors

Post by YungCuz » 13 Feb 2017, 22:36

Dirty Old Harry wrote:It's just me poking a stick at that joke about xeno mains throwing -1's at anything that doesn't buff xenos and giving +1's to anything that nerfs the marines. Don't worry, i wasn't being super cereal or anything.
Ah i see. Understandble.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
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I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^

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Sailor Dave
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Re: Xenos prying doors

Post by Sailor Dave » 14 Feb 2017, 22:52

This is a nice idea. +1

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Re: Xenos prying doors

Post by completelynewguy » 14 Feb 2017, 23:08

+1, overall. Hopefully this is a cakewalk for the dev team.

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Kerek
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Re: Xenos prying doors

Post by Kerek » 15 Feb 2017, 12:45

completelynewguy wrote:+1, overall. Hopefully this is a cakewalk for the dev team.
it should be. it would just be a

if xeno prys door fully AND door is not *sprite*
then change sprite
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Re: Xenos prying doors

Post by Stivan34 » 17 Feb 2017, 14:22

Muh immurshun. +1
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Re: Xenos prying doors

Post by MrJJJ » 18 Feb 2017, 00:42

+1 for the immersion

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Kerek
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Re: Xenos prying doors

Post by Kerek » 22 Feb 2017, 22:19

g-bamp I dont want this getting lost in suggestion hell
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Re: Xenos prying doors

Post by Reuben Owen » 23 Feb 2017, 08:55

I like it

it is kinda weird when you can't tell which door they've opened WITH THEIR BARE HANDS/CLAWS mind you
+1
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Re: Xenos prying doors

Post by DankAnimemes » 23 Feb 2017, 10:10

Also make vents appear to be broken after a xeno has crawled through them

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Re: Xenos prying doors

Post by Saxis » 28 Feb 2017, 18:38

As an additional option, it would be interesting if when you examined the door text would show up saying something like "These claw marks look fresh" if a xenon opened the door within the past 5 minutes or so.
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Re: Xenos prying doors

Post by Wubs4Scrubs » 06 Mar 2017, 07:05

+1

I picture a buddy cop MP story where they try to solve the case of the missing xeno on board the Sulaco following the worn doors as clues only to finally find the young drone and get tackle spammed into the afterlife.
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Re: Xenos prying doors

Post by DankAnimemes » 06 Mar 2017, 08:55

Wubs4Scrubs wrote:+1

I picture a buddy cop MP story where they try to solve the case of the missing xeno on board the Sulaco following the worn doors as clues only to finally find the young drone and get tackle spammed into the afterlife.
ROFLMAO

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Re: Xenos prying doors

Post by Kerek » 06 Mar 2017, 18:52

Wubs4Scrubs wrote:+1

I picture a buddy cop MP story where they try to solve the case of the missing xeno on board the Sulaco following the worn doors as clues only to finally find the young drone and get tackle spammed into the afterlife.
that would be so saddening.
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Re: Xenos prying doors

Post by TheSpoonyCroy » 12 Mar 2017, 19:06

+1, if possible would be nice for the sake of immersion and just imagine a new player hoping into a boarded Sulaco.

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