Riot Shield Suggestion

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Imperator_Titan
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Riot Shield Suggestion

Post by Imperator_Titan » 17 Feb 2017, 18:01

Summary (a quick, 2-3 sentence summary): Remove RNG chance of deflecting acid on shield and make it break after a few hits.

Benefits (How this will benefit the server and game as a whole): Encourages spitter-hunter teams, also stops marines from releasing salt in dchat after they get neuro-hugged while using riot shield and gyro shotty combo.

Details (Description of how you think this would work, the benefits, etc): Instead of having the riot-shield have a RNG chance of deflecting acid, why not make it so that it has a 100% block chance BUT after a few blocks, the shield melts and will allow you to be pounced/acided. It also gives you a warning that the shield has broken/breaking audio.

Implementation (Optional, if you have an idea how to implement it): Coding.


EDIT1:Possibly make the riotshield repairable via a welder or something else to make up for the lack of durability, also feel free to change any thing that ye see to meet yer own needs.
Last edited by Imperator_Titan on 23 Mar 2017, 12:59, edited 2 times in total.

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Crab_Spider
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Re: Riot Shield Upgrade

Post by Crab_Spider » 17 Feb 2017, 18:11

+1 Sure. RNG sucks for these things, and having a way to know when it's time to quit is better than nothing.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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YungCuz
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Re: Riot Shield Upgrade

Post by YungCuz » 17 Feb 2017, 18:11

How is this a upgrade...
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laserdogbad
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Re: Riot Shield Upgrade

Post by laserdogbad » 17 Feb 2017, 18:13

-1 just make it reflect all projectiles when upgraded with xeno parts in research

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Crab_Spider
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Re: Riot Shield Upgrade

Post by Crab_Spider » 17 Feb 2017, 18:14

laserdogbad wrote:-1 just make it reflect all projectiles when upgraded with xeno parts in research
It degrades over time though. Meaning if, say, a Praetorian were to spit at it, it wouldn't take long for the shield to break and they'd no longer be immune
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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MrJJJ
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Re: Riot Shield Suggestion

Post by MrJJJ » 18 Feb 2017, 00:39

-1
This isin't a upgrade, but a massive nerf, how is it better? a spitter can keep spitting at me with his infinite acid and break it, this doesn't encourage teams, this just discourages people using the thing in the first place

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Crab_Spider
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Re: Riot Shield Suggestion

Post by Crab_Spider » 18 Feb 2017, 02:11

MrJJJ wrote:-1
This isin't a upgrade, but a massive nerf, how is it better? a spitter can keep spitting at me with his infinite acid and break it, this doesn't encourage teams, this just discourages people using the thing in the first place

Spitters can only acid spit 10 times before they have to recharge, and the kicker is, if take a solid hit, even at ancient, it'll take longer. Kingkire hasn't suggested what the degrade threshold is either way, but I'll go on a lemon and say he meant 3x more than a Spitter's full plasma store on acid.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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MrJJJ
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Re: Riot Shield Suggestion

Post by MrJJJ » 18 Feb 2017, 02:25

Crab_Spider wrote:Spitters can only acid spit 10 times before they have to recharge, and the kicker is, if take a solid hit, even at ancient, it'll take longer. Kingkire hasn't suggested what the degrade threshold is either way, but I'll go on a lemon and say he meant 3x more than a Spitter's full plasma store on acid.
You haven't read what he said then, he said "a few hits", a few hits usually isin't more than 10 hits, more like 3-6

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Stivan34
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Re: Riot Shield Suggestion

Post by Stivan34 » 18 Feb 2017, 11:40

Nerf the marines more, great. -1
Dabbingly dab.


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Re: Riot Shield Suggestion

Post by Crab_Spider » 23 Mar 2017, 11:56

The riot shield doesn't block spits, and tackles always bypass the blocking property. The only thing I see wrong with the suggestion is the durability, although you won't live through the entire round with a riot shield in the first place. Where is this backlash coming from? Neurotoxin is a projectile stun most buckshot and machete users are forced to be limited to, and because of their low cooldowns, especially at a young age, you have no way avoiding it unless you can time/read the frames, which isn't something that is possible in this game. I'd rather complete immunity with a drawback for balance, than having to pray RNG (the same RNG that is abysmal) will save me.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Riot Shield Suggestion

Post by Imperator_Titan » 23 Mar 2017, 12:40

Here's an edit which could potentially bypass the durability, have it be repairable via welding or have the researcher be able to craft something to fix it.

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Re: Riot Shield Suggestion

Post by Crab_Spider » 23 Mar 2017, 12:44

Imperator_Titan wrote:Here's an edit which could potentially bypass the durability, have it be repairable via welding or have the researcher be able to craft something to fix it.
The welding part would mean it's easy to repair, what if instead of being good as new, it's Chinese grade and it takes awhile to repair (about 1 minut, enough time to ensure a welder runs out of fuel)
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Imperator_Titan
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Re: Riot Shield Suggestion

Post by Imperator_Titan » 23 Mar 2017, 12:49

Crab_Spider wrote:The welding part would mean it's easy to repair, what if instead of being good as new, it's Chinese grade and it takes awhile to repair (about 1 minut, enough time to ensure a welder runs out of fuel)
That should be fine, as to prevent every marine ever to grab a welder and instantly repair his riot shield with no repercussions.

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Re: Riot Shield Suggestion

Post by Katsukai » 23 Mar 2017, 12:55

-1. You can just spit acid to deal with riot shield marines, no point nerfing Bad-18 any further and those who love to use gyro + riot shield combo. If you going to add an system that breaks riot shields from acid spits, then there should be something to balance it, instead discouraging people to use riot shield on first place for it's RNG benefits that isn't fool proof.

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Re: Riot Shield Suggestion

Post by Crab_Spider » 23 Mar 2017, 13:02

Katsukai wrote:-1. You can just spit acid to deal with riot shield marines, no point nerfing Bad-18 any further and those who love to use gyro + riot shield combo. If you going to add an system that breaks riot shields from acid spits, then there should be something to balance it, instead discouraging people to use riot shield on first place for it's RNG benefits that isn't fool proof.
The riot shield is used because it prevents you from being moved by other mobs (this actually stops you from activating a hugger) and it renders harm int ravager charges useless
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Katsukai
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Re: Riot Shield Suggestion

Post by Katsukai » 23 Mar 2017, 13:05

Crab_Spider wrote:The riot shield is used because it prevents you from being moved by other mobs (this actually stops you from activating a hugger) and it renders harm int ravager charges useless
Yeah, expect when a Ravager charges with two huggers and BONKs, then leaves two huggers on ground which automatically lashes on your face.

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Imperator_Titan
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Re: Riot Shield Suggestion

Post by Imperator_Titan » 23 Mar 2017, 13:11

Katsukai wrote:Yeah, expect when a Ravager charges with two huggers and BONKs, then leaves two huggers on ground which automatically lashes on your face.
First off, Ravagers don't bonk on riot shields.

Secondly, you don't need to move at all to blast the Ravager while it's on the ground infront of you.

Finally, you can't really expect to kill a Ravager in one shot unless RNG is on your side and you have a buckshot shotgun with a barrel charger or if it's hurt to at the very least, half HP in which it deserves to die for playing too aggressively. You can simply kill the huggers as soon as it runs off, however.

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Re: Riot Shield Suggestion

Post by Crab_Spider » 23 Mar 2017, 13:14

Katsukai wrote:Yeah, expect when a Ravager charges with two huggers and BONKs, then leaves two huggers on ground which automatically lashes on your face.
The Ravager is left alone as though the bonk string doesn't exist. Ravager charges act as Crusher rams, which are knockbacks. Crusher charges, although I've never tested this because... yeah, Crusher charges might just follow the same principal. As stated before, the only way for huggers to activate is to move in their proximity (I'll be testing this), and a ravager charging in for a kill will not function as the charge is simply a slash with the attribute of knockback.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Riot Shield Suggestion

Post by Feweh » 23 Mar 2017, 13:25

Katsukai wrote:Yeah, expect when a Ravager charges with two huggers and BONKs, then leaves two huggers on ground which automatically lashes on your face.

You accidentally reported the above post instead of quoting it.

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Re: Riot Shield Suggestion

Post by Katsukai » 23 Mar 2017, 13:28

Pretty sure ravager stays on ground next to you after successfully blocking it's charge, which renders you not able to move till two huggers are killed and taking burn damage for shooting at point blank.

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Re: Riot Shield Suggestion

Post by Katsukai » 23 Mar 2017, 13:29

Feweh wrote:You accidentally reported the above post instead of quoting it.
Yeah noticed, kinda woke up couple hours ago. Derp

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