Sentry wrestling

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Aredal
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Sentry wrestling

Post by Aredal » 25 Feb 2017, 03:07

Summary (a quick, 2-3 sentence summary):Allow xenos to grab sentries

Benefits (How this will benefit the server and game as a whole):Allow us to immerse ourselves in the strenght of the xenos, who can tear open airlocks, and some can even slash griders apart. Enchances teamwork, accelerates gameplay.

Details (Description of how you think this would work, the benefits, etc):Allow xenos to "grab" (via grab intent) sentries. The grab would prevent the sentry from firing, and take both hand slots. The xeno would need to stand still, wrestling the sentry so it cannot aim at it and other friendly xenos. It would be standing still, and still needs to get point blank at the sentry, nor can it both claw and hold it. So marines can easly prevent it by shooting bullets at the easy to target, standing still xeno, or just not let it come close.

Implementation (Optional, if you have an idea how to implement it):Code it, maybe as having the xeno grab constantly turn it off, so even if the marines try to turn it back on after a grab is initiated, it wont work, or use advanced coding to prevent it from firing some other way.

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MrJJJ
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Re: Sentry wrestling

Post by MrJJJ » 25 Feb 2017, 03:09

Another meme suggestion by you or actually serious? add a delay (like, 2-4 seconds to grab it) and this will be O.K.A.Y.

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Karmac
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Re: Sentry wrestling

Post by Karmac » 25 Feb 2017, 03:22

sentry gun firing rates are already reset by any kind of stun, this is an unneccessary change that promotes suicide tactics, not teamwork
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MrJJJ
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Re: Sentry wrestling

Post by MrJJJ » 25 Feb 2017, 03:28

Carmac wrote:sentry gun firing rates are already reset by any kind of stun, this is an unneccessary change that promotes suicide tactics, not teamwork
Hay, we need moar red dog's carpses on aur lawn, ya hear?

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Re: Sentry wrestling

Post by Aredal » 25 Feb 2017, 03:36

MrJJJ wrote:Another meme suggestion by you or actually serious? add a delay (like, 2-4 seconds to grab it) and this will be O.K.A.Y.
Adding a delay of any sort will kill/crit the xeno attempting to grab it, unless it got behind the turrets range of fire. And if it got behind the range of fire, why not just slash it? This is more of a way with dealing with 360s, and sentries that are protected by a ton of barricades, but left alone by marines. Or for when xenos make an assault.

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Re: Sentry wrestling

Post by Aredal » 25 Feb 2017, 03:40

Carmac wrote:sentry gun firing rates are already reset by any kind of stun, this is an unneccessary change that promotes suicide tactics, not teamwork
Care to elaborate on the "sentry firing rates are reset by stun"?

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Karmac
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Re: Sentry wrestling

Post by Karmac » 25 Feb 2017, 03:40

Aredal wrote:Adding a delay of any sort will kill/crit the xeno attempting to grab it, unless it got behind the turrets range of fire. And if it got behind the range of fire, why not just slash it? This is more of a way with dealing with 360s, and sentries that are protected by a ton of barricades, but left alone by marines. Or for when xenos make an assault.
Xenos already have major advantages in assaults, as for 360 turrets that have been abandoned? Why bother touching them anyway? What do you get out of it?
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Karmac
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Re: Sentry wrestling

Post by Karmac » 25 Feb 2017, 03:41

Aredal wrote:Care to elaborate on the "sentry firing rates are reset by stun"?
Say a sentry gun fires a burst of rounds at a Queen, the sentry gun's delay between shots is almost over, the Queen screeches, the delay is reset and the Sentry gun has to wait again before being able to fire a burst.
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MrJJJ
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Re: Sentry wrestling

Post by MrJJJ » 25 Feb 2017, 03:45

Carmac wrote:Say a sentry gun fires a burst of rounds at a Queen, the sentry gun's delay between shots is almost over, the Queen screeches, the delay is reset and the Sentry gun has to wait again before being able to fire a burst.
...What?
No seriously, what?
Sentries aren't affected by stuns, you drunk or something? i have never seen a delay happen because of the screech, heck, most people who pay very close attention that sentries sometimes INSTANTLY shoot the queen after she SCREECHED.

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Re: Sentry wrestling

Post by Aredal » 25 Feb 2017, 03:46

Carmac wrote:Say a sentry gun fires a burst of rounds at a Queen, the sentry gun's delay between shots is almost over, the Queen screeches, the delay is reset and the Sentry gun has to wait again before being able to fire a burst.
I never noticed such a factor coming in play, and still the Queen Screech is just a single thing that xenos have, once in about a minute varying on Queen/Empress level. Also, ussualy the screech is an opener, not "all marines are already dead and we have a sentry firing so we once make it fire a second later". Though if what you say is true, that is interesting, but nearly useless.

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Re: Sentry wrestling

Post by Aredal » 25 Feb 2017, 03:47

Carmac wrote:Xenos already have major advantages in assaults, as for 360 turrets that have been abandoned? Why bother touching them anyway? What do you get out of it?
Care to say what are the major advantages? And perhaps list the "disadvantages" which there are many, too.

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Karmac
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Re: Sentry wrestling

Post by Karmac » 25 Feb 2017, 03:56

MrJJJ wrote:...What?
No seriously, what?
Sentries aren't affected by stuns, you drunk or something? i have never seen a delay happen because of the screech, heck, most people who pay very close attention that sentries sometimes INSTANTLY shoot the queen after she SCREECHED.
I watch it happen all the time. As for the advantages and disadvantages of xenomorph gameplay during an assault, I honestly can't be fucked to list them. As for sentry guns being easier to handle, marines rarely get four of them, and rarely make actual use of them.

I just don't really see this as being incredibly necessary unless you're hellbent on making sentry guns even more useless than usual.
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MrJJJ
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Re: Sentry wrestling

Post by MrJJJ » 25 Feb 2017, 04:16

Carmac wrote:I watch it happen all the time. As for the advantages and disadvantages of xenomorph gameplay during an assault, I honestly can't be fucked to list them. As for sentry guns being easier to handle, marines rarely get four of them, and rarely make actual use of them.

I just don't really see this as being incredibly necessary unless you're hellbent on making sentry guns even more useless than usual.
Then you are watching stupidly badly somehow, because the stun has no effect on sentries, whatsoever, and never has, because sentries doesn't instantly shoot that alien after screech doesn't mean they are being affected by it, sentries aren't exactly the fastest shooting thing in the world, ya know.

Also, "even more useless than usual"?
Carmac, where did you brain go to today? sentries, especially in enmasse can, and will fuck xeno's shit up if its not a crusher, its marines that are bad with them, not the sentry.
Heck, there is even a FREAKING HALL OF FAME THAT HAS A COMRADE SENTRY IN IT.
Image
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http://imgur.com/NFT0FZY
http://imgur.com/3SaTcei

Also, "rarely make actual use of them", what?
Carmac, are you sure you okay there? is it 4 AM there? because i have a feeling you forgot how CM was been played, there is ALWAYS a sentry in CM, its not "rare", its fucking common as shit, your entire time as a engineer you probably always deployed one or dropped it off at FOB so someone can build it.

If you gonna argue against something, at least try to, instead of being THIS lazy.

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Karmac
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Re: Sentry wrestling

Post by Karmac » 25 Feb 2017, 04:30

in regards to sentries being less useful than usual I was implying that marines don't take advantage of them commonly, as you state.

as for rarely make actual use of them unless you get competent engineers you're more than liekly going to have four sentry guns spread across different parts of the map.
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Re: Sentry wrestling

Post by nerocavalier » 25 Feb 2017, 14:50

Why would you need this? More often than not, turrets are placed in bad positions like with no cover allowing any xeno to run in and slash it up, or placing at the edge of cover, again allowing xenos to run to slash it up, or even worse not hover over it allowing xenos to run in and slash it up.

As for promoting teamwork, it is somewhat true but it promotes it in the wrong direction. An alien would have to run in to grab it and stand still. The only ones that can plausibly survive are crushers and even then it prevents them from backing up. What this promotes are sacrificial tactics which xenos as a whole can't handle. The more aliens that die, the weaker the hive is.

-1. Really no need for it.
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Karmac
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Re: Sentry wrestling

Post by Karmac » 26 Feb 2017, 17:16

It was 12 at midnight when I posted my opinions and the very next person to post agreed with half of what I said.


Believe it or not folks I do actually know what I'm talking about even when I'm half asleep. :ok_hand:
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Re: Sentry wrestling

Post by Snypehunter007 » 26 Feb 2017, 19:41

Going to put a big, fat, -1.

For all of the reasons stated above. Extremely unnecessary.
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doodeeda
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Re: Sentry wrestling

Post by doodeeda » 27 Feb 2017, 21:16

-1, don't really see a need for this when aliens can just slash it down. Also not sure how a xeno would grab one and prevent it from firing? They would slash and knock it down or destroy it to prevent it from firing.
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Re: Sentry wrestling

Post by NescauComToddy » 28 Feb 2017, 02:16

No Need for This, Pretty Simple and Weak.
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