Improve Stasis Bags

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Improve Stasis Bags

Post by Surrealistik » 06 Mar 2017, 18:41

Summary (a quick, 2-3 sentence summary):

Given that defibs are a thing, Stasis Bags are currently super situational, and generally crap, given they deal genetics damage that cannot be undone save at a cryotube, and if they're badly hurt enough, may kill a marine anyways. As is, it's often better to let someone die/bleed out, fix up the corpse, then revive. Let's not forget that they're also subject to the slow down effect of pulling.

Further, they don't even fit with aliens lore; if they're cryobags, why the hell are they causing genetic damage?

To fix this, get rid of the damage they deal over time, and if they must do any, make it be tiny amounts of burn damage (to reflect frostburn from the cryostasis).

Second, let bodybag type items such as the Stasis Bag be buckled into roller beds for ease of transport.

Lastly, add a dispenser for restocking stasis bags aboard the Sulaco.


Benefits (How this will benefit the server and game as a whole):

Makes Stasis Bags useful for emergency stabilization outside of delaying larva.


Details (Description of how you think this would work, the benefits, etc):

Stasis Bags either deal no damage over time, or tiny amounts of burn damage over time from the cold they subject the inhabitant to.

Occupied Stasis Bags can be buckled onto roller beds.

Stasis Bags can be restocked for reuse at a dispenser aboard the Sulaco.


Implementation (Optional, if you have an idea how to implement it):

Minor coding and spriting for the bag dispenser.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Improve Stasis Bags

Post by Karmac » 06 Mar 2017, 18:43

+1 stasis bags are currently only used in 2 situations, the patient is infected, or the patient has a punctured lung and you're outta peridex.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: Improve Stasis Bags

Post by KingKire » 06 Mar 2017, 20:02

+1, Ive been cruising through the suggestions, and this one seems to be missing for these stasis bags. considering that cloning was now removed, it wouldnt hurt to give medics more time to work on the wounded without having such a huge drawback of killing the patient via the bag itself.

-Buckling to rollerbeds, great idea. should also be applicable to bodybags imo as well.
-The ability to reload up the bags in vendors could be summed as "refilling" the cryogenic chemicals that are mixed to create the cryo environment. It would give a nice lore hookup to why cryobags are one time use, as well as giving them some needed utility.
-The frostburn sounds like a good balance point (both mechanics and lore), fixable, yet it still gives a little incentive to hurry it on up and not leave them in the bag.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Improve Stasis Bags

Post by Renomaki » 09 Mar 2017, 23:32

I myself wish stasis bags had more love. They can be really useful sometimes, but most of the time go unused due to how situational they tend to be.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: Improve Stasis Bags

Post by KingKire » 10 Mar 2017, 00:30

Actually, you know what also would be cool, if when they freeze the patients, cryomix could effect them. That would be a pretty nice. It would be slow though, since the patient would have everything slowed down.

This means the bags have a few diffrent uses, but are rare.
-1) Stopping death: if a person is in such critical position, but theres no time to help them, you can pop a bag over them.
-2) Stopping an infection: same as above, but this buys them a little more time for evacuation
-3) Cryomix emergency use: you can freeze a patient, give them a cryodone injection, and give them some time. 2 or 3 times what a cryotube would take, but at least it works.

I like that.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
Wubs4Scrubs
Registered user
Posts: 516
Joined: 01 Feb 2017, 18:11
Contact:

Re: Improve Stasis Bags

Post by Wubs4Scrubs » 19 Apr 2017, 13:27

+1

The fact that they deal genetic damage seems strange to me, additionally they are literally only used currently for larva delays and as such they are very situational
Image

Locked