Cargo crate adjustments v.2

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KingKire
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Cargo crate adjustments v.2

Post by KingKire » 08 Mar 2017, 12:55

Summary :
adjust some of the cargo crate contents, as well as list crate content choices onto the supply console for QoL reasons.

Benefits (How this will benefit the server and game as a whole):
Give a broader choice for cargo to order supplies, allowing a little more creative flexability.
Also, seeing whats listed in the crates on the console would really help people make choices when ordering equipment.

Details (Description of how you think this would work, the benefits, etc):

Crate changes:
► Show Spoiler
Crate Contents list:
-List the general crate contents for each choice on the supply console.

Implementation :
Im pretty sure we can get creative in the reply posts on what else would be a nice crate additions?
Last edited by KingKire on 12 Mar 2017, 18:11, edited 4 times in total.
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Swagile
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Re: Cargo crate adjustments v.2

Post by Swagile » 08 Mar 2017, 13:38

Sentry crates are 120, unless they changed that?

So I dunno where you are getting the 60 points lowered to 50 thing from.
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KingKire
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Re: Cargo crate adjustments v.2

Post by KingKire » 08 Mar 2017, 13:56

sentry ammo crates, sorry i forgot to add ammo to it
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Enceri
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Re: Cargo crate adjustments v.2

Post by Enceri » 08 Mar 2017, 13:58

I actually like this idea, I'll be standing by for a bit to see more feedback, but I'm leaning towards +1.

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Swagile
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Re: Cargo crate adjustments v.2

Post by Swagile » 08 Mar 2017, 15:04

KingKire wrote:sentry ammo crates, sorry i forgot to add ammo to it
Eh..

I have never been in a round where you could run out of sentry ammo. This only happens if the turret is continuously firing at an obscure angle in which an alien is hiding in a corner that it can't be hit from and no one tries to stop said alien from doing so.

And even so, you get a spare 300 ammo clip in the sentry bag alongside the starting 300 ammo.
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KingKire
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Re: Cargo crate adjustments v.2

Post by KingKire » 12 Mar 2017, 18:09

Edited: removed extended/AP/Surplus ammo crates and grouped them into *specialty ammo* crate.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Enceri
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Re: Cargo crate adjustments v.2

Post by Enceri » 05 Apr 2017, 11:40

b u m p

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Clutch
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Re: Cargo crate adjustments v.2

Post by Clutch » 05 Apr 2017, 12:17

They should put two mine boxes in explosives crates instead of just one, i like this anyway I think the regular M3 marine pattern armour should be 10 points currently its the same cost as SL armour
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This is likewise where bramb began saying he lives in albania. They additionally continued pinging me with the albanian banner. They called me female. They called me gay. They said I have down disorder. They called me different names too. Also, bramb said he lives in albania when he professes to live in The Netherlands too. Lying again.

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Re: Cargo crate adjustments v.2

Post by Crab_Spider » 05 Apr 2017, 12:49

Clutch wrote:They should put two mine boxes in explosives crates instead of just one, i like this anyway I think the regular M3 marine pattern armour should be 10 points currently its the same cost as SL armour
2 mine boxes is 8 mines in total, that's too many to keep track of and too unavoidable. If we're going to up the mine boxes, we're going to have to raise the supply points needed to buy them.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Cargo crate adjustments v.2

Post by Clutch » 05 Apr 2017, 16:41

Crab_Spider wrote:2 mine boxes is 8 mines in total, that's too many to keep track of and too unavoidable. If we're going to up the mine boxes, we're going to have to raise the supply points needed to buy them.
That's untrue, if Xeno's would actually look at their surroundings and not rush instantly they wouldn't get fucked by mines it's simple.
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This is likewise where bramb began saying he lives in albania. They additionally continued pinging me with the albanian banner. They called me female. They called me gay. They said I have down disorder. They called me different names too. Also, bramb said he lives in albania when he professes to live in The Netherlands too. Lying again.

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Re: Cargo crate adjustments v.2

Post by Crab_Spider » 05 Apr 2017, 16:58

Clutch wrote:That's untrue, if Xeno's would actually look at their surroundings and not rush instantly they wouldn't get fucked by mines it's simple.
You're putting this burden on players who will be forced to memorize where mines are, and with the fact there will be so many explosive crates ordered, Crushers will have a forced meta, leading to more bitching about them being OP.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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