Xenos have delayed building times

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KingKire
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Xenos have delayed building times

Post by KingKire » 18 Mar 2017, 17:39

Summary:
Instead of instant building times, xeno have to stand in place for a few seconds.

Benefits:
I've had this idea for some time, but i decided to post it down after i broke free from a nest and a drone tackled me over, placed a nest right over my body, and then dragged me into it, which causes a player to be locked back up. This wouldnt be so much of a problem except it happened essentially right after they knocked me over, and i must my sense of disbelief was shattered nice and well, considering i waited for just the right time when a xeno walked through to open the door and there was only one drone nearby.

- i know theres alot of power placed into the fact that xeno can instant build structures, but i think take that (pretty cheesy) tactic out, in favor of maybe other xeno buffs, such as building health, plasma storage, or plasma regeneration.


Details:
A xeno must wait 2-5 seconds standing still to create a new structure. Sticky resin (and maybe eggs?) are immune to this and can still be built instantly.
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...

But seriously, does uh, anyone know the way out?!


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xeno366
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Re: Xenos have delayed building times

Post by xeno366 » 18 Mar 2017, 17:40

1+ gives marines more chance to escape and survive.


and stap da spawn
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Re: Xenos have delayed building times

Post by Crab_Spider » 18 Mar 2017, 17:52

xeno366 wrote:1+ gives marines more chance to escape and survive.


and stap da spawn
You're not supposed to escape or survive being nested
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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KingKire
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Re: Xenos have delayed building times

Post by KingKire » 18 Mar 2017, 17:57

Crab_Spider wrote:You're not supposed to escape or survive being nested
Actually, you are supposed to have a *very* low chance of escape. Personally, i would have preferred permanested and suggested multiple times before, but apop and the dev team still want that escape possibility in the game.

But this suggestion isnt just related to nesting a person quickly, it also relates to having drones lay weed sacs/walls right in front of marines, which is a pretty cheesy thing overall (as a big drone player, this is also one of the main ways i play the game, so im pretty well versed in it).
Last edited by KingKire on 18 Mar 2017, 18:00, edited 1 time in total.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Re: Xenos have delayed building times

Post by xeno366 » 18 Mar 2017, 17:58

Crab_Spider wrote:You're not supposed to escape or survive being nested
Wait what? Everyone is trying to escape when they get nested
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Re: Xenos have delayed building times

Post by Crab_Spider » 18 Mar 2017, 18:01

xeno366 wrote:Wait what? Everyone is trying to escape when they get nested
...
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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xeno366
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Re: Xenos have delayed building times

Post by xeno366 » 18 Mar 2017, 18:02

Crab_Spider wrote:...
Wat
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Re: Xenos have delayed building times

Post by TheMaskedMan2 » 19 Mar 2017, 00:36

xeno366 wrote:Wait what? Everyone is trying to escape when they get nested
Just because you TRY to escape, you are not expected to be able too escape just because you are "good", or what not. Plus, most people go SSD when caught right away anyways. Either way when im nested i never expect to survive, the only reason I struggle is so i can try and kill myself to prevent bursting.
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Re: Xenos have delayed building times

Post by MrJJJ » 19 Mar 2017, 00:53

To be fair, its way too *easy* right now to be caught and nested, its not even due to game mechanics either most of the time that you can't escape, but by abusing corner spitting because projectile code dun goofed, and the fact that nesting has a delay of atleast 2 seconds before you can actually more than just free teammates and move

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Re: Xenos have delayed building times

Post by RedsPro » 19 Mar 2017, 06:22

A little delay on Doors and Walls along with Purple Sacks might be nice. i hate clearing weeds just for one sac to get rid of the last ten minutes.
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Re: Xenos have delayed building times

Post by Mister Jeether » 19 Mar 2017, 12:56

+1,Now,queen can no longer spam walls to escape marines.
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Re: Xenos have delayed building times

Post by Dapper Stache » 19 Mar 2017, 15:10

+1, They do currently have some sort of time it takes to make things but it is really really short.
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Re: Xenos have delayed building times

Post by Halinder » 19 Mar 2017, 15:33

-1 because holy shit do you realize how obnoxious building a hive would be? MAYBE a conditional +1 if the delay would only apply to drones and not hivelords.
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Re: Xenos have delayed building times

Post by xeno366 » 19 Mar 2017, 16:02

Halinder wrote:-1 because holy shit do you realize how obnoxious building a hive would be? MAYBE a conditional +1 if the delay would only apply to drones and not hivelords.
salt cuz u xeno main
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Re: Xenos have delayed building times

Post by Toroic » 19 Mar 2017, 16:02

Lol at thinking that this would increase marine escape chances.

Any semi-competently built hive is inescapable. At best you can kill yourself before you burst.
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Re: Xenos have delayed building times

Post by Crab_Spider » 19 Mar 2017, 16:09

xeno366 wrote:salt cuz u xeno main
...
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Xenos have delayed building times

Post by xeno366 » 19 Mar 2017, 16:29

Crab_Spider wrote:...
PROBLEM?
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Re: Xenos have delayed building times

Post by Crab_Spider » 19 Mar 2017, 17:12

xeno366 wrote:PROBLEM?
So, it's because they play as a xeno mostly they don't like the idea? Other than the fast the crap you build in hives are easy to break and cost a shitton of plasma, no, it's because they're a xeno main. That's not a crappy straw man at all!
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Xenos have delayed building times

Post by xeno366 » 19 Mar 2017, 17:37

Crab_Spider wrote:So, it's because they play as a xeno mostly they don't like the idea? Other than the fast the crap you build in hives are easy to break and cost a shitton of plasma, no, it's because they're a xeno main. That's not a crappy straw man at all!
Dude it was just a joke calm down
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Re: Xenos have delayed building times

Post by caleeb101 » 19 Mar 2017, 20:10

It takes marines time to build structures as well. A good FOB does take a bit. On top of that, xenos always have enough time to build a good hive, even with this update they'd still be able to make good hives. It doesn't make sense for a drone to literally shit out blocks and doors instantly.It'll also serve to slow down combat drones+hivelords and make xenos actually have to provide cover if they want to make an advance in an assault (since they basically lose without weeds). This isn't even an update that has that good a reason not to be added. At least I'm yet to see anyone put forward a good enough argument...
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Re: Xenos have delayed building times

Post by Crab_Spider » 19 Mar 2017, 20:38

caleeb101 wrote:It takes marines time to build structures as well. A good FOB does take a bit. On top of that, xenos always have enough time to build a good hive, even with this update they'd still be able to make good hives. It doesn't make sense for a drone to literally shit out blocks and doors instantly.It'll also serve to slow down combat drones+hivelords and make xenos actually have to provide cover if they want to make an advance in an assault (since they basically lose without weeds). This isn't even an update that has that good a reason not to be added. At least I'm yet to see anyone put forward a good enough argument...
Girders take 22 bullets before breaking, resin walls take a full burst. Girders can be displaced and converted to false walls, or even walls. Walls take several crusher charges to break down, and the crusher is stunned on contact. We can't compare resin structures to building structures, one is in infinite supply but not very durable, and the other has limited supply but still durable.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Xenos have delayed building times

Post by KingKire » 19 Mar 2017, 23:03

Toroic wrote:Lol at thinking that this would increase marine escape chances.

Any semi-competently built hive is inescapable. At best you can kill yourself before you burst.
Yah, any half decent hive is pretty much wayy too hard to break out of, but in this instance paticularly, the drone had built a small 4 wall nest in the storage domes by himself. I waited until he walked by to open the doors, broke the resin, threw a throwing knife at him and ran. I had to dodge around a small resin wall he built to shield the light from a gun, and he tackled me. I was about 8 tiles away so i was sure he would miss at least one of his tackles so i could make a break to the LZ (he was all by his lonesome) but within the second he tackled me, he walked over my body, planted a new nest and dragged me into it.


As for the other thread arguments, Taking away the xeno build speed leaves room for increasing the xeno power elsewhere (such as having *stronger* resin walls, More plasma for builder casts, or quicker plasma recharge times for builder casts). This doesnt have to be nor should it be a straight out nerf. I believe in a give and take, and were taking some cheese to give something good elsewhere.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Re: Xenos have delayed building times

Post by MrJJJ » 20 Mar 2017, 01:10

Crab_Spider wrote:Resin walls take a full burst.
9 shots from a rifle, almost 15 smartgun ammo

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Re: Xenos have delayed building times

Post by Crab_Spider » 20 Mar 2017, 01:40

MrJJJ wrote:9 shots from a rifle, almost 15 smartgun ammo
Where are you getting that number from?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Xenos have delayed building times

Post by Casany » 20 Mar 2017, 03:10

Crab_Spider wrote:Where are you getting that number from?
I mean, he probably shot a resin wall with full health and counted the shots
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