[Storage] Support Roles

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Swagile
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[Storage] Support Roles

Post by Swagile » 08 Apr 2017, 11:16

Summary (a quick, 2-3 sentence summary): Make certain backpacks not just a re-name, but actually support their name-sake. The code is already there, as a lifesaver bag holds a lot more medical goods than a normal medical rig but it ONLY holds medical gear. So now Engineering backpacks can hold more ENGINEERING goods, but ONLY Engineering goods. This would extend to every backpack type, making different sprited and named Backpacks more than just a fashion choice.

Benefits (How this will benefit the server and game as a whole): Makes backpacks useful besides making you look good.

Details (Description of how you think this would work, the benefits, etc): Read above.

Implementation (Optional, if you have an idea how to implement it): Coding.
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CrimsonAerospace
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Re: [Storage] Support Roles

Post by CrimsonAerospace » 08 Apr 2017, 11:33

It's about fuckin' time. One of the most disgusting parts about playing support roles is never knowing exactly what you'll need to bring and/or leave, now, you can bring a little more.

+1
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Re: [Storage] Support Roles

Post by xeno366 » 08 Apr 2017, 11:39

1+ MORE MEDICINE!
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TehSpoderman
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Re: [Storage] Support Roles

Post by TehSpoderman » 09 Apr 2017, 00:26

i like this idea +1
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KingKire
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Re: [Storage] Support Roles

Post by KingKire » 09 Apr 2017, 00:52

-1/+0. There is supposed to be a limit to the amount of supplies you can carry, since aliens is a little bit of the survival-horror franchise as much as it is in the action one. also gameplay wise, too much carrying capacity can do some weird things if not watched well.

I had a small idea to add encumbrance to the ss13 universe, but it needs baking time, and it would be a pretty big coding adventure. Without that limit to weight, there might be unforeseen concequences. but who knows.
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TehSpoderman
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Re: [Storage] Support Roles

Post by TehSpoderman » 09 Apr 2017, 14:03

KingKire wrote: I had a small idea to add encumbrance to the ss13 universe, but it needs baking time, and it would be a pretty big coding adventure. Without that limit to weight, there might be unforeseen concequences. but who knows.
i like this idea combined with the one above. but adding weight to every object is gonna take a long time to code.
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Swagile
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Re: [Storage] Support Roles

Post by Swagile » 09 Apr 2017, 15:04

All objects currently have a weight class associated to them and are used to check where you can put objects already.

Some have a weight class of, say, 3 hence it can only be put in a backpack. Some has a weight class of 2 and hence can be put in backpacks AND bags. Others have special weight classes like, say, 4 which means it can only be put into suit storage since its a firearm but it can't be put into a backpack.

So all the devs would have to do to add encumberance is make it so certain weight classes make you go slower (which is already done because you move slower when you double hand a pulse rifle but one handing it allows you to go faster at the cost of not being able to fire unless you gyro it).
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