Summary (a quick, 2-3 sentence summary): Make certain backpacks not just a re-name, but actually support their name-sake. The code is already there, as a lifesaver bag holds a lot more medical goods than a normal medical rig but it ONLY holds medical gear. So now Engineering backpacks can hold more ENGINEERING goods, but ONLY Engineering goods. This would extend to every backpack type, making different sprited and named Backpacks more than just a fashion choice.
Benefits (How this will benefit the server and game as a whole): Makes backpacks useful besides making you look good.
Details (Description of how you think this would work, the benefits, etc): Read above.
Implementation (Optional, if you have an idea how to implement it): Coding.
[Storage] Support Roles
- Swagile
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- CrimsonAerospace
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Re: [Storage] Support Roles
It's about fuckin' time. One of the most disgusting parts about playing support roles is never knowing exactly what you'll need to bring and/or leave, now, you can bring a little more.
+1
+1
Kane "Saint" Romano - Laid back kid just trying to see the galaxy. Reveres the dead, and takes it upon himself to record all the actions and deaths of the Battalion to pass on.
Dossier ---> viewtopic.php?f=91&t=16104
Dossier ---> viewtopic.php?f=91&t=16104
- xeno366
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- TehSpoderman
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Re: [Storage] Support Roles
i like this idea +1
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- KingKire
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Re: [Storage] Support Roles
-1/+0. There is supposed to be a limit to the amount of supplies you can carry, since aliens is a little bit of the survival-horror franchise as much as it is in the action one. also gameplay wise, too much carrying capacity can do some weird things if not watched well.
I had a small idea to add encumbrance to the ss13 universe, but it needs baking time, and it would be a pretty big coding adventure. Without that limit to weight, there might be unforeseen concequences. but who knows.
I had a small idea to add encumbrance to the ss13 universe, but it needs baking time, and it would be a pretty big coding adventure. Without that limit to weight, there might be unforeseen concequences. but who knows.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- TehSpoderman
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Re: [Storage] Support Roles
i like this idea combined with the one above. but adding weight to every object is gonna take a long time to code.KingKire wrote: I had a small idea to add encumbrance to the ss13 universe, but it needs baking time, and it would be a pretty big coding adventure. Without that limit to weight, there might be unforeseen concequences. but who knows.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Swagile
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Re: [Storage] Support Roles
All objects currently have a weight class associated to them and are used to check where you can put objects already.
Some have a weight class of, say, 3 hence it can only be put in a backpack. Some has a weight class of 2 and hence can be put in backpacks AND bags. Others have special weight classes like, say, 4 which means it can only be put into suit storage since its a firearm but it can't be put into a backpack.
So all the devs would have to do to add encumberance is make it so certain weight classes make you go slower (which is already done because you move slower when you double hand a pulse rifle but one handing it allows you to go faster at the cost of not being able to fire unless you gyro it).
Some have a weight class of, say, 3 hence it can only be put in a backpack. Some has a weight class of 2 and hence can be put in backpacks AND bags. Others have special weight classes like, say, 4 which means it can only be put into suit storage since its a firearm but it can't be put into a backpack.
So all the devs would have to do to add encumberance is make it so certain weight classes make you go slower (which is already done because you move slower when you double hand a pulse rifle but one handing it allows you to go faster at the cost of not being able to fire unless you gyro it).