Remove Polycintric Acid
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Remove Polycintric Acid
Summary (a quick, 2-3 sentence summary): Remove polycintric Acid from the source code
Benefits (How this will benefit the server and game as a whole): There's recently been a rumor going around stating that polycintric acid damaging the xenomorphs, is a bug. But, regardless of whether or not it gets fixed, polycintric acid serves no purpose in CM but to encourage griefing. The chemical completely fucks people over, and just last night, there was an incident where William "Jester" Crimson (or solidfury7) had to deal with shitler, greytide, Marines and doctors, one of which made a chemsprayer filled with the very chemical we're talking about, guess what happened.
Details (Description of how you think this would work, the benefits, etc): Per title.
Implementation (Optional, if you have an idea how to implement it): Coding.
Benefits (How this will benefit the server and game as a whole): There's recently been a rumor going around stating that polycintric acid damaging the xenomorphs, is a bug. But, regardless of whether or not it gets fixed, polycintric acid serves no purpose in CM but to encourage griefing. The chemical completely fucks people over, and just last night, there was an incident where William "Jester" Crimson (or solidfury7) had to deal with shitler, greytide, Marines and doctors, one of which made a chemsprayer filled with the very chemical we're talking about, guess what happened.
Details (Description of how you think this would work, the benefits, etc): Per title.
Implementation (Optional, if you have an idea how to implement it): Coding.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Remove Polycintric Acid
Remove "fun" you mean.
Plus the admin team got the whole "picking people up to let them knife the hugger off their face" thing wrong as well via a "rumour" and every admin suddenly started banning for it.
Yet it turns out it wasn't a bug at all.
Up to higher management to respond, though.
Plus the admin team got the whole "picking people up to let them knife the hugger off their face" thing wrong as well via a "rumour" and every admin suddenly started banning for it.
Yet it turns out it wasn't a bug at all.
Up to higher management to respond, though.
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Re: Remove Polycintric Acid
What exactly is "fun" about it?Swagile wrote:Remove "fun" you mean.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- driecg36
- Registered user
- Posts: 607
- Joined: 26 Mar 2017, 20:24
- Byond: driecg36
Re: Remove Polycintric Acid
There are situations where the marines fight things other than xenos. I think it would be pretty fun to use acid sprayers and acid gas grenades against iron bears and the like.Crab_Spider wrote:What exactly is "fun" about it?
Some guy.
- Casgair
- Registered user
- Posts: 117
- Joined: 17 Nov 2015, 09:32
Re: Remove Polycintric Acid
Are you trying to imply that reducing almost all types of equipment and some fixtures to grey piles of goo is anything less than hilarious for all parties involved?Crab_Spider wrote:What exactly is "fun" about it?
- Wubs4Scrubs
- Registered user
- Posts: 516
- Joined: 01 Feb 2017, 18:11
- Contact:
Re: Remove Polycintric Acid
-1
I remember over two years ago when research was essentially a grenade factory for acid smoke grenades and it was a blast. I have no idea how chemistry has evolved as a combat role since but in my eyes it should be there. The advantage the xenos have is that they are superior physically, they are incredibly robust and can easily take innumerable marines in hand to hand combat. The advantage for humans is their minds, our ability to develop technology to make up for our lack of robustness and mortality is what makes us great. So what if a xeno can take us in hand to hand combat, we'll just develop a cool gun to do the fighting for us. I know I've gone way off topic here but I guess the removal of chemistry as a weapon or classifying it as a bug is kind of a microcosm of the issue regarding taking away from the strongest weapon in the human's arsenal, our brains.
I remember over two years ago when research was essentially a grenade factory for acid smoke grenades and it was a blast. I have no idea how chemistry has evolved as a combat role since but in my eyes it should be there. The advantage the xenos have is that they are superior physically, they are incredibly robust and can easily take innumerable marines in hand to hand combat. The advantage for humans is their minds, our ability to develop technology to make up for our lack of robustness and mortality is what makes us great. So what if a xeno can take us in hand to hand combat, we'll just develop a cool gun to do the fighting for us. I know I've gone way off topic here but I guess the removal of chemistry as a weapon or classifying it as a bug is kind of a microcosm of the issue regarding taking away from the strongest weapon in the human's arsenal, our brains.
- Azmodan412
- Registered user
- Posts: 1318
- Joined: 01 Oct 2015, 23:17
- Location: The Void
Re: Remove Polycintric Acid
This is not removing chemistry, its removing a compound that melts all organic and inorganic things except for xenos. In another sense, I give a +1.Wubs4Scrubs wrote:-1
I remember over two years ago when research was essentially a grenade factory for acid smoke grenades and it was a blast. I have no idea how chemistry has evolved as a combat role since but in my eyes it should be there. The advantage the xenos have is that they are superior physically, they are incredibly robust and can easily take innumerable marines in hand to hand combat. The advantage for humans is their minds, our ability to develop technology to make up for our lack of robustness and mortality is what makes us great. So what if a xeno can take us in hand to hand combat, we'll just develop a cool gun to do the fighting for us. I know I've gone way off topic here but I guess the removal of chemistry as a weapon or classifying it as a bug is kind of a microcosm of the issue regarding taking away from the strongest weapon in the human's arsenal, our brains.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Remove Polycintric Acid
-1, i like having options for stuff even though they may be extremely rarely to be used (leroxin, ethnolyzineaheisje,etc). Its what gives this game an ss13 freefrom feel instead of a AAA ride the rails approach to stuff.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Re: Remove Polycintric Acid
Lexorin was removed (if not what's the recipe so I can abuse it?)KingKire wrote:-1, i like having options for stuff even though they may be extremely rarely to be used (leroxin, ethnolyzineaheisje,etc). Its what gives this game an ss13 freefrom feel instead of a AAA ride the rails approach to stuff.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Remove Polycintric Acid
Check the wikiCrab_Spider wrote:Lexorin was removed (if not what's the recipe so I can abuse it?)
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Remove Polycintric Acid
Lexorin doesn't work, I think. I am pretty sure I had someone test it at somepoint. Most of the wiki is still getting updated.MrJJJ wrote:Check the wiki
But I am going to give a +1 to the OP.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler