Something needs to be done about power.

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Jaketeaking
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Something needs to be done about power.

Post by Jaketeaking » 27 Apr 2017, 00:54

Summary (a quick, 2-3 sentence summary): Basically, as titled. this is more of an issue in lowpop rounds, but if there are no MT, everything goes offline, including medbay and comms. perhaps start with a fully charged SMES per deck? quite frankly, its very annoying, and it even happens in highpop rounds if MT's arent on or are incompetent.

Benefits (How this will benefit the server and game as a whole):have power and medical facilities throughout the round

Details (Description of how you think this would work, the benefits, etc): either a fully charged SMES per deck at roundstart, or something along those lines

Implementation (Optional, if you have an idea how to implement it):i would assume this would be a mapper thing.
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juliansl
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Re: Something needs to be done about power.

Post by juliansl » 27 Apr 2017, 01:36

It would be great if there was a warning over the engineering channel when t-comms power drops below 30%.

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Steelpoint
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Re: Something needs to be done about power.

Post by Steelpoint » 27 Apr 2017, 03:10

Tcomms is a mess right now.

Its among the first systems of the ship to go offline when power starts to fail not to mention the recent update hid the Tcomms APC behind a indestructible blast door, meaning the only way I can find to get in is to steal C4 and blast into the tcomms APC room, so you can't quickly replace the battery in a emergency.
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Snypehunter007
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Re: Something needs to be done about power.

Post by Snypehunter007 » 27 Apr 2017, 11:07

Or you just get more MT mains.
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Jaketeaking
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Re: Something needs to be done about power.

Post by Jaketeaking » 27 Apr 2017, 11:16

Snypehunter007 wrote:Or you just get more MT mains.
well, no, that doesnt really fix the problem. at all.
The man known as James 'patch' Alfonse. also gets called hotdog and "lemon.
"Never tell people how to do things. Tell them what to do, and they will surprise you with their ingenuity" - General George S Patton
WO first ever round -- only doctor.
WOv2 - First ever CO to survive more than 30 minutes, thanks to the help of bravo, charlie, delta, and flex the madman who killed at least 30 using an MG turret and an epic bombardment
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https://snag.gy/I60qtG.jpg -- an average CM round for me
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Re: Something needs to be done about power.

Post by YungCuz » 27 Apr 2017, 13:53

I don't see why having more MT mains is even a thing when no one mains it since its not fun.
Not to mention like how Steelpoint mentioned the actual APC for the tcomms is behind a heavy door that can't really be opened. (Believe me i tried i could not find a way to open it without blowing it up.)
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Swagile
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Re: Something needs to be done about power.

Post by Swagile » 27 Apr 2017, 18:08

> trying to get people to main a really fucking boring job and the incentive to do so is by strangleholding the power for a ship that truly needs power

???????? how does this make any logical sense ?????
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Re: Something needs to be done about power.

Post by Steelpoint » 27 Apr 2017, 19:49

To be fair the main thing you should be doing is getting most if not all the Fusion Gens online and waiting until all the SMES Cells are fully charged (there's one hidden SMES Cell behind cargo, should let that charge and use it as a emergency backup generator for if power fails) THEN you start throttling the amount of active Fusion Generators from all of them to four or so.

Maintaining the Engines just requires one person to periodically check the engines.
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