Survivor ratio

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Sarah_U.
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Survivor ratio

Post by Sarah_U. » 01 May 2017, 22:46

Summary (a quick, 2-3 sentence summary):
Set a ratio for survivors and their count.
Have a minimum of 3 survivors per round or so.

Benefits (How this will benefit the server and game as a whole):
More chances for players to have a thrill-seeking experience.
Give a pick for people to have the most RP-intensive role (Due to the role's adaptability and lack of restriction).
Further enhance the chances for marine-to-survivor RP.
Give more trouble for the hive rather than simply lose all 3 survivors 1 minute in (Seen it happen!).
Steps in to match the current population.

Details (Description of how you think this would work, the benefits, etc):
EXAMPLE: For every 30 players, add 1 survivor to the possible count.
If the counter is lower than 3, fix it back to 3 so that it doesn't decrement the available amount.
Possibly, for the revamp's sake, add certain variables and tools to monitor that number and adjust it in the future (Why not?).

Implementation (Optional, if you have an idea how to implement it):
[N/A]
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Sleepy Retard
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Re: Survivor ratio

Post by Sleepy Retard » 01 May 2017, 22:48

+1. I love playing survivor, though I haven't gotten it in the past twenty rounds I've queued, oddly enough! Gives me a better chance to play it, gives more people to RP with, and gives the early hive a little more challenge/hosts.
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Kerek
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Re: Survivor ratio

Post by Kerek » 01 May 2017, 22:49

30 is really low and too many survivors means less materials for the others. Maybe 50? But three survivors is fine. Its a devastated colony with killing machines there.

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Sarah_U.
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Joined: 24 Apr 2016, 07:19

Re: Survivor ratio

Post by Sarah_U. » 01 May 2017, 22:57

Well if it's 50 player idm. 30 player was truly just an example as stated above.

PS: Some devs told me it's implemented, but I've -NEVER- seen more than 3 survivors, and it actually seem to work the other way around (2 survivors instead of 3). Trust me, I look hard for that kind of thing (Xeno main, survivor secondary).
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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TheMaskedMan2
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Re: Survivor ratio

Post by TheMaskedMan2 » 02 May 2017, 01:55

+1

Though potentially have the ratio have a limit. 3-6. Any more than that and it is just a bit silly in my opinion.
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