Allow a railscope to be attached to the M56D Mounted Smartgun

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TheDonkified
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Allow a railscope to be attached to the M56D Mounted Smartgun

Post by TheDonkified » 07 May 2017, 13:33

Summary (a quick, 2-3 sentence summary):
Since the long distance view of the M56 was removed, allow a railscope to be attached to the M56D so that you will have that ability again.

Benefits (How this will benefit the server and game as a whole):
Allows people mounting the mounted smartgun to not accidentally FF people who are out of their range of sight.

Details (Description of how you think this would work, the benefits, etc):
Allow the railscope to be attached to the smartgun before it is actually mounted. There is no buff to accuracy, just the range that you can see. To prevent it from being too OP, perhaps the range that the mounted smartgunner can see is slightly less than that of a boiler, or a material like plasteel is required to attach it to the M56D. The railscope should just give the mounted smartgunner the range to see and defend against xenos or hostiles within a bigger area without making it like a sniper with a high rate of fire.

Implementation (Optional, if you have an idea how to implement it):
n/a
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Kerek » 07 May 2017, 13:34

Just use binocs.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by TheMusician321 » 07 May 2017, 13:35

-1, I don't think you attach a sniper scope to a light machine gun.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Joe4444 » 07 May 2017, 13:58

TheMusician321 wrote:-1, I don't think you attach a sniper scope to a light machine gun.
I heard a story about a sniper in WW2 putting a scope on a browning machine gun and getting quite a few kills...doesn't seem THAT far fetched, considering this is also the future.

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by SecretStamos (Joshuu) » 07 May 2017, 15:35

While it might seem neat, the M56 Smartgun isn't exactly the best for aiming down the sights. The weapon is hip-fired because it is not held like your standard rifle.

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Swagile » 07 May 2017, 19:00

SecretStamos (Joshuu) wrote:While it might seem neat, the M56 Smartgun isn't exactly the best for aiming down the sights. The weapon is hip-fired because it is not held like your standard rifle.
The mounted smart gun is not hip fired, mate.

The one that Engineers can pick and deploy, not the Spec smart gun.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by solidfury7 » 07 May 2017, 21:10

I think binocs should just be added to the spec-locker-kit IMO.

But this would work too.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Steelpoint » 07 May 2017, 21:42

The M56D seems very accurate out to a very long range, considering that it functions identically to the Whiskey Outpost M56D sans the lack of long range vision, so when you use a pair of binocs/rail scope with the current M56D it still performs very well out to range.

I recall the devs removed the inbuilt scope for the M56D as a balance concern.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Crab_Spider » 07 May 2017, 23:36

-1 Hell fucking no.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by MrJJJ » 08 May 2017, 01:12

You know they made its range and fire rate much less for a reason right?

That thing massacred crushers so quickly, crab spider has still not finished cooling down

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by TJ3003 » 08 May 2017, 22:24

-1
Mounted smart gun with Binocs is already a OP factor, its basically like a automatic sniper to the aliens resulting in the often times complete countering of Boilers, I do not belive this should be added as it would make the mounted smart gun to unbalanced, hell I would argue the factor of not being able to use Bionics with the Mounted for balance, but thats for another suggestion I guess.

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by OatzAndHoes » 09 May 2017, 08:26

I'm neutral for now, binocs are good for it, but I don't like giving them up as an SL because of how useful they are for situational awareness. On one hand the turrets do seem to need to have a longer line of sight, on the other, this might make snipers obsolete.

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Swagile » 10 May 2017, 21:22

Snipers are already obsolete, they are a shit specalist choice when you need specalists to counter good T3 players aka SADAR and Smartgun suppressive fire while your squad pushes. Heck even a good B18 user is better than a sniper as its completely niche as it only counters Boilers, and thats just barely since you constantly have to deal with FF due to people coming in front of you when you shoot.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Steelpoint » 10 May 2017, 21:44

Snipers are good in their own right, though I agree that need a minor buff (Night Vision would do well).

Snipers are a support role that surpresses and damages xenos at long range, they don't have the extreme power of a SADAR or even a Smartgunner.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Swagile » 11 May 2017, 11:36

Steelpoint wrote:Snipers are good in their own right, though I agree that need a minor buff (Night Vision would do well).

Snipers are a support role that surpresses and damages xenos at long range, they don't have the extreme power of a SADAR or even a Smartgunner.
Long range only works in situations where tons of flares are down (aka near a FOB), making it even more niche.

While a smartgun doesn't even need flares (thermals), and a SADAR can nearly insta kill any T3's either from one shot or one shot then switching to an AP SMG with attachments quickly then unloading.

Sniper has none of these assurances hence its only ideal as base defence AT BEST, and even then, you are usually surrounded by marines in a FOB, so shooting ends up more often than not doing damage to fellow marines than the xenos.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Steelpoint » 11 May 2017, 11:47

Sniper needs NIght Vision honestly, but that's a different discussion.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by TheDonkified » 14 Jun 2017, 19:35

With the recent update, I'm going to revive this suggestion.
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Crab_Spider » 14 Jun 2017, 19:42

Andkert wrote:With the recent update, I'm going to revive this suggestion.
Over my dead body you will!
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by TheDonkified » 14 Jun 2017, 19:44

Crab_Spider wrote:Over my dead body you will!
Accept it John, it's alive!
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Crab_Spider » 14 Jun 2017, 20:28

Andkert wrote:Accept it John, it's alive!
Snype kill this topic!
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by misto » 14 Jun 2017, 22:29

its an unfortunate artifact of ss13 that you generally cant see things that are more than 7 steps away. if we were to imagine ourselves in the shoes on an ss13 character, it would be like having eyes in the back and sides of our heads, but these eyes being suddenly unable to see anything beyond a 7 meter square about us

these scopes and binoculars you have in this game are a very interesting feature that i havent seen in other servers ive visited and experimenting in giving it more use may have merits.

now, to the smartgun emplacement. i have no idea why anyone ever buys it when the sentry exists. it demands someone to stand in one place behind it for it to work and it only points in one direction and it lacks the iff of the regular smartgun! this function may help give it some appeal.

heres a compromise you can experiment with - give the emplacement its own custom scope function that allows it to see a bit farther out, to represent how the soldier manning it is concentrating in the direction the gun is mounted, but not as far out as the rail scopes that youre worried about.

now you can tweak how many bonus squares of vision the user receives independently of the rail scope's functionality and find an acceptable balance

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by MrJJJ » 14 Jun 2017, 22:31

misto wrote:its an unfortunate artifact of ss13 that you generally cant see things that are more than 7 steps away. if we were to imagine ourselves in the shoes on an ss13 character, it would be like having eyes in the back and sides of our heads, but these eyes being suddenly unable to see anything beyond a 7 meter square about us

these scopes and binoculars you have in this game are a very interesting feature that i havent seen in other servers ive visited and experimenting in giving it more use may have merits.

now, to the smartgun emplacement. i have no idea why anyone ever buys it when the sentry exists. it demands someone to stand in one place behind it for it to work and it only points in one direction and it lacks the iff of the regular smartgun! this function may help give it some appeal.

heres a compromise you can experiment with - give the emplacement its own custom scope function that allows it to see a bit farther out, to represent how the soldier manning it is concentrating in the direction the gun is mounted, but not as far out as the rail scopes that youre worried about.

now you can tweak how many bonus squares of vision the user receives independently of the rail scope's functionality and find an acceptable balance
It used to be worth to buy since it did more damage and was still good against even crushers...now its worthless as even a young hunter is barely fazed with even 3 bullets from it

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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by Swagile » 15 Jun 2017, 01:59

A good marine weapon that had a very niche use and had obvious demerits nerfed to the ground because it did more than just tickle a crusher..

Hmm... sounds familiar...

Incinerator, anyone?
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Re: Allow a railscope to be attached to the M56D Mounted Smartgun

Post by misto » 15 Jun 2017, 04:45

are you sure theres no way to re enable the iff code on it? cause as it stands it sure aint smart for a mounted smartgun

concerning the content of this thread, i think that asking for a sight range boost is fairly good for this. ranged firepower is supposed to be a strong point of the marine team.

the whole point of mounting a heavy gun is that it gives a significant advantage over just stationing someone with a regular gun there, and this thing doesnt quite seem to qualify.

if youre worried it will put snipers out of business or bully boilers, just dont let it see as far as snipers and boilers do. seeing even a small number of squares farther is a plus, and an advantage over the average grunt.

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