[Yautja] Anti-tackle

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Sarah_U.
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[Yautja] Anti-tackle

Post by Sarah_U. » 08 May 2017, 08:57

Summary (a quick, 2-3 sentence summary):
Grant yautjas a scalable chance to counter tackles depending of who's trying to do it on them.

Benefits (How this will benefit the server and game as a whole):
Yautjas will be less of a bunch of pushovers.
Runners and marines won't just rush-tackle yautjas anymore.
Tackling will be less detrimentional to yautjas, offering them a chance to fight.

Details (Description of how you think this would work, the benefits, etc):
I'd suggest insta-gibbing xenos when they try to tackle, but we all know that'd be too good to happen.
Joke aside, give a chance for yautjas to either push or counter tackles with a way so that when someone tackle them, there's an X chance depending of what they are to be repelled.
Clearly, a T3 is still able to tackle them though. Although, a T1 would have a chance to be attacked if they were to try and tackle a yautja that was armed, is a suggestion I'd offer.

Implementation (Optional, if you have an idea how to implement it):
[n/a]


Doing this in a rush, g2g for my exams and I'm rather pressed by studies and such. Feel free to comment.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Dirty Old Harry
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Re: [Yautja] Anti-tackle

Post by Dirty Old Harry » 08 May 2017, 09:06

Seems like a nice idea. Saw a young runner kite a Pred in the bar and just kept tackling the yautja down and slashing then running off to tackle them down again, was pretty sad seeing how pathetic the Yautja is.

+1.
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Jay Burns
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Re: [Yautja] Anti-tackle

Post by Jay Burns » 08 May 2017, 09:53

Oh god yes, I'm sick of runners being the biggest threat to preds because they can tackle cheese. +1

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Shyguychizzy
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Re: [Yautja] Anti-tackle

Post by Shyguychizzy » 08 May 2017, 10:56

+1, don't forgot about dem hunters. They are usaully the bane of our existance. Just keep on tackle spamming; being predators are more melee quite a bit annoying; rarely we use our long range and in cases to subdue a person like this likely result death by our long range at times which tends to not be good. I would love this, should be quite easy.
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Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

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SecretStamos (Joshuu)
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Re: [Yautja] Anti-tackle

Post by SecretStamos (Joshuu) » 08 May 2017, 11:11

Playing Yautja against runners is pretty frustrating at best hahaha

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Re: [Yautja] Anti-tackle

Post by Crab_Spider » 08 May 2017, 11:28

Only T1s right?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: [Yautja] Anti-tackle

Post by Shyguychizzy » 08 May 2017, 11:47

No probably maybe up to T2s; know whos. A cool down of some sort doesn't have to be extreme one but yah know something to prevent this Tackling nonsense. I don't think a xeno can tackle someone roughly dozens of times under seconds honestly, if they had a in a way to protect tackles for predators I be fun. Usually, when a xeno die from a xeno they are like "I am gonna be cannon fodder and gonna get that predator again" or some people that just hunt predators and just die and keep on hunting em, quite annoying especially those who are annoyingly tackle spammy;even though you managed to kill the bastard, he comes again as a xeno keep on tacklespamming.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

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Sailor Dave
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Re: [Yautja] Anti-tackle

Post by Sailor Dave » 08 May 2017, 12:54

Makes sense. Predators are supposed to be really tough, they shouldn't be getting knocked down so easily. If nothing else, they should at least have a strong chance to resist it.

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Sarah_U.
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Re: [Yautja] Anti-tackle

Post by Sarah_U. » 08 May 2017, 15:19

Can I +1 my own suggestion? 'Cause I would do it after Sailor witnessed and approved tackle is too stronk (Staop harassing me you meme! Q_Q).
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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