Only allow Xenos to lock one Dropship

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Gentlefood
Registered user
Posts: 540
Joined: 30 Jul 2015, 04:18

Only allow Xenos to lock one Dropship

Post by Gentlefood » 13 May 2017, 13:06

Summary (a quick, 2-3 sentence summary): Title, considering currently xenos can lockdown both dropships meaning marines literally cannot do anything and potentially delay the game indefinitely which is extremely boring. It also makes no sense to allow them to lock down both since Xenos are barred from using a dropship as a weapon due to the rules and because of how powergame-y that would be.

Benefits (How this will benefit the server and game as a whole): Not prevent eternal stagnation while Xenos wait forever for evolutions and prevent marines from literally doing anything but twiddle their thumbs.

Details (Description of how you think this would work, the benefits, etc):

Implementation (Optional, if you have an idea how to implement it):

Mattmaster77
Registered user
Posts: 96
Joined: 11 Jul 2015, 17:18

Re: Only allow Xenos to lock one Dropship

Post by Mattmaster77 » 13 May 2017, 13:23

+1 Almost always xenos just sit on the surface and do nothing until their T3s are upgraded to elite+.

User avatar
TheDonkified
Registered user
Posts: 581
Joined: 11 Dec 2016, 19:02
Byond: TheDonkified

Re: Only allow Xenos to lock one Dropship

Post by TheDonkified » 13 May 2017, 13:31

+1. I'd rather not have a round extend by a significant amount of time just so xenos can build up their power and then murderbone marines while marines just sit in the Almayer waiting until they get murderboned.
lother jomes

TeDGamer
Registered user
Posts: 119
Joined: 09 Jun 2016, 18:45

Re: Only allow Xenos to lock one Dropship

Post by TeDGamer » 13 May 2017, 15:24

+1. Marines already can't go to the caves to allow aliens to build up their power but locking up the ships just drags the game

Locked