New OBs

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James5734
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Joined: 23 Jan 2017, 17:13

New OBs

Post by James5734 » 15 May 2017, 15:09

Summary (a quick, 2-3 sentence summary): My idea is that the devs add multiple new OBs with different statistics to give marines more ways to crush themselves the enemy in brutal and badass ways.

Benefits (How this will benefit the server and game as a whole): This will benefit the server because as it stands OBs are rather boring and under-powered, new OBs will at the very least, add some spice to the current OBs.

Details (Description of how you think this would work, the benefits, etc):
Normal OB: Nothing changed from what we have now
Incendiary OB: When activated, creates a 8 by 8 circle of fire making it effective at temporarily holding the aliens at bay while the marines make a badass escape
Triple OB: Delivers three 4x4 sized explosives in a direction set by the SL, best used to clear out large numbers of steadily advancing weak units
Nuclear OB: The most devastating of the Obs, delivers a massive nuclear payload with a 30x30 blast radius that kills most on impact and will severely irradiate any marines/aliens that enter the blast zone following the initial blast. Can only be used once per round and may even require a whitelist to be used. Best at utterly annihilating the Aliens when there are few options left and the humans need a way to (at least) temporarily hold back the Xenos.

Implementation (Optional, if you have an idea how to implement it): If I had to guess, it would mostly be changing some variables for the current OBs, some new console changes to give the option to use a select OB, and maybe some new sprites for the alt OBs. This would also probably have to come with an Xeno buff to balance out the destructive capabilities of the OBs.


Please add criticism or ideas for other OBs below
"And your name is badluck, lol"- runner who captured me after I spawned behind the hive

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TheMaskedMan2
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Re: New OBs

Post by TheMaskedMan2 » 15 May 2017, 15:13

I personally think the almayer missile rooms should made to be interacted with to "Prime" OB's. Also the giant laser guns can be an OB variant. Somehow, as a basic thought.
Last edited by TheMaskedMan2 on 16 May 2017, 01:29, edited 1 time in total.
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Jory13
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Re: New OBs

Post by Jory13 » 15 May 2017, 23:32

I think we should have a system like FTL's Mac-Cannon for the missiles. Different types of ammunition and all. The primary batteries should just cause a massive power drain.
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Szunti
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Re: New OBs

Post by Szunti » 16 May 2017, 06:54

I'm pretty sure there was a really similar suggestion in the past, I can't find it though.

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