Cooldown before nests can be used.
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Cooldown before nests can be used.
Summary (a quick, 2-3 sentence summary):
Have a cooldown before a nest becomes usable.
Benefits (How this will benefit the server and game as a whole):
A builder caste will no longer be able to tackle and then quickly nest a marine. Meaning, they won't be able to tackle a marine and immediately nest them (rendering a marine completely helpless, who can be killed quickly). Which, I've noticed is especially easy and should not be a tactic available to xenos.
Details (Description of how you think this would work, the benefits, etc):
This suggestion may seem like a complaint coming from an unrobust marine, but the whole tactic of one quick tackle and then nest seems a bit cheap. Tweaking when a nest can become usable, will promote combat rather than using nests as an automatic death sentence to stunned opponents.
Implementation (Optional, if you have an idea how to implement it):
Just have a, "enter reasonable number here", cooldown for making nests usable.
Have a cooldown before a nest becomes usable.
Benefits (How this will benefit the server and game as a whole):
A builder caste will no longer be able to tackle and then quickly nest a marine. Meaning, they won't be able to tackle a marine and immediately nest them (rendering a marine completely helpless, who can be killed quickly). Which, I've noticed is especially easy and should not be a tactic available to xenos.
Details (Description of how you think this would work, the benefits, etc):
This suggestion may seem like a complaint coming from an unrobust marine, but the whole tactic of one quick tackle and then nest seems a bit cheap. Tweaking when a nest can become usable, will promote combat rather than using nests as an automatic death sentence to stunned opponents.
Implementation (Optional, if you have an idea how to implement it):
Just have a, "enter reasonable number here", cooldown for making nests usable.
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- NoahKirchner
- Registered user
- Posts: 1738
- Joined: 02 Aug 2016, 15:58
- Location: Sea of Tranquility, Luna
- Byond: NoahKirchner
- Contact:
- Kerek
- Registered user
- Posts: 886
- Joined: 29 May 2016, 02:06
- Location: Texas
- Byond: Kerek
Re: Cooldown before nests can be used.
Nothing more aggrivating than a combat drone with nests.
+1
+1
- phil235
- Registered user
- Posts: 589
- Joined: 29 Mar 2017, 20:29
- Byond: phil235
Re: Cooldown before nests can be used.
Probably easier to have building the nest take some time and require the xeno to stand still.
- TheDonkified
- Registered user
- Posts: 581
- Joined: 11 Dec 2016, 19:02
- Byond: TheDonkified
Re: Cooldown before nests can be used.
+1 to this and doors / walls. Seeing building castes in the front lines immediately pooping out walls and doors to deny line of sight / a push during the heat of battle is just as annoying as combat nesting in my opinion.phil235 wrote:Probably easier to have building the nest take some time and require the xeno to stand still.
lother jomes
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Re: Cooldown before nests can be used.
Yeah, as long as there is a delay I'm happy.phil235 wrote:Probably easier to have building the nest take some time and require the xeno to stand still.
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- TJ3003
- Registered user
- Posts: 14
- Joined: 03 May 2017, 11:06
- Byond: TJ3003
Re: Cooldown before nests can be used.
While I completely +1 the CD of being able to nest people shortly after the creation of a Nest its self, I do not think that doors or walls should be any weaker from their creation on the front lines, pushing up defenses is something that helps Xenos move up in a steady manor, expanding their tactics and giving Drones something to do other then emit pheromones and build on the boring back lines. Not to mention doors/walls can be destroyed in a few bursts of a rifle anyway, and the drone isnt exactly the strongest caste health wise either..Andkert wrote:+1 to this and doors / walls. Seeing building castes in the front lines immediately pooping out walls and doors to deny line of sight / a push during the heat of battle is just as annoying as combat nesting in my opinion.
- TheDonkified
- Registered user
- Posts: 581
- Joined: 11 Dec 2016, 19:02
- Byond: TheDonkified
Re: Cooldown before nests can be used.
I'm not saying that walls should take 5 seconds or longer for construction. A 1 or 2 second delay won't make hive construction "unsteady," but it will just stop wall and door cheese in the middle of a battle.TJ3003 wrote:While I completely +1 the CD of being able to nest people shortly after the creation of a Nest its self, I do not think that doors or walls should be any weaker from their creation on the front lines, pushing up defenses is something that helps Xenos move up in a steady manor, expanding their tactics and giving Drones something to do other then emit pheromones and build on the boring back lines. Not to mention doors/walls can be destroyed in a few bursts of a rifle anyway, and the drone isnt exactly the strongest caste health wise either..
Also, just the fact that it takes a few BURSTS of a rifle to take out a door / wall is completely why it shouldn't be a insta construction. That slows down the momentum of any push. Instead of pushing the xenos, marines have to stop and fire into walls / doors that take some time to take out, and in that span of time, a good amount of xenos could have already recovered or built even more walls / doors to give them even more time to recover.
Hive building shouldn't be slowed down or made more difficult, HOWEVER, xenos shouldn't have the ability to make an instant and slightly durable buffer from marines.
lother jomes
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Re: Cooldown before nests can be used.
Buckshot makes quick work of walls and doors.Andkert wrote:I'm not saying that walls should take 5 seconds or longer for construction. A 1 or 2 second delay won't make hive construction "unsteady," but it will just stop wall and door cheese in the middle of a battle.
Also, just the fact that it takes a few BURSTS of a rifle to take out a door / wall is completely why it shouldn't be a insta construction. That slows down the momentum of any push. Instead of pushing the xenos, marines have to stop and fire into walls / doors that take some time to take out, and in that span of time, a good amount of xenos could have already recovered or built even more walls / doors to give them even more time to recover.
Hive building shouldn't be slowed down or made more difficult, HOWEVER, xenos shouldn't have the ability to make an instant and slightly durable buffer from marines.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- YungCuz
- Registered user
- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Cooldown before nests can be used.
That doesnt matter this kind of thing shouldn't be done at all and should be impossible to do easily.Crab_Spider wrote:Buckshot makes quick work of walls and doors.
+1 to this and the other things about delays about walls and doors cause this is legit pain and agony to witness repeatidly.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
-
- Registered user
- Posts: 241
- Joined: 17 May 2015, 18:01
Re: Cooldown before nests can be used.
I'll +1 this but I want to point out tackling as a drone is hella risky.
I play Xeno 99% of the time. All castes.
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: Cooldown before nests can be used.
-1 how the fuck do you even lose to drones when you have ranged weapons.........
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Re: Cooldown before nests can be used.
I was running from a ravager once and saw a drone, it tackled me down and then made a nest. The ravager came in and finished me off. I would have had a fair fight, but then the drone just abused a system and used the loophole in the rules and then killed me while I wasn't able to move for 2 minutes.Simo94 wrote:-1 how the fuck do you even lose to drones when you have ranged weapons.........
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Re: Cooldown before nests can be used.
It is not necessarily lose, it just takes one successful tackle by the drone to take you out for two minutes. That, is much easier to pull off in tight corridors either on the planet or the Almayer. Often, drones use these tactics against isolated marines and only risk it when they are well upgraded (like elite or ancient).Simo94 wrote:-1 how the fuck do you even lose to drones when you have ranged weapons.........
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: Cooldown before nests can be used.
elite or ancient drone taking out a lone marine in a tight corridor? sounds balanced as fuck if you ask meTrench007 wrote:It is not necessarily lose, it just takes one successful tackle by the drone to take you out for two minutes. That, is much easier to pull off in tight corridors either on the planet or the Almayer. Often, drones use these tactics against isolated marines and only risk it when they are well upgraded (like elite or ancient).
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Re: Cooldown before nests can be used.
Yes but when that drone just decides to tackle, and then nest and then slash to death, that's when the word balance loses its meaning.Simo94 wrote:elite or ancient drone taking out a lone marine in a tight corridor? sounds balanced as fuck if you ask me
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter