[Xeno] Revert early-round xeno-slash

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Sarah_U.
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[Xeno] Revert early-round xeno-slash

Post by Sarah_U. » 20 May 2017, 08:37

Summary (a quick, 2-3 sentence summary):
Revert to the old required-to-change slashing, so that xenos starts with restricted.

Benefits (How this will benefit the server and game as a whole):
Incentive to have a good queen and gives her more task with her borring non-laying life.
Incentive for xenos to either roleplay or slowly creep on survivors, untill slashing is allowed and they keep wasting larva-slots.
Generally a LARGE QoL improvement that most of the playerbase agrees on inside deadchat (At any point in the round) for survivors (Quote non-included, saddly).

Details (Description of how you think this would work, the benefits, etc):
Change it back to the way it was; We already saw what it does and how unviable survivors are with this new setup.

Implementation (Optional, if you have an idea how to implement it):
Change the startup variable.



PS: I literally see xenos tunnel-vision survivors and their existence prior to the 1-minute mark. I've been killed at the 37 second mark or so one round due to larvas directly rushing spawns to check and tackle-slashing me to death. This system could possibly use a timer to allow slashing once the queen rise or so, but either way it's not a good incentive to RP or any fun gameplay for survivors and even the rest of the playerbase at times.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Casany
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Re: [Xeno] Revert early-round xeno-slash

Post by Casany » 20 May 2017, 08:55

We could just have it auto allow slashing at the 30 minute mark.

If it's that bad for survivors then +1
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Symbiosis
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Re: [Xeno] Revert early-round xeno-slash

Post by Symbiosis » 20 May 2017, 09:17

Can confirm. Within 2 minutes had a Runner zip right to me and tackle/slash kill. Somehow had Survivor turn back on a few days later (probably bumped it) and had the same thing happen again.

Not much to be gained from survivors since Hugger combat is minimal due to Xeno strength adjustments... So it's primarily a RP slot which gets Merced ASAP as Monkeys are ignored.

I'll personally keep Survivor turned off, as instead of runners zipping around with two huggers they just slash you three or four times and you die.
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MrJJJ
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Re: [Xeno] Revert early-round xeno-slash

Post by MrJJJ » 20 May 2017, 12:39

Yeah, this happens fairly often, a runner will pop up before you even as much as moved from your starting location and kill you

outordinary
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Re: [Xeno] Revert early-round xeno-slash

Post by outordinary » 20 May 2017, 21:52

Xenos need that early round slashing ability, with survivors being armed to the teeth nowadays anyway, they are more than capable of defending themselves. There are heavy plasma rifles on the map, come on now

-1

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Sarah_U.
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Re: [Xeno] Revert early-round xeno-slash

Post by Sarah_U. » 21 May 2017, 11:13

You say come on, but there's literally no reason for xenos to rush survivors at all. Xenomorphs aren't aware of reinforcements and so are survivors, so both are playing a stalemate war in an attempt to survive.

Most of the heavy weaponry are also hidden behind heavy reinforcement or inside areas like research where it's suicidal to tread.

At best, I'd see it being returned after 3 minutes if there's no queen, but allowing slashing straight on is cancer. I literally saw a survivor die 20 seconds in due to how xenos can spawn and rush outside near spawns super quickly and without letting the survivor harm him/herself.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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