Remove the Ability to Surgically Implant Items

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NoahKirchner
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Remove the Ability to Surgically Implant Items

Post by NoahKirchner » 29 May 2017, 23:24

Summary (a quick, 2-3 sentence summary): Remove the ability to put flashlights and what-not into people's chests.

Benefits (How this will benefit the server and game as a whole): That's pretty goddamn powergamey, and while I'm normally against removing options for one side to be better than the other through careful use of resources, this is really kinda dumb.

Details (Description of how you think this would work, the benefits, etc): Disallow people to implant things into chests like flashlights

Implementation (Optional, if you have an idea how to implement it): Delete __defines
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Re: Remove the Ability to Surgically Implant Items

Post by TheMaskedMan2 » 29 May 2017, 23:27

+1 As kinda silly and fun at times that this is, there were a few rounds in the past where I saw this being a normal thing. Which is pretty damn powergamey. If this problem is witnessng a resurgance then... well I think this is once again one of those scenarios of why we can't have nice things.
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Re: Remove the Ability to Surgically Implant Items

Post by Crab_Spider » 29 May 2017, 23:32

-1 HELL FUCKING NO YOU SONS OF BITCHES! KEEP IT THE WAY IT FUCKING IS!
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Remove the Ability to Surgically Implant Items

Post by NoahKirchner » 29 May 2017, 23:39

Crab_Spider wrote:-1 HELL FUCKING NO YOU SONS OF BITCHES! KEEP IT THE WAY IT FUCKING IS!
lol why so you can implant flashlights into people?
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Re: Remove the Ability to Surgically Implant Items

Post by Crab_Spider » 29 May 2017, 23:42

NoahKirchner wrote:lol why so you can implant flashlights into people?
Yes
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Remove the Ability to Surgically Implant Items

Post by SpecialAgentOrange » 29 May 2017, 23:43

Crab_Spider wrote:-1 HELL FUCKING NO YOU SONS OF BITCHES! KEEP IT THE WAY IT FUCKING IS!
He just likes to insert flashlight shaped objects into sweaty marines.

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Re: Remove the Ability to Surgically Implant Items

Post by NoahKirchner » 29 May 2017, 23:56

Crab_Spider wrote:Yes
Powergaming is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximising progress towards a specific goal to the exclusion of other considerations such as storytelling, atmosphere and camaraderie. Powergaming includes, but is not limited to, performing actions outside your assigned job. Your skills or background DO NOT matter prior to the round - a standard marine with "a brother in Engineering" does not know how to hack an airlock.
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Re: Remove the Ability to Surgically Implant Items

Post by Jroinc1 » 30 May 2017, 00:40

Is this ACTUALLY an issue?
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
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Re: Remove the Ability to Surgically Implant Items

Post by TheDonkified » 30 May 2017, 00:40

Jroinc1 wrote:Is this ACTUALLY an issue?
Not really... Pretty sure 90% of doctors don't even know how to implant, or how it works.
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Re: Remove the Ability to Surgically Implant Items

Post by MrJJJ » 30 May 2017, 00:48

Implant a marine with a ultra-chem mix that kills all xenos around him and sets them on fire

Kill my life +!

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Re: Remove the Ability to Surgically Implant Items

Post by TheDonkified » 30 May 2017, 00:59

MrJJJ wrote:Implant a marine with a ultra-chem mix that kills all xenos around him and sets them on fire

Kill my life +!
lol, when has this happened?
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Re: Remove the Ability to Surgically Implant Items

Post by NoahKirchner » 30 May 2017, 00:59

Jroinc1 wrote:Is this ACTUALLY an issue?
Well you can tell by one of the responses in this thread that it's being done
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Re: Remove the Ability to Surgically Implant Items

Post by TheDonkified » 30 May 2017, 01:05

I've never seen any doctor in the Almayer implant people with anything, let alone flashlights.
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Re: Remove the Ability to Surgically Implant Items

Post by kmsxkuse » 30 May 2017, 01:30

What is this and how do I *cough* someone else do this "implantation".

Plus, Doc's are far too busy cooking chems for the medics or running around the medbay setting up the place.

Speaking of the medbay, now that there's the checkpoint from briefing to the hanger, I haven't seen a marine in medbay/surgery area other than the medics before the first drop.
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Re: Remove the Ability to Surgically Implant Items

Post by Sarah_U. » 30 May 2017, 04:53

I don't see a reason why to remove this feature. If anything, it's like head re-attachment. Why the hell would you freakin' remove it when at worse it adds fluff and gameplay?

Can you guys fucking stop removing surgical features for the sake of removing content? Thank you?

-1
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Remove the Ability to Surgically Implant Items

Post by NoahKirchner » 30 May 2017, 04:59

Sarah_U. wrote:I don't see a reason why to remove this feature. If anything, it's like head re-attachment. Why the hell would you freakin' remove it when at worse it adds fluff and gameplay?

Can you guys fucking stop removing surgical features for the sake of removing content? Thank you?

-1
Removing a surgical feature with literally 0 use aside from memes, whose only purpose is to powergame with something that would be both anatomically and physically entirely impossible? Or against the rules? It serves 0 purpose, the ONLY time it can ever be used is to A. add flashlights so people can see further without an armor light, or B. to add BOMBS INTO PEOPLE'S CHESTS which only serves to harm the suicide bomber.
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Re: Remove the Ability to Surgically Implant Items

Post by Crab_Spider » 30 May 2017, 07:05

NoahKirchner wrote:Removing a surgical feature with literally 0 use aside from memes, whose only purpose is to powergame with something that would be both anatomically and physically entirely impossible? Or against the rules? It serves 0 purpose, the ONLY time it can ever be used is to A. add flashlights so people can see further without an armor light, or B. to add BOMBS INTO PEOPLE'S CHESTS which only serves to harm the suicide bomber.
One of those are a valid reason to remove it, the rest is RP and if it's used for griefing, it can be investigated. Instead removing the problem as a whole, you can patch up flashlights having the ability to be used while embedded
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Remove the Ability to Surgically Implant Items

Post by NoahKirchner » 30 May 2017, 08:04

Crab_Spider wrote:One of those are a valid reason to remove it, the rest is RP and if it's used for griefing, it can be investigated. Instead removing the problem as a whole, you can patch up flashlights having the ability to be used while embedded
then sure, but if we're looking to stop removing things that can be used for RP I don't think a meme feature is where to start
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Re: Remove the Ability to Surgically Implant Items

Post by Jroinc1 » 30 May 2017, 10:31

NoahKirchner wrote:Removing a surgical feature with literally 0 use aside from memes, whose only purpose is to powergame with something that would be both anatomically and physically entirely impossible? Or against the rules? It serves 0 purpose, the ONLY time it can ever be used is to A. add flashlights so people can see further without an armor light, or B. to add BOMBS INTO PEOPLE'S CHESTS which only serves to harm the suicide bomber.
Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.

We don't have chem grenades or atmos bombs.

What're you gonna implant?
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Remove the Ability to Surgically Implant Items

Post by Crab_Spider » 30 May 2017, 10:45

Jroinc1 wrote:Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.

We don't have chem grenades or atmos bombs.

What're you gonna implant?
Lots of things.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Remove the Ability to Surgically Implant Items

Post by Swagile » 30 May 2017, 12:32

Doctors almost never have time to do this due to the new update anyway, considering they are busy giving new limbs, fixing fractures, collapsed lungs, and patients with fractures x3 on ONE person with a list of 20 others just like it.
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Re: Remove the Ability to Surgically Implant Items

Post by NoahKirchner » 30 May 2017, 14:31

Jroinc1 wrote:Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.

We don't have chem grenades or atmos bombs.

What're you gonna implant?
Armor can't be removed by ayys, no, but when devoured your light goes out.

I have had smutt put into my chest before, but fair enough.
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Re: Remove the Ability to Surgically Implant Items

Post by Snypehunter007 » 30 May 2017, 15:05

I have to agree with Noah here.

+1
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Re: Remove the Ability to Surgically Implant Items

Post by Crab_Spider » 30 May 2017, 16:39

Snypehunter007 wrote:I have to agree with Noah here.

+1
NO NO NO! THIS DOES NOT NEED REMOVAL! WE'RE KEEPING IT!
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Remove the Ability to Surgically Implant Items

Post by MrJJJ » 31 May 2017, 00:22

Jroinc1 wrote:Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.

We don't have chem grenades or atmos bombs.

What're you gonna implant?
A marine inside a marine so that marine can be eaten by a xeno so that the xeno will suddenly burst and there will be a marine popping out with another marine popping out of THAT marine so they can collectively fuck shit up

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