Remove the Ability to Surgically Implant Items
- NoahKirchner
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Remove the Ability to Surgically Implant Items
Summary (a quick, 2-3 sentence summary): Remove the ability to put flashlights and what-not into people's chests.
Benefits (How this will benefit the server and game as a whole): That's pretty goddamn powergamey, and while I'm normally against removing options for one side to be better than the other through careful use of resources, this is really kinda dumb.
Details (Description of how you think this would work, the benefits, etc): Disallow people to implant things into chests like flashlights
Implementation (Optional, if you have an idea how to implement it): Delete __defines
Benefits (How this will benefit the server and game as a whole): That's pretty goddamn powergamey, and while I'm normally against removing options for one side to be better than the other through careful use of resources, this is really kinda dumb.
Details (Description of how you think this would work, the benefits, etc): Disallow people to implant things into chests like flashlights
Implementation (Optional, if you have an idea how to implement it): Delete __defines
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- TheMaskedMan2
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Re: Remove the Ability to Surgically Implant Items
+1 As kinda silly and fun at times that this is, there were a few rounds in the past where I saw this being a normal thing. Which is pretty damn powergamey. If this problem is witnessng a resurgance then... well I think this is once again one of those scenarios of why we can't have nice things.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
- Crab_Spider
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Re: Remove the Ability to Surgically Implant Items
-1 HELL FUCKING NO YOU SONS OF BITCHES! KEEP IT THE WAY IT FUCKING IS!
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- NoahKirchner
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Re: Remove the Ability to Surgically Implant Items
lol why so you can implant flashlights into people?Crab_Spider wrote:-1 HELL FUCKING NO YOU SONS OF BITCHES! KEEP IT THE WAY IT FUCKING IS!
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- Crab_Spider
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Re: Remove the Ability to Surgically Implant Items
YesNoahKirchner wrote:lol why so you can implant flashlights into people?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- SpecialAgentOrange
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Re: Remove the Ability to Surgically Implant Items
He just likes to insert flashlight shaped objects into sweaty marines.Crab_Spider wrote:-1 HELL FUCKING NO YOU SONS OF BITCHES! KEEP IT THE WAY IT FUCKING IS!
- NoahKirchner
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Re: Remove the Ability to Surgically Implant Items
Powergaming is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximising progress towards a specific goal to the exclusion of other considerations such as storytelling, atmosphere and camaraderie. Powergaming includes, but is not limited to, performing actions outside your assigned job. Your skills or background DO NOT matter prior to the round - a standard marine with "a brother in Engineering" does not know how to hack an airlock.Crab_Spider wrote:Yes
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- Jroinc1
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Re: Remove the Ability to Surgically Implant Items
Is this ACTUALLY an issue?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- TheDonkified
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Re: Remove the Ability to Surgically Implant Items
Not really... Pretty sure 90% of doctors don't even know how to implant, or how it works.Jroinc1 wrote:Is this ACTUALLY an issue?
lother jomes
- MrJJJ
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- Location: Spider Lab
Re: Remove the Ability to Surgically Implant Items
Implant a marine with a ultra-chem mix that kills all xenos around him and sets them on fire
Kill my life +!
Kill my life +!
- TheDonkified
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Re: Remove the Ability to Surgically Implant Items
lol, when has this happened?MrJJJ wrote:Implant a marine with a ultra-chem mix that kills all xenos around him and sets them on fire
Kill my life +!
lother jomes
- NoahKirchner
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Re: Remove the Ability to Surgically Implant Items
Well you can tell by one of the responses in this thread that it's being doneJroinc1 wrote:Is this ACTUALLY an issue?
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- TheDonkified
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Re: Remove the Ability to Surgically Implant Items
I've never seen any doctor in the Almayer implant people with anything, let alone flashlights.
lother jomes
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Re: Remove the Ability to Surgically Implant Items
What is this and how do I *cough* someone else do this "implantation".
Plus, Doc's are far too busy cooking chems for the medics or running around the medbay setting up the place.
Speaking of the medbay, now that there's the checkpoint from briefing to the hanger, I haven't seen a marine in medbay/surgery area other than the medics before the first drop.
Plus, Doc's are far too busy cooking chems for the medics or running around the medbay setting up the place.
Speaking of the medbay, now that there's the checkpoint from briefing to the hanger, I haven't seen a marine in medbay/surgery area other than the medics before the first drop.
Jameson Shaffer
Doc/CMO extraordinaire
Doc/CMO extraordinaire
- Sarah_U.
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Re: Remove the Ability to Surgically Implant Items
I don't see a reason why to remove this feature. If anything, it's like head re-attachment. Why the hell would you freakin' remove it when at worse it adds fluff and gameplay?
Can you guys fucking stop removing surgical features for the sake of removing content? Thank you?
-1
Can you guys fucking stop removing surgical features for the sake of removing content? Thank you?
-1
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- NoahKirchner
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Re: Remove the Ability to Surgically Implant Items
Removing a surgical feature with literally 0 use aside from memes, whose only purpose is to powergame with something that would be both anatomically and physically entirely impossible? Or against the rules? It serves 0 purpose, the ONLY time it can ever be used is to A. add flashlights so people can see further without an armor light, or B. to add BOMBS INTO PEOPLE'S CHESTS which only serves to harm the suicide bomber.Sarah_U. wrote:I don't see a reason why to remove this feature. If anything, it's like head re-attachment. Why the hell would you freakin' remove it when at worse it adds fluff and gameplay?
Can you guys fucking stop removing surgical features for the sake of removing content? Thank you?
-1
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- Crab_Spider
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Re: Remove the Ability to Surgically Implant Items
One of those are a valid reason to remove it, the rest is RP and if it's used for griefing, it can be investigated. Instead removing the problem as a whole, you can patch up flashlights having the ability to be used while embeddedNoahKirchner wrote:Removing a surgical feature with literally 0 use aside from memes, whose only purpose is to powergame with something that would be both anatomically and physically entirely impossible? Or against the rules? It serves 0 purpose, the ONLY time it can ever be used is to A. add flashlights so people can see further without an armor light, or B. to add BOMBS INTO PEOPLE'S CHESTS which only serves to harm the suicide bomber.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- NoahKirchner
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Re: Remove the Ability to Surgically Implant Items
then sure, but if we're looking to stop removing things that can be used for RP I don't think a meme feature is where to startCrab_Spider wrote:One of those are a valid reason to remove it, the rest is RP and if it's used for griefing, it can be investigated. Instead removing the problem as a whole, you can patch up flashlights having the ability to be used while embedded
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- Jroinc1
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Re: Remove the Ability to Surgically Implant Items
Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.NoahKirchner wrote:Removing a surgical feature with literally 0 use aside from memes, whose only purpose is to powergame with something that would be both anatomically and physically entirely impossible? Or against the rules? It serves 0 purpose, the ONLY time it can ever be used is to A. add flashlights so people can see further without an armor light, or B. to add BOMBS INTO PEOPLE'S CHESTS which only serves to harm the suicide bomber.
We don't have chem grenades or atmos bombs.
What're you gonna implant?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Crab_Spider
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Re: Remove the Ability to Surgically Implant Items
Lots of things.Jroinc1 wrote:Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.
We don't have chem grenades or atmos bombs.
What're you gonna implant?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Swagile
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Re: Remove the Ability to Surgically Implant Items
Doctors almost never have time to do this due to the new update anyway, considering they are busy giving new limbs, fixing fractures, collapsed lungs, and patients with fractures x3 on ONE person with a list of 20 others just like it.
- NoahKirchner
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Re: Remove the Ability to Surgically Implant Items
Armor can't be removed by ayys, no, but when devoured your light goes out.Jroinc1 wrote:Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.
We don't have chem grenades or atmos bombs.
What're you gonna implant?
I have had smutt put into my chest before, but fair enough.
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- Snypehunter007
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Re: Remove the Ability to Surgically Implant Items
I have to agree with Noah here.
+1
+1
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- Crab_Spider
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Re: Remove the Ability to Surgically Implant Items
NO NO NO! THIS DOES NOT NEED REMOVAL! WE'RE KEEPING IT!Snypehunter007 wrote:I have to agree with Noah here.
+1
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- MrJJJ
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- Location: Spider Lab
Re: Remove the Ability to Surgically Implant Items
A marine inside a marine so that marine can be eaten by a xeno so that the xeno will suddenly burst and there will be a marine popping out with another marine popping out of THAT marine so they can collectively fuck shit upJroinc1 wrote:Armor can't be removed by ayys,, and adding a flashlight won't up the light radius.
We don't have chem grenades or atmos bombs.
What're you gonna implant?