Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

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Challenger
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Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Challenger » 04 Jun 2017, 08:33

Summary (a quick, 2-3 sentence summary):
Squad communications and ONLY squad communications should ALWAYS stay up regardless of the state of telecomms planet- or Almayer-side. This is very likely to be a controversial suggestion, but the gameplay and roleplay benefits of being able to communicate with your squad outweigh the benefits of telecommunications being an important objective to secure, especially on maps like Ice Colony where it's in the ass end of fucking nowhere and the average round has comms only be up for like ten minutes before a runner slashes the APC again while everyone's bunkered down at LZ1. There would still be a great need to secure telecommunications so that squads can intercoordinate via common, command, medical, and engineering radio, and this would put more work on the SOs to coordinate the squads as they will not be aware of each other.

Benefits (How this will benefit the server and game as a whole):
Greater, more permanent squad cohesion, which is something this server really needs especially on highpop.
Telecomms is no longer a "secure or lose" objective, but still very important for communication.
Command gets a steady stream of information back from the start and no longer has to wonder why the fuck they can see a helmet cam but not hear squad comms.

Details (Description of how you think this would work, the benefits, etc):
Pretty much just have all four squad channels always be open. If necessary, slightly garble them until telecomms is up just to act as a passive reminder to get them working and act as a small nerf. Justify it with some bullshit about how squad comms have extra strong transponders.

Implementation (Optional, if you have an idea how to implement it):
haha telecomms code lmao yeah good luck working on this suggestion ok_hand
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Supermichael777 » 04 Jun 2017, 08:43

what kind of half assed military organization relies on civilian infrastructure for COMBAT COMMUNICATION.

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by completelynewguy » 04 Jun 2017, 14:12

+1, Because radio backpacks are very difficult to implement, or so I recall.

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by IronTeapot » 04 Jun 2017, 16:22

I like the idea of limiting this to just Squad Comms have a +1. If its possible maybe there could be some sort of squad relay/radio pack on a marine to give the xenos something to target.

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by misto » 04 Jun 2017, 17:13

even today, for decades even, there are walkie talkies and junk that let people communicate without needing to set up a giant comms tower. a sci fi military, even one imagined back in the 70s and 80s, should have even better communications capability. co-operation is a critical part of this game and communication a critical part of co-operation.

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Ikmalmn » 05 Jun 2017, 06:03

A good suggestion that doesn't seem unbalanced. Makes squad cohesion stronger than ever which is a good thing.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Jroinc1 » 06 Jun 2017, 13:50

There is an autolathe in the main hangar. You can reach it before briefing. It can print UNLIMITED station-bounced radios. Turn on speaker/mic, put in backpack, talk normally.

Bonus points for printing out 9001 as a Sulaco-side role, turning them on, and handing them out like candy in briefing before first drop.
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Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Crab_Spider » 06 Jun 2017, 14:00

Jroinc1 wrote:There is an autolathe in the main hangar. You can reach it before briefing. It can print UNLIMITED station-bounced radios. Turn on speaker/mic, put in backpack, talk normally.

Bonus points for printing out 9001 as a Sulaco-side role, turning them on, and handing them out like candy in briefing before first drop.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Jroinc1 » 06 Jun 2017, 15:01

Crab_Spider wrote:We call this powergaming. Take notes everyone.
Depends. As the Role-which-shall-not-be-named, where you have NOTHING ELSE to do... and it's actually within your responsibilities... maybe.

As most others, it is.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by DreadPirateFury » 06 Jun 2017, 15:23

I came here to disagree, but Supermichael raises a really good point, it doesn't make too much sense from that standpoint. However, one thing is that Staff Officers are still in orbit and can hear squad comms while Tcomms is up, and you'd probably need groundside equipment to get that long distance communication functional. So there's another issue here, if Squads can communicate on the ground without Tcomms, how do you make it so Staff Officers can only hear the squad when Tcomms is up?

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Recounted » 07 Jun 2017, 01:48

If this idea is added in while only squadmates on the planet can communicate via headsets to one another, then this is a +1.

Like, command cannot hear what the marines say nor the same people in the same squad on the ship can see qhat you said unless you are on the planets.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Edgelord » 07 Jun 2017, 14:18

When you get down to it, it doesn't make sense for squad comms to rely on civilian structures. General is a bit more believable because anyone, military or not, can use it.

+1
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by darkwahn » 07 Jun 2017, 14:46

+1 Makes sense to me, and will ice colony a bit more bearable for some people.

I do like the idea of needing to keep comms up to talk to command still if that's possible.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Ping » 09 Jun 2017, 09:42

Absolutely +1, regardless if command can be contacted without tcomms or not. Cohesion and teamwork is important and should be encouraged, and having no way to communicate over long distances in the field fractures squads quite dramatically.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by doodeeda » 10 Jun 2017, 20:00

+1 yes. No Tcomms at round start shouldn't cripple squads.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Szunti » 10 Jun 2017, 20:13

I like those times when the comms are down and you have to stay near your squad.

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Mobius_None » 15 Jun 2017, 14:29

+1 PLEASE make this happen.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Rhicora » 15 Jun 2017, 14:49

Squad-specific comms (Alpha, Bravo ...) only, with planetside transmissions silenced for people aboard the Almayer: +1

Other implementations: -1

I don't want squads talking to other squads, Command, Reqs, or their shipside members until telecoms are set up. Squad internal only.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Tidomann » 15 Jun 2017, 17:07

How do station-bounced radios work? Is it possible to have 1 available to SL lockers that they can designate to a squad radio specialist?

Or just give 1 to each squad prep radio?


Or does it activate all comms?

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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Crab_Spider » 15 Jun 2017, 17:24

Tidomann wrote:How do station-bounced radios work? Is it possible to have 1 available to SL lockers that they can designate to a squad radio specialist?

Or just give 1 to each squad prep radio?


Or does it activate all comms?
Station bounced radios are used by talking while it's in a one tile vicinity, allowing you to communicate with other people.
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Re: Make it so that ONLY squad communications are ALWAYS enabled, regardless of whether telecomms is set up or not.

Post by Jeser » 16 Jun 2017, 08:09

Yes, please. I hate Ice colony mainly because of retarded and completely unrealistic comms situation. This will help it a lot. Marines without squad comms is too easy targets for aliens.
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