Icon above pheromone emitting xenos

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Szunti
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Icon above pheromone emitting xenos

Post by Szunti » 04 Jun 2017, 10:19

Summary (a quick, 2-3 sentence summary): When a xeno emits pheromones an icon appear above it that other xenos can see even through walls, similar to the timer or squad HUD. The icon would be different for the different type of pheromones.

Benefits (How this will benefit the server and game as a whole):
Xenos know where are the pheromones coming from, how far it reaches, if they will be affected in combat.
Easier to avoid emitting the same pheromones as another xeno.

Details (Description of how you think this would work, the benefits, etc):
I missed this a lot. Mainly as a drone emitting pheromones. Eg. I have recovery pheromones emitted and I meet another drone. Now I have to turn off my pheromones, switch to stats tab, check if I am still affected by recovery and if I am, I can switch to another pheromone. The other option is to ask, but it takes even more time. This would also allow xenos to plan the assault better. Now you can't know unless you ask which drone around you gives which pheromone, so you can't be sure which ones will affect you in combat.

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TheDonkified
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Re: Icon above pheromone emitting xenos

Post by TheDonkified » 04 Jun 2017, 10:31

+1. This is just like the HealthHUD and PlasmaHUD suggestion: a QoL that needs to happen for xenos.
lother jomes

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Simo94
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Re: Icon above pheromone emitting xenos

Post by Simo94 » 04 Jun 2017, 11:16

+1 there is no reason not to add this
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Forst
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Re: Icon above pheromone emitting xenos

Post by Forst » 04 Jun 2017, 11:28

Different icon colors for type?

Otherwise +1
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Swagile
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Re: Icon above pheromone emitting xenos

Post by Swagile » 04 Jun 2017, 15:51

+ 1.

Also, pheremones work as long as you see the xeno emitting it, even through walls so no need for the distance thing.
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Nick123q23
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Re: Icon above pheromone emitting xenos

Post by Nick123q23 » 04 Jun 2017, 20:13

Yes, please. +1
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TheMaskedMan2
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Re: Icon above pheromone emitting xenos

Post by TheMaskedMan2 » 05 Jun 2017, 00:21

+1 add this.

Also health and plasma hud for your xeno buddies.
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misto
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Re: Icon above pheromone emitting xenos

Post by misto » 05 Jun 2017, 00:24

+1 enhances cooperations

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kazere
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Re: Icon above pheromone emitting xenos

Post by kazere » 05 Jun 2017, 06:27

+1 No harm in not doing this. Also makes it so that xeno would approach the correct drone/prae/carrier for pheromones.
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Sailor Dave
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Re: Icon above pheromone emitting xenos

Post by Sailor Dave » 06 Jun 2017, 04:02

I'll +1 this, and I'd also like to add as a sub-suggestion to label the pheromones in the Stats tab by who is emitting them. That way it's evident which xeno is emitting the strongest pheromones so, say, a lower-tier drone can switch to something that isn't already being emitted.
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Szunti
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Re: Icon above pheromone emitting xenos

Post by Szunti » 06 Jun 2017, 05:38

Sailor Dave wrote:I'll +1 this, and I'd also like to add as a sub-suggestion to label the pheromones in the Stats tab by who is emitting them. That way it's evident which xeno is emitting the strongest pheromones so, say, a lower-tier drone can switch to something that isn't already being emitted.
I thought all pheromones have the same strength.

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Sailor Dave
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Re: Icon above pheromone emitting xenos

Post by Sailor Dave » 06 Jun 2017, 06:18

Szunti wrote:I thought all pheromones have the same strength.
Not in the latest update. They get stronger with age and caste, and they don't stack anymore.
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Sarah_U.
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Re: Icon above pheromone emitting xenos

Post by Sarah_U. » 06 Jun 2017, 11:46

+1 for having said example: [lvl/str + Type] shown.

E.G: [3✚] (Elite recovery / Strenght 3 recovery)

Or something like that. WOuld be quite nice. Although no need to place the strenght, just there for flavour due to how it'll help coordinate.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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MrJJJ
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Re: Icon above pheromone emitting xenos

Post by MrJJJ » 06 Jun 2017, 12:48

+1 because QOL

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