Allow OBs and direct SADAR blasts to stun T3s.

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Crab_Spider
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Allow OBs and direct SADAR blasts to stun T3s.

Post by Crab_Spider » 06 Jun 2017, 13:12

Summary (a quick, 2-3 sentence summary): Allow point-blank hits from orbital bombards (being within 2x2 tiles of the 4x4 tile blast radius), direct hits from SADAR rockets, and predator explosions (which are about 8x8 tiles), to stun T3s, but any other source of such bullshit is still in.

Benefits (How this will benefit the server and game as a whole): Heh, some things are fair game. A direct blast of a bombard would cause critical damage, and it's a well known fact Queens SOMEHOW can't take an explosion of high magnitudes (for some reason, the Matriarch, despite being bulletproof to bullets designed to pierce exoskeletons of xenomorphs within a few shots, was killed by an explosion of several gasoline rigs), which is what these explosions are. If a Queen was caught in one blast of an OB, it should be a game over.

Details (Description of how you think this would work, the benefits, etc): ...Per summary.

Implementation (Optional, if you have an idea how to implement it):
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Sarah_U.
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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Sarah_U. » 06 Jun 2017, 13:15

+1 for making big explosions stun T3s, or at least stagger them (Frozen / knocked back)

But then again, OB landing on the queen with her being knocked around would be hilarious, but a bit unfair in some scenarios... ANYWAY! +1 as stated.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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MrJJJ
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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by MrJJJ » 06 Jun 2017, 13:21

+1, if you manage to hit a giant xeno in the fact with a orbital cannon or a rocket launcher, it deserves a stun instead of just shrugging its shoulders and fucking off

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by SpecialAgentOrange » 06 Jun 2017, 13:33

Only if the SADAR doesn't stun crushers.

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Crab_Spider » 06 Jun 2017, 13:36

SpecialAgentOrange wrote:Only if the SADAR doesn't stun crushers.

...
...
...
...
Sure
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Kwin_Original » 06 Jun 2017, 13:39

+1 to this and more. Why no chrushers?
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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Crab_Spider » 06 Jun 2017, 14:02

Kwin_Original wrote:+1 to this and more. Why no chrushers?
Crushers should be affected by OBs and blasts from predators, but eh... I don't know about HE SADAR missiles which is more of a low hanging fruit right there. I'm aiming for things that require actual skill and correct precision of the player rather than it being blanketed as "you're in the radius therefore you deserve it".
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Casany » 06 Jun 2017, 20:47

Crab_Spider wrote:Crushers should be affected by OBs and blasts from predators, but eh... I don't know about HE SADAR missiles which is more of a low hanging fruit right there. I'm aiming for things that require actual skill and correct precision of the player rather than it being blanketed as "you're in the radius therefore you deserve it".
"The AP rocket is deflected by the Young Crusher (528)'s thick exoskeleton!"
If HE rockets don't work on crushers then they are literally immune to the SADAR
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Crab_Spider » 06 Jun 2017, 20:49

Casany wrote:"The AP rocket is deflected by the Young Crusher (528)'s thick exoskeleton!"
If HE rockets don't work on crushers then they are literally immune to the SADAR
You know, if AP rockets are being deflected, you should probably make a bug report.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Casany » 06 Jun 2017, 21:09

Crab_Spider wrote:You know, if AP rockets are being deflected, you should probably make a bug report.
Even then, if I were to hit a crusher full on with an AP rocket with no damage reduction it'd still have enough health left to run away. Same with ravagers

You have three choices here
HE, which does low damage and no stun
AP, high damage but doesn't crit T3s
WP, lights the enemy on fire and deals moderate damage, no crit

If HE doesn't stun, then literally the SADAR is basically useless against all T3s
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by DrPng » 06 Jun 2017, 21:20

+1, I support OB being able to stun and kill Queens and ravagers, but for any other explosive it should be immune for the crusher. Or for all the T3s, they could just be staggered back as Sarah_U said.
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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Kwin_Original » 07 Jun 2017, 04:22

Crab_Spider wrote:Crushers should be affected by OBs and blasts from predators, but eh... I don't know about HE SADAR missiles which is more of a low hanging fruit right there. I'm aiming for things that require actual skill and correct precision of the player rather than it being blanketed as "you're in the radius therefore you deserve it".
I think I get this point, but couldn't there be made a difference between just standing in the radius and a direct hit?
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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Boltersam » 07 Jun 2017, 05:02

Given that OBs are shots fired from a military grade troop carrier's guns, I don't think anything has the right to not be annihilated by that.

And on the other side of the coin, SADARs are specifically made for anti armour. That's their schtick, and they should be able to perform that role.

Idea: Have AP rockets "Crack" a Crusher's armour, removing it for a set period of time and leaving it vulnerable to other Marines.

+1.

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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Biolock » 07 Jun 2017, 05:03

I really think the OB should kill anything caught in it, predator, marine, and xeno alike; but I'll +1 this suggestion since it's pushing that way.
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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Kwin_Original » 07 Jun 2017, 07:45

Boltersam wrote:[...]
Idea: Have AP rockets "Crack" a Crusher's armour, removing it for a set period of time and leaving it vulnerable to other Marines.

+1.
I like this idea.
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Re: Allow OBs and direct SADAR blasts to stun T3s.

Post by Imperator_Titan » 07 Jun 2017, 07:51

Biolock wrote:I really think the OB should kill anything caught in it, predator, marine, and xeno alike; but I'll +1 this suggestion since it's pushing that way.
True. It's really weird how the Almayer's guns can destroy other ships of it's size but can't kill a predator that is basically a buffed up human with next generation technology.

On topic, +1 because marines need some way to punish overly aggressive xenos.

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