Sticky resin balance

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Jeser
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Sticky resin balance

Post by Jeser » 07 Jun 2017, 03:34

Summary (a quick, 2-3 sentence summary): Since prae got new spit type which spawns shitton of sticking resin, that doesn't require weeds, which also is able to stack (I really hope it's a bug), half sticky resin health, so, instead 5-6 hits with a knife it will take 3.

Benefits (How this will benefit the server and game as a whole): Less OP spit.

Details (Description of how you think this would work, the benefits, etc): Half sticky resin health.

Implementation (Optional, if you have an idea how to implement it): Minimal coding.
Last edited by Jeser on 07 Jun 2017, 07:02, edited 1 time in total.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

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Crab_Spider
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Re: Sticky resin balance

Post by Crab_Spider » 07 Jun 2017, 06:00

...
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Sure
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Ikmalmn
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Re: Sticky resin balance

Post by Ikmalmn » 07 Jun 2017, 06:18

Yes, this is what I've always suggested since it first hit the ranks. +1
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Imperator_Titan
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Re: Sticky resin balance

Post by Imperator_Titan » 07 Jun 2017, 07:13

+1 because it's currently just obnoxious being able to spit behind enemy lines with sticky resin that nobody bothers to clear out.


(Or, you can have the praetorian spit 1 sticky resin but slightly stronger to fix this)

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