SD ID requirements

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Jeser
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SD ID requirements

Post by Jeser » 09 Jun 2017, 07:06

Summary (a quick, 2-3 sentence summary): Make SD console requirements SL+.

Benefits (How this will benefit the server and game as a whole): Will prevent SD switched off by some boot.

Details (Description of how you think this would work, the benefits, etc): Make SD console requirements SL+.

Implementation (Optional, if you have an idea how to implement it): Some coding.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

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phil235
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Re: SD ID requirements

Post by phil235 » 09 Jun 2017, 07:44

SD console?

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Jeser
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Re: SD ID requirements

Post by Jeser » 09 Jun 2017, 07:59

I meant, that thing in center of SD room.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

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phil235
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Re: SD ID requirements

Post by phil235 » 09 Jun 2017, 09:00

SD room?

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Ping
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Re: SD ID requirements

Post by Ping » 09 Jun 2017, 09:11

Self Destruct Rigid encOmpassing...Orange...Material.

Quick Edit: Command access to begin, command access to halt/stop it. I don't see any problem with that, so tentative +1.
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Biolock
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Re: SD ID requirements

Post by Biolock » 09 Jun 2017, 11:18

Are you talking about the red button you need to press after arming all the rods?
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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