Further Crusher Charge adjustments

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caleeb101
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Further Crusher Charge adjustments

Post by caleeb101 » 13 Jun 2017, 16:03

Summary (a quick, 2-3 sentence summary): It'd also be nice if Crushers didn't smack and trample people after only charging 1-2 tiles.

Benefits (How this will benefit the server and game as a whole): It'll make sure Crushers don't accidentally kill people they've captured, prevents disgusting pain crit that now basically perma nest for marines and it only makes sense because they wouldn't be able to build up that much momentum..

Details (Description of how you think this would work, the benefits, etc): Crusher just pushes you instead of hitting and running you over after only running 1-2 tiles.

Implementation (Optional, if you have an idea how to implement it): Coding
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Crab_Spider
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Re: Further Crusher Charge adjustments

Post by Crab_Spider » 13 Jun 2017, 16:39

Maybe 12 momentum/4 tiles. That's a fair amount yes?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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MrJJJ
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Re: Further Crusher Charge adjustments

Post by MrJJJ » 13 Jun 2017, 23:57

Yeah this thing...at 6 momentum or so, they can still ram you, no damage is inflicted but you are still stunned for a gigantic amount of time, which can easily mean death or a capture if you get flung to xenos

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Ex0demon
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Re: Further Crusher Charge adjustments

Post by Ex0demon » 16 Jun 2017, 15:10

-1 nope
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caleeb101
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Re: Further Crusher Charge adjustments

Post by caleeb101 » 16 Jun 2017, 15:37

Ex0demon wrote:-1 nope
lol, nice meme
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jusa297
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Re: Further Crusher Charge adjustments

Post by jusa297 » 26 Jun 2017, 07:23

-1 nope. Crushers have literally one tool to assist in battle and that is to ram you.
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caleeb101
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Re: Further Crusher Charge adjustments

Post by caleeb101 » 26 Jun 2017, 09:35

jusa297 wrote:-1 nope. Crushers have literally one tool to assist in battle and that is to ram you.
Tackle and stomp? No?
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Symbiosis
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Re: Further Crusher Charge adjustments

Post by Symbiosis » 26 Jun 2017, 09:57

-1, no Crusher nerfs needed.

Maybe some buffs IMHO.
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Crab_Spider
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Re: Further Crusher Charge adjustments

Post by Crab_Spider » 26 Jun 2017, 09:59

Crushers are fine the way they are. They have one job and it's rather hard at this point, and they aren't WMDs anymore.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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caleeb101
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Re: Further Crusher Charge adjustments

Post by caleeb101 » 26 Jun 2017, 12:19

I played Crusher today and I agree. This isn't needed.
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