Make spitters have reduced damage to walls

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Make spitters have reduced damage to walls

Post by Crab_Spider » 17 Jun 2017, 19:36

Summary (a quick, 2-3 sentence summary): Per title

Benefits (How this will benefit the server and game as a whole): Balance mostly, and there's something sketchy about being able to destroy a wall in 4 shots of corrosive acid.

Details (Description of how you think this would work, the benefits, etc): Per title

Implementation (Optional, if you have an idea how to implement it): Coding
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Make spitters have reduced damage to walls

Post by misto » 17 Jun 2017, 19:46

was this 4 shots from any spitter, or like an ancient one?

it sounds alright either way, the gradual acting corrosive puke and needs-charge-room crushers are the ones who are supposed to damage walls, not quick small spits

Reuben Owen
Registered user
Posts: 241
Joined: 17 May 2015, 18:01

Re: Make spitters have reduced damage to walls

Post by Reuben Owen » 17 Jun 2017, 19:53

That's Praetorians only, not Spitters. Spitters need to hit a wall around 15 times to break it and reveal the girder, which takes another 6 or so shots.
Praetorians break the wall in 4 or so shots, and then the girder in around 3 shots.

For reference it takes about 40 shots for a spitter to break a Reinforced Wall with spit and for a Praetorian about 8 shots.
I play Xeno 99% of the time. All castes.

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Make spitters have reduced damage to walls

Post by Crab_Spider » 17 Jun 2017, 20:13

misto wrote:was this 4 shots from any spitter, or like an ancient one?

it sounds alright either way, the gradual acting corrosive puke and needs-charge-room crushers are the ones who are supposed to damage walls, not quick small spits
It's ANY level, especially Mature. Unless of course this was a bug.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Make spitters have reduced damage to walls

Post by misto » 17 Jun 2017, 20:46

were you under any phero effects such as frenzy, does that effect spit power?

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Make spitters have reduced damage to walls

Post by Crab_Spider » 17 Jun 2017, 20:55

misto wrote:were you under any phero effects such as frenzy, does that effect spit power?
I was alone in moment, and no.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

Locked