Decrease range of raillight when weapon is not in hand
- Szunti
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Decrease range of raillight when weapon is not in hand
Summary (a quick, 2-3 sentence summary): When a gun with attached raillight is not in your hand, it's light range is decreased only to a couple cells.
Benefits (How this will benefit the server and game as a whole): After the free raillights from the prep vendor, I often see guns used as flares. They are even better than the normal flares: they don't go off with time and has a larger light radius. Throwing around guns instead of flares doesn't seem right.
Details (Description of how you think this would work, the benefits, etc): When you drop, holster, put your gun into the armor slot etc. the raillight doesn't turn off, but it's light range would decrease to a couple cells. When you draw it, the light comes back. Alternatively it could only dim when it's not on a mob. That would make guns inefficient as flares.
Benefits (How this will benefit the server and game as a whole): After the free raillights from the prep vendor, I often see guns used as flares. They are even better than the normal flares: they don't go off with time and has a larger light radius. Throwing around guns instead of flares doesn't seem right.
Details (Description of how you think this would work, the benefits, etc): When you drop, holster, put your gun into the armor slot etc. the raillight doesn't turn off, but it's light range would decrease to a couple cells. When you draw it, the light comes back. Alternatively it could only dim when it's not on a mob. That would make guns inefficient as flares.
- Karmac
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Re: Decrease range of raillight when weapon is not in hand
I mean before people were doing this they were mass-producing flashlights and chucking them everywhere so I don't see much of a difference here except for the fact you can use the flashlight as a gun too.
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- MChosen
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Re: Decrease range of raillight when weapon is not in hand
I often see guns used as flares.
havent seen it AT ALL. Also with new marine laws you can't take too many guns (without getting arrested for not holtering them).
Sometimes when marine dies and his gun has a raillight it may be used as a flare, but thats it.
Also if you holster your weapon with rail light, it won't privide light (M39 + railight when put in M39 hoster).
Raillights don't need any buff or nerf at all
-1 to this
havent seen it AT ALL. Also with new marine laws you can't take too many guns (without getting arrested for not holtering them).
Sometimes when marine dies and his gun has a raillight it may be used as a flare, but thats it.
Also if you holster your weapon with rail light, it won't privide light (M39 + railight when put in M39 hoster).
Raillights don't need any buff or nerf at all
-1 to this
- Bronimin
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Re: Decrease range of raillight when weapon is not in hand
Flashlights still provide all of their light in your pocket, but I can see throwing rail flashes around being an issue.
I don't know, what if the rail flash disabled itself if it wasn't being wielded in at least one hand?
I don't know, what if the rail flash disabled itself if it wasn't being wielded in at least one hand?
- K0NFL1QT
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Re: Decrease range of raillight when weapon is not in hand
The guns you're seeing 'used as flares' are probably gun that tacklespammed marines dropped.
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Re: Decrease range of raillight when weapon is not in hand
on the one hand it makes sense because you arent pointing your gun's light towards places you want to see if its not in hand
on the other hand marines still have significantly inferior senses with these lights and if youre concerned about guns with lights left about, melt the gun with your acid or tell others to (its a bit silly that you cant smash it with your claws or stomp it out but thats an issue for another thread)
on the other hand marines still have significantly inferior senses with these lights and if youre concerned about guns with lights left about, melt the gun with your acid or tell others to (its a bit silly that you cant smash it with your claws or stomp it out but thats an issue for another thread)
- Szunti
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Re: Decrease range of raillight when weapon is not in hand
I don't like flashlights either, but it's still bearable. Seeing the fob entrance being lit by 3 shotguns is just too much for me.Karmac wrote:I mean before people were doing this they were mass-producing flashlights and chucking them everywhere so I don't see much of a difference here except for the fact you can use the flashlight as a gun too.
I know. Guns accumulate at the places of heavy fights (eg. tablefort) and insttead of collected, which I think is the sane thing ICly, they areK0NFL1QT wrote:The guns you're seeing 'used as flares' are probably gun that tacklespammed marines dropped.
thrown around to give light.
By the way, once I saw a guy with a backpack full of pistols. But I think powergaming rule covers that already.
- WinterClould
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Re: Decrease range of raillight when weapon is not in hand
If people were regularly taking backpacks of pistols with lights on them just to use as flashlights I could see this as a problem that needs fixing. But I've never seen anyone do this and if they do just melt them with acid maybe?
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- Trench007
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Re: Decrease range of raillight when weapon is not in hand
-1, yes clearly rail lights are a balance problem right now. It has extreme importance, as Xenos have lost countless rounds from the devastating, unstoppable, and round-ending rail-light. In all seriousness, I would like to point out this is not really a problem at all. Plus, like people have said just melt those pistols on the ground, problem solved.
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- Karmac
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Re: Decrease range of raillight when weapon is not in hand
literally the same as people spamming flashlights, I don't get it
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- caleeb101
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Re: Decrease range of raillight when weapon is not in hand
-1. The only way guns are used as flashlights is when a marine took a rail flashlight down on their gun and they die/get kidnapped etc and leave their weapon behind. It's not abuse. It's just convenient.
(who wouldn't take a rail flashie down, r u mad)
(who wouldn't take a rail flashie down, r u mad)
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- KingKire
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Re: Decrease range of raillight when weapon is not in hand
-1. As a medic, i often carry a raillight to help out my squad with vision in my armor slot.
i would much rather have aliens click on a flashlight to break it, then nerf the flashlight.
i would much rather have aliens click on a flashlight to break it, then nerf the flashlight.
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- NGGJamie
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Re: Decrease range of raillight when weapon is not in hand
-1 I've never seen this done except for the aforementioned tacklespammed/retreating m'reens.
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Re: Decrease range of raillight when weapon is not in hand
-1 a person with QI of 10-100 would use a flare than thrown a pistol with rail light
- Cupcakes_n_Hacksaws
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Re: Decrease range of raillight when weapon is not in hand
-1 That'd really put a damper on its usefulness, which isn't very
- MrJJJ
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Re: Decrease range of raillight when weapon is not in hand
-1 at that point, you might as well just remove it
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Re: Decrease range of raillight when weapon is not in hand
-1 Is this a real suggestion? Feels pretty trolly.