add 1 or more splints to nanomed stations

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misto
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add 1 or more splints to nanomed stations

Post by misto » 29 Jun 2017, 23:08

Summary (a quick, 2-3 sentence summary): add 1 or more splints to nanomed stations

Benefits (How this will benefit the server and game as a whole): adds the last missing ingredient to nanomeds

Details (Description of how you think this would work, the benefits, etc): nanomeds are lacking one basic ingredient to have the proper complement of basic lifesaving equipments, splints. they arent even fancy chemicals like tricord. this is a significant health and safety oversight

Implementation (Optional, if you have an idea how to implement it): put a splint in there

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Casgair
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Re: add 1 or more splints to nanomed stations

Post by Casgair » 29 Jun 2017, 23:54

Drawback: Someone will metagame it for infinite splints.

misto
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Re: add 1 or more splints to nanomed stations

Post by misto » 29 Jun 2017, 23:58

solution: dont let nanomends have things put back in them

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WinterClould
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Re: add 1 or more splints to nanomed stations

Post by WinterClould » 30 Jun 2017, 04:45

misto wrote:solution: dont let nanomends have things put back in them
Plz no.

+1 to the splints tho. Even if people were to restock them and what not its not like splints are something so powerful or even something people run out of enough that its a problem in my eyes.
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