Grappling
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Grappling
Summary (a quick, 2-3 sentence summary): Add/Work on the CQC grappling update that was promised a while ago, but couldn't be finished on by Abbysynth because of her resignation.
Benefits (How this will benefit the server and game as a whole): Add far more depth to melee combat than we currently have, and make it more skill based rather than focused on stuns being king. This may take a lot of work to do, but after all is said and done, it'd make combat much more enjoyable.
Details (Description of how you think this would work, the benefits, etc): pic of original post: https://gyazo.com/fc3b5311806972d69443d5fc86ec3cbf
Additions:
"Brawl" weapons, like pistols and one handed melee weapons would give a bonus to your grappling. However: Any weapon larger than a knife or pistol cannot be used unless already in hand. Two handed weapons should be restricted as they're too large to wield in a grapple. Only weapons that are within reach (Belt, armour, boot, pockets, hands.) can be used. Nothing within the backpack. (There goes the six bootknife backpack strategy.)
Swarm bonus: If two people are in a grapple, a third or more can enter it by grappling whoever they intend to fight, and assist the other grappler (Confers +1? Bonus.)
Replaces the Morale Bonus
Limb Loss: If you have lost a limb, you should receive a disadvantage in grapples for it.
"Leader": Whoever currently has the advantage in the grapple (Has moved it up a stage against their opponent) is the only one who moves the grapple. If neither are at an advantage, both can move the grapple.
"FG"(Friendly Grapples): Grapples are not initiated against teammates (Only normal grabs) unless disabled in the IC tab.
Implementation (Optional, if you have an idea how to implement it): Edit current grab mechanics?
Benefits (How this will benefit the server and game as a whole): Add far more depth to melee combat than we currently have, and make it more skill based rather than focused on stuns being king. This may take a lot of work to do, but after all is said and done, it'd make combat much more enjoyable.
Details (Description of how you think this would work, the benefits, etc): pic of original post: https://gyazo.com/fc3b5311806972d69443d5fc86ec3cbf
Additions:
"Brawl" weapons, like pistols and one handed melee weapons would give a bonus to your grappling. However: Any weapon larger than a knife or pistol cannot be used unless already in hand. Two handed weapons should be restricted as they're too large to wield in a grapple. Only weapons that are within reach (Belt, armour, boot, pockets, hands.) can be used. Nothing within the backpack. (There goes the six bootknife backpack strategy.)
Swarm bonus: If two people are in a grapple, a third or more can enter it by grappling whoever they intend to fight, and assist the other grappler (Confers +1? Bonus.)
Replaces the Morale Bonus
Limb Loss: If you have lost a limb, you should receive a disadvantage in grapples for it.
"Leader": Whoever currently has the advantage in the grapple (Has moved it up a stage against their opponent) is the only one who moves the grapple. If neither are at an advantage, both can move the grapple.
"FG"(Friendly Grapples): Grapples are not initiated against teammates (Only normal grabs) unless disabled in the IC tab.
Implementation (Optional, if you have an idea how to implement it): Edit current grab mechanics?
Last edited by Boltersam on 09 Jul 2017, 05:41, edited 6 times in total.
- YungCuz
- Registered user
- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Grappling
PLeaaaaaaaaaaaaaase do it :C
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- Aracino
- Registered user
- Posts: 156
- Joined: 12 Aug 2016, 10:10
- Szunti
- Registered user
- Posts: 293
- Joined: 10 Dec 2015, 17:18
Re: Grappling
Isn't it you get clinched, spam resist and hope you get out while the xeno spams what is needed for upgrading to grappled?
- Nick123q23
- Posts: 455
- Joined: 07 Jul 2015, 12:44
- Location: LV-1201
- Byond: Nick123q23
Re: Grappling
Discussed this in-depth with Bolter earlier. This would revamp melee combat and be pretty cool. +1
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- WinterClould
- Registered user
- Posts: 990
- Joined: 11 Jun 2017, 02:30
- Location: Boogie Wonderland
- Byond: WinterClould
- Steam: 『WinterClould』
Re: Grappling
Nickname your character Snake. Get the RO to trick out the M3A4 .45 with a suppressor and red dot and actually get you ammo for it by wasting 200 points on surplus ammo at round start. Grab a machete for extra melee. Get fucked by a young runner as you struggle to remember the basics of CQC.
+1
-edit- Forgot to add that you shouldnt wear armor and should paint your face green.
+1
-edit- Forgot to add that you shouldnt wear armor and should paint your face green.
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
- jusa297
- Registered user
- Posts: 232
- Joined: 20 Jan 2017, 19:48
- Byond: jusa297
Re: Grappling
Don't know why my post got deleted, but as i was saying:
This is better than tackle spam. +1
This is better than tackle spam. +1
Best interaction with i've had:
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Grappling
Did I mention-- All of the +1!
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Sailor Dave
- Registered user
- Posts: 219
- Joined: 31 Dec 2014, 20:22
Re: Grappling
I'm concerned about how well this would work out when you factor in groups of marines, all of which have guns, and especially taking into consideration the line of sight morale bonus. You can grapple with one marine, but how will you manage to get them away from the group while you're both busy tussling and getting shot at? Currently, running off with a tackled marine is simpler, as they're not going to fight back for the most part as long as you keep them tackled.
I'm interested in this idea in concept, and I'm definitely not a fan of tackle-spamming, but I think there needs to be more thought put into how the mechanics would actually play out in practice.
I'm interested in this idea in concept, and I'm definitely not a fan of tackle-spamming, but I think there needs to be more thought put into how the mechanics would actually play out in practice.
Eden Somme - Marine
Aija Sigara - Predator
Aija Sigara - Predator
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Grappling
Grappling doesn't fully replace current melee combat. Sure, you can try fighting out a grapple with a Marine who has squad support, maybe get him FF'd a bunch, but really you'd stick more to current tactics, maybe hit and run with slashes or tackles. Grappling only creates a large scale change in smaller skirmishes or battles, when combatants can and will use it to gain the upper hand by subduing their opponent, using them as shields, etc.
Grappling would mean a large change to how Xenos operate. Beneficial, yes, but it can also work against them. Instead of tacklespamming someone to a nest with three or more Xenos, one Xeno can subdue them with a grapple, but if they're skilled enough, they can make it out of the grapple, unlike with tacklespamming.
Regarding firearms, grappling really does work against ranged combat, because once your mates are wrestling with a Xeno, you'll be likely to hit them in the chaos.
Grappling would mean a large change to how Xenos operate. Beneficial, yes, but it can also work against them. Instead of tacklespamming someone to a nest with three or more Xenos, one Xeno can subdue them with a grapple, but if they're skilled enough, they can make it out of the grapple, unlike with tacklespamming.
Regarding firearms, grappling really does work against ranged combat, because once your mates are wrestling with a Xeno, you'll be likely to hit them in the chaos.
- Butterrobber202
- Registered user
- Posts: 652
- Joined: 15 Mar 2015, 22:52
- Location: In a Super Secret Nerd Underground Bunker
Re: Grappling
approved
Yes for reasons stated above.
+1
Yes for reasons stated above.
+1
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: Grappling
Oh I can feel the upcoming waves of snowflakes trying to CQC a predator. Yes +1
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
-
- Registered user
- Posts: 373
- Joined: 19 May 2017, 00:53
- Byond: Skimmy2
Re: Grappling
+1 for grappling, but lets be honest, people are probably gonna fire into a melee anyways.
Steve Humason : Squad Leader, Military Police, Squad Marine
Chroma Tuflos : Pilot Officer, Corporate Liaison
Chroma Tuflos : Pilot Officer, Corporate Liaison
- Derpymcderp
- Registered user
- Posts: 28
- Joined: 06 Mar 2017, 08:38
Re: Grappling
yes please....PLEASE
+1
+1
Im your friendly military psychopath Joe Walaski
Joe walaski says,''BEEP BEEP IM A SHEEP''.
Joe walaski says,''BEEP BEEP IM A SHEEP''.
- XSlayer300
- Registered user
- Posts: 71
- Joined: 08 Apr 2017, 06:34
- Location: Daniel's Room
- Byond: XSlayer300
Re: Grappling
I was hoping for a new melee feature rather getting meme'd by xenos, and this plan work well! +1 on that.
"Feels so... Memey. Wants fries. And says CARP!" ~ Daniel 'Exo' Aye (Me), a Spec, Smartgunner, Cargo Tech and Pilot marine main. Also a guy who's doing wiki work (Plus bonus images).
- Okand37 for the art.
Other characters:
Danielle 'Exie' Aye | Xenomorph # (254444) | W-Y Operative Xi | Merecenary ??? | UPP Soldier ??? | CLF Terrorist ???
Have a xeno with a gun. =)
- Okand37 for the art.
Other characters:
Danielle 'Exie' Aye | Xenomorph # (254444) | W-Y Operative Xi | Merecenary ??? | UPP Soldier ??? | CLF Terrorist ???
Have a xeno with a gun. =)
- jusa297
- Registered user
- Posts: 232
- Joined: 20 Jan 2017, 19:48
- Byond: jusa297
Re: Grappling
Why not just add Bay's combat? It's pretty fun.
Best interaction with i've had:
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
- TheMaskedMan2
- Registered user
- Posts: 821
- Joined: 15 Feb 2017, 12:37
- Location: United States, Georgia
- Byond: TheMaskedMan2
Re: Grappling
I have no idea how much work this may entail, actually probably a fuck ton, as it's reworking an ENTIRE system, but I really think this may be for the betterment of the server, I hope the devs consider this, even if it will take quite a lot of time to implement or get around too, as I know they likely have their hands full, as it is a good idea. +1
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
-
- Registered user
- Posts: 97
- Joined: 11 Jul 2016, 13:36
Re: Grappling
This sounds like a lot more fun than the current system, but a complete bitch to implement. Long term goal maybe? Implement it in parts, slowly making it whole? +1 either way
Kirra Morales - Medic
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Grappling
Edited.
- MedicInDisquise
- Registered user
- Posts: 86
- Joined: 10 May 2015, 06:20
Re: Grappling
"The CQC soldiers are using nowadays is a pale imitation. They're learning from reading about it. I learned through doing, and there's a world of difference." -Old CO
In Melee, aliens should always have the upperhand but having a chance to have a fun fight when pounced is, well, a lot funner then just being stunned and dragged away. +1
In Melee, aliens should always have the upperhand but having a chance to have a fun fight when pounced is, well, a lot funner then just being stunned and dragged away. +1
- PFC Johan Leo
- CL Mary Garcia
► Show Spoiler
-
- Registered user
- Posts: 18
- Joined: 27 Sep 2016, 11:59
- Byond: Arm-Mafy
Re: Grappling
+1 if no morale bonus. And I didn't get what exactly certain click with certain intent is going to do?
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Grappling
Morale bonus was replaced by swarm bonus, I forgot to include that. Thanks for reminding me.JackStorm wrote:+1 if no morale bonus. And I didn't get what exactly certain click with certain intent is going to do?
Well, ideally, you use the Grab intent to initiate a grapple on someone, and can have some different moves to increase your grapple, deal damage, or disable your opponent.
For example, let's say there are three moves that increase your grapple. If you use one move, the opponent can try to use the same move to oppose it if they think they're stronger, or use another move against it. I haven't quite ironed out the system, and if we went with this idea, it could mean that whenever you use a move to increase your grapple, your opponent can just cancel it out with another. Maybe have successful Disarm moves prevent your opponent from defending themselves for a period of time?
Using different intents will have different results.
On Clinched, Harm will deal some form of damage move, but obviously not a lot of damage because it's just the first stage. Disarm would do something to disable you, such as if successful it would prevent you from using moves, and Grab would have to do with increasing your grapple.
On Grappled, you'll have more powerful moves available. Harm will do something like break a bone, Disarm would pin you down, Grab moves to increase the stage would have more effect.
On Subdued, you get to the most powerful moves. On this stage, Harm is an execution. For example, a Marine slashing out a Xeno's inner jaw with a knife, a Xeno headbiting the Marine, then a Predator snapping the Xeno's spine. Disarm knocks you out, Example: A Marine grabs another in a choke hold (Cannot be used against Xenos), a Xeno uses its tail to constrict a Marine until they're knocked out, a Predator uses some form of stunner to shock you.
And of course, you have to bring the environment into play. Smashing people through windows, into tables which collapses them, impaling them on some rods, slamming them into a wall, and more. With the environment, it'd be much easier to get the upper hand.
It's a very rough system, but it's what I can think up at the moment. The devs would be much better at figuring out a system that worked.
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Grappling
Although the system proposed by Abby is interesting and possible, adding it in the game could be complicated. Even so, all the luck in the world for this suggestion. +1
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).