Benefits (How this will benefit the server and game as a whole): I think a small revamp of lower medical could drastically improve Marine and Doctor QOL. Currently it feels as though the bottom advanced scanner is WAY too crowded in the rounds. The top scanner hardly ever sees traffic unless marines are dragged up. I blame this because leaving the dropship and going down from Landing Pad 1 is the normal behavior. Once my suggestion to swap the landing pads is implemented, then I'm hoping the west Emergency medical entrance doors will become the preferred route, reinforcing this design layout. I tried to keep the amount of items/vendors the same, keeping IMPORTANT roleplay items like the prescription glasses in medical storage, and the medical locker room. Note: There is a HUGEslight marine buff (besides the extra surgery room) with the additional extra box of sterile masks and latex gloves by the surgery rooms. Huge Sterile Mask RP BUFF.
I also kept the ladders in the same area, however tempting it was to move it to make things fit better. However, we lose symmetry. I know this might be a deal breaker with some of you, but please, be more enraged by my terrible copy pasting skills, and then forget and +1 it anyway.
Details (Description of how you think this would work, the benefits, etc): After trying to recreate this in theme hospital, my best alternative was to copy paste the sprites. If this gets traction I would be happy to learn to recreate this in bay code.
Version 2
Version 1
Implementation (Optional, if you have an idea how to implement it): Mapping changes.
I will expand my thoughts if more detail is required. I will also answer any questions.
Notes:
Surgery rooms will not start with IV's, just a byproduct of lazy copy pasting.
Buff Marines and give them a sixth IV bag so we can have symmetry.