Summary (a quick, 2-3 sentence summary): No reason for the thing to become an impenetrable defence once it crashes
Benefits (How this will benefit the server and game as a whole): Gameplay
Details (Description of how you think this would work, the benefits, etc): Allow the tiles to be destructed like regular hulls, and blown up with C4
Implementation (Optional, if you have an idea how to implement it): Code - I think pre-revamp dropships acted this way already, at least with C4
Allow dropship tiles to be melted and C4'd once it crashes onto the Almayer
- Challenger
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Re: Allow dropship tiles to be melted and C4'd once it crashes onto the Almayer
+1 it can land in some real awkward spots
- Butterrobber202
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Re: Allow dropship tiles to be melted and C4'd once it crashes onto the Almayer
+1 It can land in some tight spaces, opening it up with C4 can really be helpful.
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- WinterClould
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Re: Allow dropship tiles to be melted and C4'd once it crashes onto the Almayer
Xeno and humans can both be fucked by where to DS lands sometimes so this would be pretty dandy. +1
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Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
- Snypehunter007
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Re: Allow dropship tiles to be melted and C4'd once it crashes onto the Almayer
Question, what do you mean by "dropship tiles" exactly?Challenger wrote:~snip~
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Re: Allow dropship tiles to be melted and C4'd once it crashes onto the Almayer
the walls of the dropship, as theyre what hamper movement when it crashes. you can melt or c4 your way around them, but its much more time consuming, and c4 consuming, than taking the direct route would be