Tasers/Stun Batons Not Work On Human ERT
- Steelpoint
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Tasers/Stun Batons Not Work On Human ERT
Summary: Any form of stunning weapon, sans tranqualisers, should not work on any Human ERT, this includes PMCs, Mercs, CLF, UPP and WY Commandos.
Benefits: Right now its pathetically easy for a simple MP to shut down half a squad of ERT with a single Taser or Flashbang, pepper spray, or similar. It makes no sense that a Stun Baton or Taser is better than an Assault Rifle and it gives MPs, who are notorious for ruining events, more power than they deserve. If they need to stop ERTs they can get weapons from the armoury.
Benefits: Right now its pathetically easy for a simple MP to shut down half a squad of ERT with a single Taser or Flashbang, pepper spray, or similar. It makes no sense that a Stun Baton or Taser is better than an Assault Rifle and it gives MPs, who are notorious for ruining events, more power than they deserve. If they need to stop ERTs they can get weapons from the armoury.
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Re: Tasers/Stun Batons Not Work On Human ERT
this sounds funny, are you certain it is best to remove it
- WinterClould
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Re: Tasers/Stun Batons Not Work On Human ERT
I'd quite like to actually see an MP do this. That would be amazing.
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- Mobius_None
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Re: Tasers/Stun Batons Not Work On Human ERT
"Your weapons are unholstered, you're under arrest for a minor weapons violation, all weapons will be confiscated and you will be brigged for 5 minutes... oh and uh... assault with a deadly weapon... yeah that to, minimum sentence."
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- SecretStamos (Joshuu)
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Re: Tasers/Stun Batons Not Work On Human ERT
We currently have this for the UPP, but not the CLF and the Freelancers.
- Steelpoint
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Re: Tasers/Stun Batons Not Work On Human ERT
Was that recent? Yesterday I was a UPP Spec during an admin event and I was stunned by a bunch of mutinying MPs.
- Tidomann
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Re: Tasers/Stun Batons Not Work On Human ERT
Just give the well supplied ert synaptizine in their loadout.
- Challenger
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Re: Tasers/Stun Batons Not Work On Human ERT
Why would enemy combatants magically be able to resist tasers that friendlies can't?
Why this and not say, giving ERTs 50% more bulletproof skin and 25% less bonebreakable bones, and any bullets they fire are 40% more damaging and they run 15% faster?
Why this and not say, giving ERTs 50% more bulletproof skin and 25% less bonebreakable bones, and any bullets they fire are 40% more damaging and they run 15% faster?
- Steelpoint
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Re: Tasers/Stun Batons Not Work On Human ERT
Because then why bother sending Marines with guns to fight enemy soldiers when the MPs with Flashbangs, pepper spray, stun batons and Tasers are far more effective. One shot stun versus unloading ten bullets and your target will still be alive.
I understand there may be confusion or questions as to why Tasers and the like will work on USMC Marines but not on UPP or CLF forces. But on the same note the Tasers we use are hardly lore friendly to begin with but are a necessity.
Human v Human combat should revolve around damage, not stuns.
I understand there may be confusion or questions as to why Tasers and the like will work on USMC Marines but not on UPP or CLF forces. But on the same note the Tasers we use are hardly lore friendly to begin with but are a necessity.
Human v Human combat should revolve around damage, not stuns.
- Challenger
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Re: Tasers/Stun Batons Not Work On Human ERT
ERTs have flashbangs and tranq guns too, and access to the SecVends in briefing/brig.
Making hostile ERTs superhumans for no reason other than gameplay doesn't work. Even spec weapons have that whole plausible deniability aspect about them that suggests grunts can't use them.
What I'd suggest is that we apply shock resistance to ERT uniforms, making it so that they have an anti-shock fabric coating or strategic anode cathode pairs all over the body or whatever bullshit, and then ERTs who are wearing those uniforms will be more immune to shock.
Making hostile ERTs superhumans for no reason other than gameplay doesn't work. Even spec weapons have that whole plausible deniability aspect about them that suggests grunts can't use them.
What I'd suggest is that we apply shock resistance to ERT uniforms, making it so that they have an anti-shock fabric coating or strategic anode cathode pairs all over the body or whatever bullshit, and then ERTs who are wearing those uniforms will be more immune to shock.
- darkwahn
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Re: Tasers/Stun Batons Not Work On Human ERT
Really not a fan of this idea, though would I be correct in guessing that this was brought on by the MP/Marine combo in the upperhallway near SD?
Another idea for a "fix" would just be to make our tasers more like /tg/ tasers, where they have less range and only have like 4 shots in them.
Another idea for a "fix" would just be to make our tasers more like /tg/ tasers, where they have less range and only have like 4 shots in them.
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- Crab_Spider
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Re: Tasers/Stun Batons Not Work On Human ERT
*shakes head frantically*darkwahn wrote:Really not a fan of this idea, though would I be correct in guessing that this was brought on by the MP/Marine combo in the upperhallway near SD?
Another idea for a "fix" would just be to make our tasers more like /tg/ tasers, where they have less range and only have like 4 shots in them.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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- Swagile
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Re: Tasers/Stun Batons Not Work On Human ERT
It has always been this way for Iron Bears, so id assume the same would be applied for all other hostile ERT's like CLF.
However, as stated before, the counter argument to that is ERT's have full access; they can rush brig for sec gear and they can even use stun batons; the only thing ERT's cannot use are tasers, and those can be avoided and/or the user flash banged and taken down easily.
At the end of the day, hostile ERT's just gotta priority target much more than just rushing CIC if they want to take over the ship considering MP's are a large threat with their stuns.
However, as stated before, the counter argument to that is ERT's have full access; they can rush brig for sec gear and they can even use stun batons; the only thing ERT's cannot use are tasers, and those can be avoided and/or the user flash banged and taken down easily.
At the end of the day, hostile ERT's just gotta priority target much more than just rushing CIC if they want to take over the ship considering MP's are a large threat with their stuns.
- MrJJJ
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Re: Tasers/Stun Batons Not Work On Human ERT
Wait why do ERT's have access to a baton but not tasers?
That seems unintentional, baton should probably require same access as a taser to use.
Honestly tho, it could be possible to make a very specific access to vendors, give it to roles that should have it, and not add it on ERT's cards, so while they DO technically have all access everywhere, they would not have it to vendors that have sec gear for stunbaton and alike.
Actually now that i think about it, it would also need lockers if they have stunbatons in them, good lord...kill me
That seems unintentional, baton should probably require same access as a taser to use.
Honestly tho, it could be possible to make a very specific access to vendors, give it to roles that should have it, and not add it on ERT's cards, so while they DO technically have all access everywhere, they would not have it to vendors that have sec gear for stunbaton and alike.
Actually now that i think about it, it would also need lockers if they have stunbatons in them, good lord...kill me
- Tidomann
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Re: Tasers/Stun Batons Not Work On Human ERT
Would resistance to MP stuns affect the pounce stun of aliens?
- Crab_Spider
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Re: Tasers/Stun Batons Not Work On Human ERT
The taser gun requires your rank to be MP, as in, having full access to the Brig, SOs, XOs, and COs can use stunbatons, but not tasers. There's also a matter of how they can even use chem dispensers, and also mess with certain electronics. So yeah, you may say tasers are anti-climatic to handling humans ERTs, but that's just wishful thinking.MrJJJ wrote:Wait why do ERT's have access to a baton but not tasers?
That seems unintentional, baton should probably require same access as a taser to use.
Honestly tho, it could be possible to make a very specific access to vendors, give it to roles that should have it, and not add it on ERT's cards, so while they DO technically have all access everywhere, they would not have it to vendors that have sec gear for stunbaton and alike.
Actually now that i think about it, it would also need lockers if they have stunbatons in them, good lord...kill me
You're not going to solo an entire group of PMCs with a simple taser, you'll be gunned down the instant you unholster it, and if they're not hostile and you're meta'ing the entire situation to satisfy your murderboner, you'll be dead before you land a shot. Flashbangs are also on a timer, and you're not going to be safe from their effect — you'll be paralyzed and unable to shoot or move, so what could you possibly use in that moment, to kill that entire group, and survive without being put into critical condition?
Overall, this is just a lazy way of dealing with the issue. IBs were immune to flashbangs because of the fact they're inherently hostile, and even then, it was very impractical to use a flashbang, period. Tasers are also in the same principal, you're not going to get anything out of stunning 4 people, since that requires too much fucking dodging (you're still human, by the way), and too many missed shots (with a cooldown) to get that job done. Actually, using a taser in combat, for these situations solely, is powergaming. Considering you're abusing a mechanic, meant solely for arrests and non-lethal takedowns, to further your own kills.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- MrJJJ
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Re: Tasers/Stun Batons Not Work On Human ERT
You say that line that i marked bold, italic and underlined, as if ERT are super robust and that MP's don't have protection against flashbangs.Crab_Spider wrote:The taser gun requires your rank to be MP, as in, having full access to the Brig, SOs, XOs, and COs can use stunbatons, but not tasers. There's also a matter of how they can even use chem dispensers, and also mess with certain electronics. So yeah, you may say tasers are anti-climatic to handling humans ERTs, but that's just wishful thinking.
You're not going to solo an entire group of PMCs with a simple taser, you'll be gunned down the instant you unholster it, and if they're not hostile and you're meta'ing the entire situation to satisfy your murderboner, you'll be dead before you land a shot. Flashbangs are also on a timer, and you're not going to be safe from their effect — you'll be paralyzed and unable to shoot or move, so what could you possibly use in that moment, to kill that entire group, and survive without being put into critical condition?
Overall, this is just a lazy way of dealing with the issue. IBs were immune to flashbangs because of the fact they're inherently hostile, and even then, it was very impractical to use a flashbang, period. Tasers are also in the same principal, you're not going to get anything out of stunning 4 people, since that requires too much fucking dodging (you're still human, by the way), and too many missed shots (with a cooldown) to get that job done. Actually, using a taser in combat, for these situations solely, is powergaming. Considering you're abusing a mechanic, meant solely for arrests and non-lethal takedowns, to further your own kills.
MP's have protection against it, majority of ERTs are super unrobust, and also let me remind you that tazer stuns people for HOLY SHIT THE LONGEST DURATION EVER, which is enough to take off peoples helmets and then knife them to death or stunbaton to death.
While yes it would be considered powergaming, its still a issue, staff can't simply watch ALL MP's like hawks to make sure they aren't using tazers on ERT.
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Re: Tasers/Stun Batons Not Work On Human ERT
hurm, you bring up fair points. many of these hostile erts are human v human combat specialists, not bug hunters, so it would be appropriate for them to be buffed against police-grade stun weaponry
(frankly, so should marines be too unless the stun baton or taser hits them on an unarmored body part but i understand that you need to keep these dorks from running wild and ruining every round)
(frankly, so should marines be too unless the stun baton or taser hits them on an unarmored body part but i understand that you need to keep these dorks from running wild and ruining every round)
- Crab_Spider
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Re: Tasers/Stun Batons Not Work On Human ERT
The protection isn't full on immunity though, if you're too close to it, you'll be stunned, and if you're out of the range, you'll still be paralyzed. Now onto your counter argument: because staff can't monitor it, it still can't reported? We have ahelps for a reason, and if staff aren't paying attention or too busy, then that's what it's for.MrJJJ wrote:You say that line that i marked bold, italic and underlined, as if ERT are super robust and that MP's don't have protection against flashbangs.
MP's have protection against it, majority of ERTs are super unrobust, and also let me remind you that tazer stuns people for HOLY SHIT THE LONGEST DURATION EVER, which is enough to take off peoples helmets and then knife them to death or stunbaton to death.
While yes it would be considered powergaming, its still a issue, staff can't simply watch ALL MP's like hawks to make sure they aren't using tazers on ERT.
I'm not going to touch your argument on ERTs being generally unrobust because it's just lazy. You can apply that reasoning to any nerf as a reason why it shouldn't be implemented, and the opposite as well. Anyway... fuck it. It's powergaming and that's about it.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Tidomann
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Re: Tasers/Stun Batons Not Work On Human ERT
Please don't blanket nerf stuns.
The staple game mode is ayys vs baldies. Why make changes that ultimately change the core gameplay. It's like increasing the effectiveness of bullets vs human opponents to incentivize using lethal over non-lethal weapons. It would just make friendly fire a nightmare. Would nerfing stuns just make MP life even more miserable in the day to day course of the game?
Im still on board to make ERT armour more effective against stun weapons, or give them synaptizine.
The staple game mode is ayys vs baldies. Why make changes that ultimately change the core gameplay. It's like increasing the effectiveness of bullets vs human opponents to incentivize using lethal over non-lethal weapons. It would just make friendly fire a nightmare. Would nerfing stuns just make MP life even more miserable in the day to day course of the game?
Im still on board to make ERT armour more effective against stun weapons, or give them synaptizine.
- MrJJJ
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Re: Tasers/Stun Batons Not Work On Human ERT
Despite the fact that button DOES exist, how many actually use it? how many use it with information for staff to go over to know what the issue is?Crab_Spider wrote:The protection isn't full on immunity though, if you're too close to it, you'll be stunned, and if you're out of the range, you'll still be paralyzed. Now onto your counter argument: because staff can't monitor it, it still can't reported? We have ahelps for a reason, and if staff aren't paying attention or too busy, then that's what it's for.
I'm not going to touch your argument on ERTs being generally unrobust because it's just lazy. You can apply that reasoning to any nerf as a reason why it shouldn't be implemented, and the opposite as well. Anyway... fuck it. It's powergaming and that's about it.
Also you don't get paralyzed if you are out of range as a MP what the fuck are you on about...
Also its funny how you say its lazy, yet its a fact that 80% of our population is preety bad at actually being even decent at the game, with 15% being decent while 4% is good, with 1% being exceptionally great at this game.
Aliens are easy to play for a reason, they also attract new players to them sometimes due to how MUCH easier they are to play and the fact they aren't just another human faction, thus you would be curious to explore them and have fun slaughtering all these marines, hell SOME nerfs and buffs are related to robustness and unrobustness, like for example making pheromones much stronger, because guarding pheromone was basically meh before, and thus not many xenos emitted any pheromones, only recovery, with the update tho? my alien tab is almost always saying that i am being effected by atleast one of them, often recovery or warding, because they are life-savers in combat, because xenos without them tend to be really fragile, even a mighty ravager goes down within a few regular shots of a rifle with no warding, and that aint no fun for a newbie player against a veteran marine player, so thus warding exists to level the playing ground.
- Crab_Spider
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Re: Tasers/Stun Batons Not Work On Human ERT
Know what fuck it. This isn't even a discussion thread.MrJJJ wrote:-snip-
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter