Change round start larva spawns to spawn on top of weeds 100% of the time

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Butlerblock
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Change round start larva spawns to spawn on top of weeds 100% of the time

Post by Butlerblock » 10 Jul 2017, 21:29

Summary (a quick, 2-3 sentence summary): Change the larva spawn at round start to spawn on top of default placed weeds or place weeds on all larva spawns.

Benefits (How this will benefit the server and game as a whole): Prevents certain larva from getting an advantage to tier 3 alien slots because they happened to spawn on top of or very close to weeds.

Details (Description of how you think this would work, the benefits, etc): Currently the spawning larva (As of July 8th) are almost identical to the larva that pop throughout the round, which mean that they gain slightly faster evolution points while standing on weeds, but the current problem on certain maps (Mostly Big Red, and sometimes Ice colony) is that some larva will spawn ontop or close to weeds, and other larva will spawn extremely far away from weeds, and by the time they even find some, all the larva that spawned on top of weeds will have already evolved into T1's allowing them to get to the T3 positions faster than the larvas that did not have such a fortunate round start spawn. Having all the larva spawns be on top of weeds will prevent RNG to give certain xenomorphs an edge on getting to their coveted T3 roles.

Implementation (Optional, if you have an idea how to implement it): Not entirely sure how byond code works, but I assume each possible spawn point is at an X,Y position, just make sure that the X,Y coordinates of the spawns are always on top of weeds.
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SagaSword
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Re: Change round start larva spawns to spawn on top of weeds 100% of the time

Post by SagaSword » 12 Jul 2017, 07:14

No, just no. Whoever goes T3 that's it, aliens have T3. It doesn't matter if it's you or someone else and I see that you're so salty because you can't play T3 that much and want to be "Special" when playing xenomorphs and I tell you want, a competent runner is 100% better than a T3 player who can't do his role right. And this would just add to the salt of the survivors because aliens metarush them. -1
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Swagile
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Re: Change round start larva spawns to spawn on top of weeds 100% of the time

Post by Swagile » 12 Jul 2017, 11:07

SagaSword wrote:No, just no. Whoever goes T3 that's it, aliens have T3. It doesn't matter if it's you or someone else and I see that you're so salty because you can't play T3 that much and want to be "Special" when playing xenomorphs and I tell you want, a competent runner is 100% better than a T3 player who can't do his role right. And this would just add to the salt of the survivors because aliens metarush them. -1
... What?

How is this in anyway relevant to the suggestion?

This would just be a small fix that gives a RNG advantage to others when it shouldn't be.

Survivors will get fucked up whether or not they grow up a few seconds faster or not.
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misto
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Re: Change round start larva spawns to spawn on top of weeds 100% of the time

Post by misto » 12 Jul 2017, 11:31

put a smal patch of 1 weeds under every roundstart larva no matter where they spawn :3

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SagaSword
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Re: Change round start larva spawns to spawn on top of weeds 100% of the time

Post by SagaSword » 12 Jul 2017, 15:06

Swagile wrote:... What?

How is this in anyway relevant to the suggestion?

This would just be a small fix that gives a RNG advantage to others when it shouldn't be.

Survivors will get fucked up whether or not they grow up a few seconds faster or not.
It's just my opinion really, and it's RNGesus who decides who gets the advantage or not and I think aliens are better off.
I did have this problem sometimes but I don't really give much attention...Okay, I will give it +1. Sure
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