Summary (a quick, 2-3 sentence summary):
When the gun's safety is toggled on via an alt+click the ammo counter changes from red to green.
Benefits (How this will benefit the server and game as a whole):
It will provide as visual indication when a gun is on safe. Primarily a QOL thing.
Details (Description of how you think this would work, the benefits, etc):
It would work by changing green when the click is heard.
Implementation (Optional, if you have an idea how to implement it):
Gun Safety
- Mobius_None
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Gun Safety
Noah Skirata - Squad Engineer, Specialists, and Squad Leader.
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"Amidst the blue skies, a link from past to future. The sheltering wings of the protector..."
- getfreur
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Re: Gun Safety
+1 The implementation is very simples if you think, would only need to change the rifle sprite from the normal one to a new where the ammo is green then red, is very viable this suggestion and useful.
- Pat Sajak
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Re: Gun Safety
I like the idea, I wonder if guns still would be need to be holstered along with the safety on. I see no real reason why we can't have safety on guns.
Character: Chris Minder
Roles: XO, Staff Officer
Roles: XO, Staff Officer
- Jaketeaking
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Re: Gun Safety
We do have safety on guns...Pat Sajak wrote: I see no real reason why we can't have safety on guns.
Regardless, +1
The man known as James 'patch' Alfonse. also gets called hotdog and "lemon.
"Never tell people how to do things. Tell them what to do, and they will surprise you with their ingenuity" - General George S Patton
WO first ever round -- only doctor.
WOv2 - First ever CO to survive more than 30 minutes, thanks to the help of bravo, charlie, delta, and flex the madman who killed at least 30 using an MG turret and an epic bombardment
https://snag.gy/I60qtG.jpg -- an average CM round for me
"Never tell people how to do things. Tell them what to do, and they will surprise you with their ingenuity" - General George S Patton
WO first ever round -- only doctor.
WOv2 - First ever CO to survive more than 30 minutes, thanks to the help of bravo, charlie, delta, and flex the madman who killed at least 30 using an MG turret and an epic bombardment
https://snag.gy/I60qtG.jpg -- an average CM round for me
- Bronimin
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- Joined: 15 Jun 2017, 21:58
Re: Gun Safety
Actually, I would like an option on the equipment menu to enable/disable safetly so that MP's can check it by dragging a marine's sprite to them. You know, in the same way that there is an option to change suit sensors and enable/ remove internals and splints.
- apophis775
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Re: Gun Safety
We used to have one of these.
However, marines were too retarded to figure out how it worked so we had to remove it.
However, marines were too retarded to figure out how it worked so we had to remove it.
flamecow wrote: "unga dunga me want the attachment" - average marine
- Crab_Spider
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Re: Gun Safety
Er... why didn't you just keep it there...? If people were being retarded, they'd probably just learn eventually.apophis775 wrote:We used to have one of these.
However, marines were too retarded to figure out how it worked so we had to remove it.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Biolock
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Re: Gun Safety
Tbh I'd probably forget to take it off right before a gunfight and end up not firing a shot at a xeno.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....